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Elder Scrolls SKYRIM

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  • Re: Elder Scrolls SKYRIM

    Patch 1.4 is up now for 360, PS3 gonna be a while.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • Re: Elder Scrolls SKYRIM

      PS3 Patch is also now live: One special note for PS3 users here:

      Important Information on Patch 1.4 - Bethesda Softworks Forums

      Basically just says make a new manual save. If you see any funny business happen not long after you load up that save, don't worry, the game is just trying to quickly sort out all the changes and the game should run fine after that. Its cleaning up the Ash Piles that wouldn't clean up and fixin' other stuff.

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      • Re: Elder Scrolls SKYRIM



        The farthest ever in space and Tamriel.

        Yes, this was Valve's mod.

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        • Re: Elder Scrolls SKYRIM



          Awesome.
          sigpic
          "In this world, the one who has the most fun is the winner!" C.B.
          Prishe's Knight 2004-Forever.

          その目だれの目。

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          • Re: Elder Scrolls SKYRIM

            I really hope that makes it into DLC or an expansion for consoles. Console gamers at least deserve this Space Core quest.

            You can use him to make a helmet, too.



            And that is how Space Core met his end. He drifted light years from home and landed in Tamriel to become the Dovahkin's helmet.
            Last edited by Omgwtfbbqkitten; 02-10-2012, 08:19 PM.

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            • Re: Elder Scrolls SKYRIM



              I'd be a lot warmer and happier with an arrow in the knee.

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              • Re: Elder Scrolls SKYRIM



                Neat.
                Originally posted by Yygdrasil
                Originally posted by Nandito
                Ponies.

                Duh.
                You make me want to hurt things.

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                • Re: Elder Scrolls SKYRIM

                  Two blood dragons just attacked the outside of Windhelm at once. That'll learn them.
                  sigpic

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                  • Re: Elder Scrolls SKYRIM

                    Well, I pulled a Cid... START OVER! There was a glitch that occured that kept the head of the thieves guild following me around. I met him outside of this area and we were supposed to go inside and go look for this chick. The door to the dungeon is locked and he has the key, but he wouldnt open the door... Sooo... I started doing other quests and shit and he would just follow me around and help me kill shit, plus, he couldnt die... Yeah, some BS... So i went from a dual-wielding mage, to a Nord chick with heavy armor and a war hammer. Holy shit war hammers are broken! One swing pretty much kills everything... And with putting all my level ups into hp, I've yet to really have a hard fight...
                    75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                    RANK 10 Bastok
                    CoP: Done
                    ZM: Done
                    ToA: Done
                    Assault rank: Captain
                    Campaign Medal: Medals
                    Wotg: Complete the quests already and I'll start

                    Originally posted by Etra
                    This thread brought to you by Malacite's lack of understanding.

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                    • Re: Elder Scrolls SKYRIM

                      Over the course of multiple characters, I've found that I tend to enjoy the game when my character concept is 'generic adventurer' and maybe has a slight preference for a skill, and everything else is just handled by feeling it out as I progress naturally. My "I'm going to be a fire-ball hurling mage" character didn't turn out so well. My hammer-wielding stormcloak lost momentum fairly quickly. Admittedly the sneaky Khajit was a ton of fun, but eventually got shelved as well. I think it's a problem of trying to limit myself to a particular play style rather than just running with whatever comes naturally to dealing with any given situation. My original character was an axe wielding barbarian of sorts, but that didn't stop him from having well over 50 Sneak and a fair bit of archery and enchanting on top of his more generic 'kill everything' skills. Different situations yield different approaches and when you limit yourself to a finite number of approaches, things can get stale.
                      I think that's it really. On the one hand, I can see how spreading yourself too thin would make battles difficult. But on the other, I don't think it really pays to not be well rounded. Sneak, in particular, seems so indispensable.

