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Elder Scrolls SKYRIM

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  • Re: Elder Scrolls SKYRIM

    Originally posted by Mezlo View Post
    Oh, you mean like killing Dragons only by using a shout? Seriously, how can that be done anyways. I'm level 9 as of last night, destruction magic up to 36, and the only shouts i have are the ones that push people back, ethereal, and super fast run, lol...
    Most shouts aren't that useful really compared to what you already have. These are the best ones:

    1) Unrelenting Force. You get this during the story very early on and it's awesome. When maxed out you can punt entire groups off cliffs.

    2) Lv3 Throw Voice. Great for when you need to do any sort of sneaking or when you want everyone grouped together. You want Lv3 because of the low cooldown

    3) Lv3 Slow Time - Lv1 is useless really. Lv2 is okay, Lv3 pretty much means you run at normal speed when time is slowed. At high levels you can usually snipe a dragon to death before it lands with this.

    4) Dragonbane - It only comes at Lv3 and you get 2/3rds of the way into the main story. What is does is stops dragons from taking off while it's active. It will NOT force a dragon to land no matter what the game says though.

    5) Lv 1 Fire Breath - Helps out during some boss fights as it does inflict the burning status on stuff it hits. Remember that it fires in a cone. The cooldown in Lv2-3 sucks so don't bother.

    6) Clear Skies - Learned during the main quest. Highly underrated, basically it changes all weather conditions in your cell to clear. While it sounds useless this also means that you can cancel out poison gas from traps as well as fog and weather effects that mess with your vision like rain, snow and fog. One VERY useful effect is that it cancels the AoE DoT cloud that the Blizzard spell produces.

    7) Whirlwind Sprint - You can use this to fling yourself very, very far. It's very useful for escaping and breaking the line of sight of ranged attackers like archers and mages.

    These shouts are useful but generally only have a niche use:

    1) Marked for Death - It's basically a Ranged Armour Debuff. Problem is is that enemies don't use crafted or upgraded armour and you don't often fight people wearing enough Heavy Armour to justify it's use over one of the above shouts. Considering that magic, poisons, enchantments and the Axe bleed perk all ignore armour and that there are mace perks you can get that let you ignore it, it's just not worth it.

    2) Ice Breath - Does nice damage but the snare effect isn't very useful due to how close you need to be to proc it. Regular ice spells do do less damage but have far more range, plus they inflict the snare effect anyway.

    3) Aura Whisper - Detect life is nice and all but you can get scrolls, enchantments and the Dawnbreaker that all do the exact same thing.

    4) Become Ethereal - Only really useful if you have the 100 Sneak perk so you can escape from battles. Problem is is that Slow Time is far more useful for escaping.

    5) Disarm - It doesn't work on high level enemies and the weapon does not travel far.

    6) Ice Form - Great for crowd control but it really depends on your build. Basically the only time you will engage a group of enemies is when you're certain you will win and you won't need it anyway.
    Rahal Gerrant - Balmung - 188 DRK
    Reiko Takahashi
    - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
    Haters Gonna Hate



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    • Re: Elder Scrolls SKYRIM

      Originally posted by Omgwtfbbqkitten View Post
      You're not killing dragons with your shouts, Ray.

      Its your breath.
      I guess making out with Quistis had to come at a cost.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

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      • Re: Elder Scrolls SKYRIM

        Suuure, blame your Final Fantasy waifu...

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        • Re: Elder Scrolls SKYRIM

          Another note about Whirlwind Sprint: You can use it in mid-air which is very useful. Why? because you can fling yourself across gaps you would never make it across and you can use it to prevent fall damage by flinging yourself vertically or horizontally at the last minute.

          Just remember that you always travel in the direction that the first person camera is pointing in. Just remember that if you're using it to escape or boost jump in third person mode.
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



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          • Re: Elder Scrolls SKYRIM

            Originally posted by Firewind View Post
            4) Dragonbane - It only comes at Lv3 and you get 2/3rds of the way into the main story. What is does is stops dragons from taking off while it's active. It will NOT force a dragon to land no matter what the game says though.
            It does force a dragon to land, but dragon must first find a place to land. I also hoped it would rip a dragon right from the skies, and was a little disappointed when it didn't, but that would be far too problematic in the long run.

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            • Re: Elder Scrolls SKYRIM

              The pathing and collision for that would probably be a nightmare (on box and PS3) on PC we can probably expect a mod or two once the (GE)CK is out.

              But anyway, having a Dragon simply falling from the sky outside the predetermined routes (which are usually glitched anyway) would be so worth the wait. XD
              sigpic
              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

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              • Re: Elder Scrolls SKYRIM

                Originally posted by Raydeus View Post
                The pathing and collision for that would probably be a nightmare (on box and PS3) on PC we can probably expect a mod or two once the (GE)CK is out.

                But anyway, having a Dragon simply falling from the sky outside the predetermined routes (which are usually glitched anyway) would be so worth the wait. XD
                That's not something a standard mod can accomplish. The reason why dragons are only allowed to land in certain places isn't just because of AI pathing and collision, at least not in the context you're thinking of. The dragons are quite large in Skyrim, and there are all sorts of "pieces" that move around when they animate. In order to not break immersion, the animations must look right, and there has to be a reasonable way for the dragon to attack the player from most directions while still animating correctly.

                Thus, it makes no sense for a dragon to ever land on the side of a mountain that the player is climbing, because there isn't any way to get a reasonable animation for the dragon that wouldn't make it look like it was floating in mid-air.

                To accomplish something like this would require an engine-level change that not only modifies AI behavior, but changes the animation hueristics to accommodate bizarre terrain.

