Announcement

Collapse
No announcement yet.

Kitase on why FFVII would be difficult to remake

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Kitase on why FFVII would be difficult to remake

    Kitase would want to make changes for FFVII remake - Final Fantasy VII for PS3 News

    'It's very difficult to decide what we should keep in and what we should take out.'


    Final Fantasy guru Yoshinori Kitase says that he would be tempted to make several changes to any future remake of Final Fantasy VII.


    "If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it'd be like a repeat," said Kitase, speaking to OXM.


    "It'd be an issue of repetition and not as much fun to make such a game. So I'd be really interested in rearranging games or reshaping games into something slightly different even though it's supposed to be the same game. But if we did that, the fans might be disappointed or 'this is not what I was expecting' so in that sense maybe some might say that it's better to let memory be memory."


    Kitase's point is that there may be a clear difference between what gamers might think they want from a FFVII remake, and the game that he and his Square Enix colleagues might want to make:


    "When we play the games we made years ago, sometimes we think, 'Oh, that is not really cool' or 'That probably should have been a bit better than that' and that sort of thing. But on the other hand, those slightly negative features and bits, for some of the really enthusiastic fans of these titles, that gives the game extra flavour or personality or whatever.



    "So maybe they would rather we didn't do anything about it and we just leave it in as it is. It's very difficult to decide what we should keep in and what we should take out."
    He pretty much sums up what I've been saying all along, but just to add a point - When you create something and release it out into the public, it takes on a life of its own in a way and people like certain parts of it, certain things that you find a mistake or error take on a certain charm.

    Like how they got the Rube/Emerald weapon names mixed up in localization or Aeris saying "this man are sick."

    They'd be tempted to bring it up to the production values of FFVII Advent Children or fix some old exploits such as the Knights of the Round/Mimic Materia strategy.

    Something like Ico, MGS3 or Zelda:OOT getting a remake is a bit easier as they all aged remarkably well, too. There's not much you'd even have to do with with FFX or FFXII except give them the same HD treatment MGS3 and Ico have already had. FFVII would have to be rebuilt from the ground up in almost every regard, even if you wanted to make it a game with HD prerendered zones and higher res models.

    There's also the matter of FFVII's plot twist - even if you haven't played it you still likely know it in that "Luke I am your father" kind of way.

    If they leave the character development 1:1 with the original, its going to feel a bit awkward by today's standards. There's still going to be people that didn't play Crisis Core and Aeris's character is a bit retroactively developed in FFVII's plot otherwise.

    And then there's all the muckery of Crisis Core and Dirge of Cerberus to address. Do you address it or leave it? its a lose/lose situation either way.

    Some remakes and HD ports just have it easier. Zelda had simple characters with memorable moments, there was nothing that had to change or be lost in the update. FFVII's a bit more complicated and argueably these complications of SE's own making thanks the "Compilation."

    Hell, even when AC was out it wasn't complete. I can honestly say FFVII AC Complete is a better overall product, but at what point does SE NOT be like George Lucas and stop retouching FFVII?

    I think Kitase is right and they should just leave it be, but I'm sure there will be people to call bullshit and continue to froth at the mouth for a remake.

  • #2
    Re: Kitase on why FFVII would be difficult to remake

    Originally posted by Omgwtfbbqkitten View Post
    retouching.
    My mind made this dirty.


    Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
    99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
    99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

    Yyg's Blog: Tree of Awesome!

    Comment


    • #3
      Re: Kitase on why FFVII would be difficult to remake

      You would think it's dirty
      Rahal Gerrant - Balmung - 188 DRK
      Reiko Takahashi
      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
      Haters Gonna Hate



      Comment


      • #4
        Re: Kitase on why FFVII would be difficult to remake

        I pretty much agree with Kitase, in that anything they change would piss off some of the fans, but considering it's a remake they would definitely need to change some things.

        That got me thinking... if they remade VII, I'd be ok if they...

        - Completely redid the dialogue. They'd hire voice actors anyways, and I doubt a voice actor would feel comfortable saying "this guy are sick."
        - Made materia more manageable and renamed level 2 and 3 as per more recent games in the series (-ra -aga)... as well as more options for sorting and storing (instead of duplicate Firas, just say Fira x2, x3, etc.)
        - For graphics, the most important thing hands-down would be updating character models. I'd be ok if they kept the camera fixed and just did high-resolution backgrounds instead of rendering the entire world in 3D, as long as the character models looked fantastic.
        - Kept the world map unrealistic, in terms of scale. So, I'd be ok if they kept Cloud half the size of the Nibelheim mountains. Of course I'd LOVE to see them do a full scale recreation of the world map, but considering we haven't seen a world map since IX supposedly due to hardware limitations, probably an unrealistic expectation.
        Hume M - War lv.10 - Bastok

        Comment


        • #5
          Re: Kitase on why FFVII would be difficult to remake

          I think he's only saying that because people have such a massive hard-on for VII though. I don't know who was behind the other games but Square had no qualms about turning FFIII into a completely different game and adding a shitload of stuff to FFIV.

