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Elder Scrolls SKYRIM

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  • Re: Elder Scrolls SKYRIM

    Even so, I can be out in the middle of the Mojave, scope in with my rifle and positively identify an enemy. I could open fire and take out that enemy but because the AI is designed to be challenging and not realistic, taking that shot may not be the best idea even if I have every chance to slip away if that shot happened IRL.

    It is basically this: Acceptable Breaks from Reality - Television Tropes & Idioms

    If I acted like a true sniper in say New Vegas, I would be untouchable as I would be constantly moving around with my spotter to call out targets. But playing AS that in a game would be boring, hence me quoting that trope. So for that reason alone, an enemy being able to at some point being able to zero in on me is not a bad thing. What I want to argue is that it is obnoxious if it happens all the time.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • Re: Elder Scrolls SKYRIM

      A bit offtopic, but if some game developers looked at that list you just linked, some games would probably not suck so bad, Firewind

      I'm taking some of the hints from there for the game I'm trying to develop.
      signatures are for pussies mew mew mew, here's mine

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      • Re: Elder Scrolls SKYRIM

        Necroing this thread because I've been dumping absurd amounts of time into the game again.

        While in the past I've generally been able to play a combat or stealth character fairly easily, playing a magic focused character was always a chore. Between there being absolutely no scaling and some piss poor spell design it just wasn't something I could get into and stick with. I trudged through the college quest line once and almost immediately shelved the character.

        Later on I managed to sink more time into an Illusion based character, but it was still pretty much just a sneak archer that had some magic on the side, and the scaling issue eventually caught up with me. Seriously, why does every single spell and perk in Illusion amount to "increase the level cap so this spell can remain relevant"? It's such terrible design.

        However, I think I've finally found the answer. Mods.

        On my last character I was trying to play a two-handed warrior but it got stale pretty quickly and I started to get an itch for a Conjurer with a side of Lycanthropy. After digging out the werewolf mods, I figured I'd take a look and see what was available in the way of tweaking conjuration magic. There was one mod that added way too many new summons but had an interesting perk that upped the summon cap to twenty critters instead of just the one. I tried it out for a day and found myself overwhelmed by the excessive number of spells it added and scrapped the whole thing.

        Next I went searching for just general magic mods. Something that would change it up enough to make playing as a mage enjoyable rather than an exercise in frustration. On the other hand, I didn't want a generic "here, be a god" mod, which narrowed the search a bit. I ended up picking up the Apocalypse Spell Package, which has a lot of really neat spells that are less than straightforward. Stuff like a cloak spell that will mimic spells being cast by nearby enemies, or the restoration spell that chews through an enemy's health and then spreads to other foes if they cast a spell. There's just a ton of variety on display and it makes me feel like I can finally play as a dedicated magic user without having to fight the game every step of the way. It's now viable and interesting.
        Server: Midgardsormr -> Quetzalcoatl -> Valefor
        Occupation: Reckless Red Mage
        Name: Drjones
        Blog: Mediocre Mage

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        • Re: Elder Scrolls SKYRIM

          Crafting was a lot of nonsense. Enchanting was a mage's profession, but was far more useful for non-magic characters. Skyrim was lacking in a lot of ways.

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          • Re: Elder Scrolls SKYRIM

            All three crafts seem to be a little off in one way or another. I've recently found myself dabbling in Alchemy on every character now that I have a script that lets me auto-discover all the ingredient effects right out of the gate. There's a potion for just about every situation and every character.
            Server: Midgardsormr -> Quetzalcoatl -> Valefor
            Occupation: Reckless Red Mage
            Name: Drjones
            Blog: Mediocre Mage

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