                      Right now, I'm going for an Illusionist-Alteration kind of character. It's much more effective this time around than my previous attempt and I don't think it's just because I know the game better. And it's amusing to boot. I'm taking care of giants effortlessly, which is something my first character just couldn't do. Even when they're grouped up with mammoths and other giants and the like. Method? Just stay out of sight, fire Fury spells, and watch them kill each other and finish off the winner. Other areas I used to have a great deal of difficulty with are made simple simply by having the crowd thin each other out first. For this idea to work though, it is inevitable that I have to Sneak often. In lieu of having Sneak perks, I supplement with spells like Muffle and Quiet Casting perks, and later on Invisibility.

                      Then there's ranged attacking. My first character used Destruction spells. Without Destruction spells to fall back on, I'm pretty much forced to use Archery here. Especially since those damn dragons spend so much time in the air at first.

                      Smithing and Enchanting just happen, though I only have Enchanting perks. Gear is all around terrible if you don't have one or the other.

                      Speaking of perks, I rather dislike that about Skyrim. Guards tend to make comments related to your style of gameplay. But it seems to be completely unrelated to what perks you have and mostly on what skills you have leveled. I don't have Restoration perks at all and it's about half the level of my Enchanting. The only spell I ever use is Healing after battles to speed up the recovery process, or during battle if I can Calm the target. Yet, I swear I get more comments about restoration than enchanting whenever I'm in town. And guards keep telling me I better not steal from them. Even though I've only stolen one thing in the current game. And it was from a dead person. Out of the sight of any guards.

                      Speaking of stealing from dead people, how is it that guy hired thugs after death to come and "teach me a lesson?" I wasn't even the one who killed him. He died in the double dragon attack on Windhelm that I posted about and I looted the key to his stable from his body.
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                      • Re: Elder Scrolls SKYRIM

                        You might have killed one of his friends. There are NPCs that share links to each other. You still stole from his corpse and that might have been enough.

                        I killed a hunter one and the other hunter got away. That hunter hired some bandits go come after me and it came about almost 30 hours later. I've also had that happen for stealing from an NPC and I was jumped about two or three hours later that time.

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                        • Re: Elder Scrolls SKYRIM

                          Yeah, what BBQ said. In one game I punched that battle-born guy who walks around in imperial armor. Later I got ambushed by thugs and the note was attributed to Olfred Battle-Born, the father of the guy I punched. Of course then I ran into town and beat the hell out of Olfred. Bounty costs were totally worth it. I do find it frustrating however that sometimes you just can't surrender to the guards. It makes sense that they'd want you dead in a lot of cases, but the dividing line for what sends them into that rage isn't exactly clear some of the time.
                          Server: Midgardsormr -> Quetzalcoatl -> Valefor
                          Occupation: Reckless Red Mage
                          Name: Drjones
                          Blog: Mediocre Mage

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                          • Re: Elder Scrolls SKYRIM

                            If you kill Anise, and steal from her cabin, thugs are hired to kill you by a Hagraven. This particular Hagraven isn't enabled until you begin a specific side-quest, so it's odd seeing her name on the note. In most cases it makes sense, but in some it's a bit of a stretch. I'm always disappointed when the DB attempts to assassinate me, because the note doesn't tell me who hired them.

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                            • Re: Elder Scrolls SKYRIM

                              I think naming your client in a letter sort of takes away from it being a Dark Brotherhood assassin. The sacrament was performed, contact and a promise of payment was made - the person being killed doesn't need to know who sent the Dark Brotherhood after tham. I actually don't think there's even anything beyond a random Radiant AI element to DB assassins jumping you on the road. Even if you were straight as an arrow and nice to everyone, someone would send them after you foi doing something they didn't like.

                              I collect all my bounty notes, though, it makes me feel special and wanted.

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                              • Re: Elder Scrolls SKYRIM

                                bbq, btw, whats your gecko or iguana doing? i no gets.
                                75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
                                RANK 10 Bastok
                                CoP: Done
                                ZM: Done
                                ToA: Done
                                Assault rank: Captain
                                Campaign Medal: Medals
                                Wotg: Complete the quests already and I'll start

                                Originally posted by Etra
                                This thread brought to you by Malacite's lack of understanding.

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