          Either way he's right about the whole thing. Honestly if they had just left FFVII alone I'd be up for a remake, and I would welcome any changes. At this point I Just want them to let FFVII die. Leave the endless spin-offs for Kingdom Hearts - that's a much better series to make shit up as you go.

          Comment


          • #6
            Re: Kitase on why FFVII would be difficult to remake

            I honestly don't see the need to remake older games unless you really have a pretty good idea for new gameplay added in order to justify the changes.

            Otherwise making (real*) HD versions of the games is by far the best option in my opinion.






            * An by real I mean new 3D models with hi-res textures and high resolution 2D graphics. For games like FFVIII it would be creating new 3D models for battle areas and for characters simply using the models from the original cutscenes in normal play. Edit > This implies said HD 2D backgrounds and effects.

            No need to add new content at all (except maybe for costumes and other cosmetic options, even if it comes in the form of DLCs) just the old game intact, now playing in 1080p with remastered sound.



            PS > Just imagine this in HD with motion capture and uncompressed sound.

            Click.
            Last edited by Raydeus; 12-01-2011, 02:35 PM.
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

            Comment


            • #7
              Re: Kitase on why FFVII would be difficult to remake

              Been reading over the comments to see other people's opinions on a FFVIII remake and it's all good stuff. Keep it coming .
              Rahal Gerrant - Balmung - 188 DRK
              Reiko Takahashi
              - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
              Haters Gonna Hate



              Comment


              • #8
                Re: Kitase on why FFVII would be difficult to remake

                People want an FFVIII remake?

                Its also fine as is. If they tried to make that plot make sense they might end up making things worse. I love its delightfully stupid time travel plot. I like that everyone around Squall is an absolute twit and he hates them but grows to accept them and find positive things in their idiocy.

                Its not like thinking was a strong suit for anyone but Squall, Cid, Edea and Quistis anyway.

                I wouldn't mind a live orchestration of the entire soundtrack, though.

                FFIX I could see getting a full remake, though. I'd love to see the characters still super-deformed but taken to a sort of Pixar level of detail. I'm not even that partial to FFIX, really, but I think it would benefit the most from a remake.

                Plus they could scale back that insane encounter rate.

                Comment


                • #9
                  Re: Kitase on why FFVII would be difficult to remake

                  Originally posted by Omgwtfbbqkitten View Post
                  People want an FFVIII remake?
                  This is why I let Ygg proof read and edit my posts when I post under the influence post drunk.
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



                  Comment


                  • #10
                    Re: Kitase on why FFVII would be difficult to remake

                    Ok, so FFVIII-HD should be Squeenix's next project ftw.

                    Time to start sending letters to Wada-san.
                    sigpic
                    "In this world, the one who has the most fun is the winner!" C.B.
                    Prishe's Knight 2004-Forever.

                    その目だれの目。

                    Comment


                    • #11
                      Re: Kitase on why FFVII would be difficult to remake

                      Originally posted by Omgwtfbbqkitten View Post
                      Plus they could scale back that insane encounter rate.
                      They wouldn't necessarily need to scale it back as much as they would need to cut down on the loading times for battles. Next time you play that game, time it... takes about 30 seconds from the initial spin out to when you can finally select attack. I could handle a lot more battles if they were 30-60 seconds shorter each.
                      Hume M - War lv.10 - Bastok

                      Comment


                      • #12
                        Re: Kitase on why FFVII would be difficult to remake

                        mew! Kitase is completely missing the point of a remake, a remake presents a classic with more fantastic appearance while staying true to the gameplay, story, characters, etc! Look at what graphical remakes has done for RE1 Remake, Metal Gear Solid Twin Snakes, Metroid Zero Mission, Double Dragon Advance, Guardian Heroes, Dragon Force ps2 remake, Phantasy Star 1 and 2 PS2 remakes, etc!!

                        Comment


                        • #13
                          Re: Kitase on why FFVII would be difficult to remake

                          Resident Evil remake : Yes.

                          Twin Snakes : Heck no.




                          PS > Wait, there was a Double Dragon advance? o_O

                          Never heard of it. But then again I only played the Arcade versions of Double Dragon.

                          PPS > And of course I'll have to post the theme on the song thread, again.
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

                          Comment


                          • #14
                            Re: Kitase on why FFVII would be difficult to remake

                            Ignoring the missile riding, Twin Snakes was needed really, the original MGS has not aged well at all.
                            Rahal Gerrant - Balmung - 188 DRK
                            Reiko Takahashi
                            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                            Haters Gonna Hate



                            Comment


                            • #15
                              Re: Kitase on why FFVII would be difficult to remake

                              Edit > My mouse ate my post. >_<
                              sigpic
                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

                              Comment

                              Working...
                              X