                Skyrim avoids this problem by only having dragons attack at specific locations with predetermined landing zones where the animations make reasonable sense.


                Icemage

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                • Re: Elder Scrolls SKYRIM

                  Eldersblood peak doesn't seem to be a reasonable location. There's something keeping that dragon from landing anywhere period and I more or less have to run a reasonable way toward Markath, Solitude or Whiterun if I have any hope of getting to fast travel again. And naturally a dozen bears and bandits will show up as I try.

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                  • Re: Elder Scrolls SKYRIM

                    Originally posted by Omgwtfbbqkitten View Post
                    Eldersblood peak doesn't seem to be a reasonable location. There's something keeping that dragon from landing anywhere period and I more or less have to run a reasonable way toward Markath, Solitude or Whiterun if I have any hope of getting to fast travel again. And naturally a dozen bears and bandits will show up as I try.
                    You're assuming Bethesda wasn't smoking something illegal when they set that particular location up; considering how many critical quests are mega-broken in Skyrim, does this surprise you at all?


                    Icemage

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                    • Re: Elder Scrolls SKYRIM

                      I was thinking more on the lines of better models and animations for Dragons so the shout actually worked as intended.

                      But the battle itself it all comes down to the engine's capabilities though. So while you can take better detailed meshes and animation for granted (because modders have done them before for Oblivion and the Fallout games) you can't really tell if the engine would be able to support a dynamic model.

                      Worse come to worst you can just add many more scripted landing zones through mods with the enhanced animations to make the scripted-ness less apparent. Which would be a nice compromise to me.
                      sigpic
                      "In this world, the one who has the most fun is the winner!" C.B.
                      Prishe's Knight 2004-Forever.

                      その目だれの目。

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                      • Re: Elder Scrolls SKYRIM

                        I've yet to come across a "mega-broken" quest. I've mostly been avoiding the main story and raiding each dungeon for Words as the Greybeards direct me to them or I just happen upon them, only occasionally going back to my quest log to attend to anything there. I'm finally joining the civil war just now.

                        At any rate, what's been seen here isn't nearly as damaging as the shit I had to put up with in Morrowind all those years ago (Hover CE + Boots of Blinding Speed = Crash). Backing away from the excessive ambition of spells and enchantments the engine can't handle and doing some things more practical than even Oblivion did has proven to be a move in Skyrim's favor, though I'm sure purists are still complaining about a lack of Hover and Chameleon. Hover was good in theory, awful in execution. Chameleon was just too perfect, stealth in Skyrim is much better and gives reason to consider your actions as you go sneaking about.

                        You can never expect games like this to be perfect in every way and we all should know that coming from an MMO background anyway. What you should expect is for their gameplay systems to make good on their promises and that seems to be something Bethesda has come a long way on. They're still a PC developer at heart, however, so their biggest fault remains that they rely on the internet to fix everything after release.

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                        • Re: Elder Scrolls SKYRIM

                          Originally posted by Omgwtfbbqkitten View Post
                          They're still a PC developer at heart, however, so their biggest fault remains that they rely on the internet to fix everything after release.
                          That is true, but it's precisely why PC players love Bethesda. Bethesda knows players will mod the game to customize it to their like, so they try to get a good product out and then give it to the players along with mod tools so they do their thing. And that's exactly how I like it.

                          So PC players will forgive a lot of Bethesda's misses because in the end we will end up changing the game as we see fit. Unless they do silly things like killing the 4GB capabilities (which Bethesda said will be fixed on the next patch) that may hamper modding, then and only then will PC players really poke on Bethesda until they fix it proper. Other than that, nah, probably most PC gamers are playing very different versions of Skyrim to mind the non-huge bugs.
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

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                          • Re: Elder Scrolls SKYRIM

                            My favorite glitch to exploit was in Oblivion. While progressing through the Thief Guild storyline there comes a point where you have these boots (of jacksomethingsomething) which you wear in order to survive a fall down a huge drop. Upon landing they're supposed to break. While researching the quest (after a few failed attempts) I came across a useful bit of info about falling. If you find yourself falling from a height that would normally kill you upon impact... and have the reaction speed to quickly enter the menu and save your game JUST BEFORE hitting the ground... your momentum is not calculated into the save file for when you load it back up. In other words... save the game just before you hit the ground (or within survivable falling distance), exit the game, load the save file, survive the landing. Broken as hell... but incredibly amusing. If you're quick, you can even unequip the boots of jacksomethingsomething just before you land... and avoid breaking them. I found better boots to replace them at one point... but they're still a trophy that I keep at my house to remind me of that trick.


                            Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD, ASA & SOA Complete.
                            99 Kannagi / 99 Armageddon / 119 Nirvana Adventuring Fellow: Level 99
                            99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH / 99 GEO

                            Yyg's Blog: Tree of Awesome!

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                            • Re: Elder Scrolls SKYRIM

                              I've found another way to reduce framerate stutter on the PS3 version, but it consists of going about each of the nine holds and offing as many guards as I can unnoticed.

                              Temporary fix, though, as they always make more of them.

                              Windhelm guards are easy to get. Everyone just thinks its "The Butcher" anyway.

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                              • Re: Elder Scrolls SKYRIM

                                Guard underpopulation is no laughing matter. Think of the arrows, how many does the city need to get enough people with bad knees?


                                Originally posted by Yygdrasil View Post
                                My favorite glitch to exploit was in Oblivion.
                                Nice. XD

                                I don't seem to remember those boots, but knowing myself I'm pretty sure I TGM'd the fall to keep the boots as well.
                                sigpic
                                "In this world, the one who has the most fun is the winner!" C.B.
                                Prishe's Knight 2004-Forever.

                                その目だれの目。

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