Re: DIABLO III - J9's thread of infernal enthusiasm!
Bethesda didn't know what they were doing with stats for years, hell, most developers don't know what you're doing with stats anymore.
So they got rid of them and just focused on letting the player level skills and pick perks for them in Skyrim. Kingdoms of Amalur also seems to follow this mentality. Mass Effect doesn't seem all that concerned with it for individual characters so much as group or weapon bonuses. Final Fantasy was always pretty weird with them - FFVIII and FFX really being the last ones to put a really deep emphasis on stats, or in FFVIII's case, just flat out abusing stats. Well, the NIS strategy RPGs are pretty much about abuse, too.
The last JRPG to really use them deeply that I played were SMT Nocturne, Digital Devil Saga and DDS2. Then again, these were also games more about the skill bonuses/inheritance than stats. Why bother putting points into agility when I have a buff that lets me boost the shit out of agility for three turns? Most SMT games from last gen onward think like that.
I think in Blizzard's case its just time to toss them. They clearly don't know what to do with them, so why are they keeping them around?
Bethesda didn't know what they were doing with stats for years, hell, most developers don't know what you're doing with stats anymore.
So they got rid of them and just focused on letting the player level skills and pick perks for them in Skyrim. Kingdoms of Amalur also seems to follow this mentality. Mass Effect doesn't seem all that concerned with it for individual characters so much as group or weapon bonuses. Final Fantasy was always pretty weird with them - FFVIII and FFX really being the last ones to put a really deep emphasis on stats, or in FFVIII's case, just flat out abusing stats. Well, the NIS strategy RPGs are pretty much about abuse, too.
The last JRPG to really use them deeply that I played were SMT Nocturne, Digital Devil Saga and DDS2. Then again, these were also games more about the skill bonuses/inheritance than stats. Why bother putting points into agility when I have a buff that lets me boost the shit out of agility for three turns? Most SMT games from last gen onward think like that.
I think in Blizzard's case its just time to toss them. They clearly don't know what to do with them, so why are they keeping them around?
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