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I'm level 26 atm with level 53 destruction, and I wreck shit. Early on in the game fighting is tough because you dont have strong magic and you can run out of mp fast. that's why you just keep a 2 handed sword keyed up in favorites and blast while retresting backwards from the enemy, when you run out of mp, switch to the 2 handed sword and slay the bitch! use heavy armor at first and then once you get some good mage spells (firebolt) you can switch to mana regen light armor. A dual wielded fire bolt can stun lock anything. Dragons, dragon priests, etc. Stun locking them is my favorite battle plan. I also have a 2 handed sword of mana regen, so sometimes I'll dual wiled fireball, i can get 5 doubles off before out of mp (5 doubles can wreck shit) and then switch to the mana regen 2 handed sword, get me mp back, then dual wileding fire balls all over again.
Also, early on as a mage, you need to keep your distance, and want to avoid enemies of 3 or more since they just swarm your ass. My views are opposite Cid's, I'm loving mage...
Wait till you get Destruction a bit higher and maybe enchant some Enchantment-based -Destruction mana cost items. Dual cast Ice Storm is frighteningly good at wrecking swarms of enemies, since it stuns everyone it hits in its path.
well, my new adventures in Skyrim 360 edition are interesting. I made a Nord and call her Nia Mistquiver.
NPCs say a lot more in this version. I'm not talking about the little scenarios you get when first walking into a city, but that the NPCs in the 360 version seem to move on to other lines of dialog they have while the PS3 version seems to keep them to half of the generic dialog they'd usually spew, so its actually less annoying to walk into Whiterun now.
Since I did end up with a 4GB 360, I remedied the issue of installs with a USB thumbdrive for whatever I'll actively be playing that requires an intall. This makes those saves and autosaves easy to bear and loading back up opon death is a LOT less painless for it. I think I've had one moment of freeze-up in several hours of play, but that was very slight in contrast to letting the game run off the disc, where it could gum up for a few minutes at a time.. The disk doesn't spin much at all after the initial start up now.
As I keep on rethinking what I want out of my character, I keep on restarting my game to start building it differently. How is a mage player anyway? Maybe I haven't been playing with enough finesse, but I find that, even early in the game, I get slaughtered by enemies. Followers are not as much of a help because I have to wait for them to follow me because they always take the long way around. Or get lost altogether. Maybe a stealthy mage would be an interesting idea.
But, I'm sure to nobody's surprise, I'm trying to make a mage-warrior "spellsword" type of character. Eh though, I hear the later parts of the game aren't very friendly to characters that are too generalist. Hoping I'm not spreading myself too thin right now.
Really a shame this game can't have an online mode of any sort. Certainly not on the level of an MMO, but it seems like it would be such a strong candidate to at least play with 1 or 2 friends or something. Seems like such a huge waste to develop a character in such a vast world and nobody to share it with.
As for the guilds, the storyline I'm going to focus on progressing through is the College of Winterhold one too.
Depends on what type of spellsword you are. With a sword and One-Handed enchants, along with a fast healing spell - I'm unstoppable. Not to mention I still have my summons in case I need that extra firepower.
I'm level 26 atm with level 53 destruction, and I wreck shit. Early on in the game fighting is tough because you dont have strong magic and you can run out of mp fast. that's why you just keep a 2 handed sword keyed up in favorites and blast while retresting backwards from the enemy, when you run out of mp, switch to the 2 handed sword and slay the bitch! use heavy armor at first and then once you get some good mage spells (firebolt) you can switch to mana regen light armor. A dual wielded fire bolt can stun lock anything. Dragons, dragon priests, etc. Stun locking them is my favorite battle plan. I also have a 2 handed sword of mana regen, so sometimes I'll dual wiled fireball, i can get 5 doubles off before out of mp (5 doubles can wreck shit) and then switch to the mana regen 2 handed sword, get me mp back, then dual wileding fire balls all over again.
Also, early on as a mage, you need to keep your distance, and want to avoid enemies of 3 or more since they just swarm your ass. My views are opposite Cid's, I'm loving mage...
Didn't you have to fight off a Dragon Priest for the Mage school quest-line? I know I did. The big spooky guy that hurls lightning that two-shots you and drops a funny mask? No? Oh well, good to hear you're fairing better as a mage than I did.
As I keep on rethinking what I want out of my character, I keep on restarting my game to start building it differently. How is a mage player anyway? Maybe I haven't been playing with enough finesse, but I find that, even early in the game, I get slaughtered by enemies. Followers are not as much of a help because I have to wait for them to follow me because they always take the long way around. Or get lost altogether. Maybe a stealthy mage would be an interesting idea.
But, I'm sure to nobody's surprise, I'm trying to make a mage-warrior "spellsword" type of character. Eh though, I hear the later parts of the game aren't very friendly to characters that are too generalist. Hoping I'm not spreading myself too thin right now.
Really a shame this game can't have an online mode of any sort. Certainly not on the level of an MMO, but it seems like it would be such a strong candidate to at least play with 1 or 2 friends or something. Seems like such a huge waste to develop a character in such a vast world and nobody to share it with.
As for the guilds, the storyline I'm going to focus on progressing through is the College of Winterhold one too.
Mages tend to prefer the robes they find, because the percent alterations in mana cost and regen are so much higher than the player can create themselves.
I found the smithing perks to be odd, as well, because there's a heavy armor perk in there that allows the creation of plate steel and better upgrades on the Blades armor.
Oh, I gotcha. Ok cool, I unknowingly have taken the light armor side, which is the side I wanted to go down... And it's good to hear that you can have a light dragon armor. I was kind of hoping that's the case. But I don't know if I can get a better armor other than the body piece i got after finishing the mage school quest. The head and body piece you get kick ass.
It's only geared toward mages if you enchant it as such or find it already enchanted. There's really no penalty for wearing proper armor as a mage.
The whole split in the smithing perk tree irritates me. It's heavily skewed toward the heavy armor side of the tree, what with the best armor and weapons being Daedric. I would have preferred if more perks were like Dragon armor in that there was both a heavy and a light version. It's just really frustrating to take the light armor side as a light armor specialist and then realize that glass weapons aren't really going to measure up against what you could have had if you took the heavy armor side of the smithing tree.
I'd assume Glass is totally cool. Light Dragonscale armor would be fine ... But I'm not really aware of any detrimental affects for wearing heavy armor while casting. Maybe I just missed that or something.
I'm talking about the Smithing tree. One path is light armor. One path is heavy armor and they converge at 100 Smithing with the perk to make Dragon armor. But if you go up the light armor path when you get to 100 Smithing, you cannot go 'reverse' down the heavy armor path. You need to start at the beginning. Think I now need perks in Steel, Dwarven, and Ebon before I can put a perk into Daedric which are where the best weapons are made. The armor probably looks cool too but I've not seen any. At this rate I'll be getting Daedric out of chests and off off looting bodies way before I'm able to actually create it myself. It's a bummer.
I don't reallt know the difference between the glass armor, dragon armor, daedric armor, etc... Is any of that high end armor geared towards mages? Or is none of it? I'm understanding from your post that the daedric you want to equip, you cant because thats an actual perk on the heavy armor side you need to get to?
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