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  • Re: The E3 2011 thread

    So that RE game is like a prelog to RE4 or something? I saw different trailers on youtube I am so kind of confused...

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    • Re: The E3 2011 thread

      Originally posted by Icemage View Post
      A save file that saves to a cloud that doesn't require user intervention to transfer between platforms isn't new?

      That to me is way more useful than anything Nintendo showed off with the Wii U. I can take a PS Vita around with me around the house or travelling with me, then when I get home I just turn on my PS3 and load up the game and pick up where I left off without bothering to transfer save files around. That's the sort of innovation in convenience I can get behind.


      Icemage
      Except its only going to be for certain games as opposed to all PS3/Vita games, which means its going to enjoy all the robust functionality of the PS2 HDD, Kinect, Nintendo's eCard reader and GameCube Connectivity.

      While cloud stuff is the future, mid-generation paradigm shifts never meet their fully potential - why do you think Move sells at a crawl and Kinect has no games? Wiimotes didn't suffer this fate for a reason.

      When you step into a new paradigm with hardware, it needs to be universal out the gate. You have to commit. There are plenty of developers that will commit to PS3 that would never consider developing for Vita.

      Where's this functionality for every future PS2 HD collection? Is it just going to be Kojima's games that do trasfarring and the cloud Saves of Ruin? I can tell you right now Team Ico just missed a major opportunity by going for 3D instead of this or Transfarring functionality and that paints a very grim picture of this "innovation" for Vita.

      It tells me unless the game was conceived exclusively for PS3 and Vita exclusively, its pretty much guaranteed not to happen.

      With Wii-U everyone is going to have to do something with that second screen and everyone will from Day One. That I can get excited about. Imagine playing your games without having HUDs obstruction them, calling/creating your plays from the touch screen for Madden, notating in-game maps - the sky's the limite there. People are still finding new ways to use a touch interface.

      Originally posted by Infinite Dreamz
      So that RE game is like a prelog to RE4 or something? I saw different trailers on youtube I am so kind of confused...
      Nah, its a return to the Raccoon City Outbreak that the games RE2 and RE3 covered. Its basically a multiplayer squad shooter meant to toy with the existing cannon. Umbrella operatives are deployed to eliminate survivors and witnesses and cover things up for their employer while the other guys try to protect survivors, allies and uncover documents to expose Umbrella's misdeeds and screw-ups that led up to the outbreak.

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      • Re: The E3 2011 thread

        Sony should've brought KB again, not doing so was a very bad idea.

        He alone would've saved Sony's face (while being epic at the same time) without the need for the 20 min lolpology.
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        • Re: The E3 2011 thread

          BBQ is right on the money. Literally. Kinect's success is actually a big surprise for me, considering it's basically an add-on, however they had a great marketing team that really sold it I think.

          In most cases (besides Kinect), if you don't require a 'gimmick' at the onset of a console, then no one will be forced to innovate and use that 'gimmick.' Which is why I think that the connectivity between the Vita and PS3, while awesome, is not really gonna show up all that often in future games.

          Meanwhile, I'll be able to play every single Wii U game on the toilet. INNOVATION!
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          • Re: The E3 2011 thread

            Originally posted by Omgwtfbbqkitten View Post
            Except its only going to be for certain games as opposed to all PS3/Vita games, which means its going to enjoy all the robust functionality of the PS2 HDD, Kinect, Nintendo's eCard reader and GameCube Connectivity.
            I wasn't aware that I made any comment to whether the feature I found most interesting was going to be the most ubiquitous.

            Sure, not every game is going to use it - nor should they all - but for the games that do, it's going to be a serious gamechanger (can you imagine how well Monster Hunter 4 might do with PS Vita + PS3 cross platform compatibility? You really think Capcom won't see Ruin and immediately ask "Hey can we do that too?").

            While cloud stuff is the future, mid-generation paradigm shifts never meet their fully potential - why do you think Move sells at a crawl and Kinect has no games? Wiimotes didn't suffer this fate for a reason.
            Standardized hardware IS important, I agree. However, it's not the only thing, nor the most important thing (see: Guitar Hero phenomenon, Wii Fit phenomenon). If people find a feature good enough for the price point, they'll buy it. It's why Kinect does sell - not to every, or even most, Xbox 360 owner, but Microsoft can easily communicate what it does.

            And you can pretty much guarantee that the next generation of Xbox and PlayStation hardware will have some new evolution of both included in the package.

            With Wii-U everyone is going to have to do something with that second screen and everyone will from Day One. That I can get excited about. Imagine playing your games without having HUDs obstruction them, calling/creating your plays from the touch screen for Madden, notating in-game maps - the sky's the limite there. People are still finding new ways to use a touch interface.
            I think the problem here is that the Wiimote also offered all kinds of extra features, and nothing ended up sticking. The NDS has had the dual-screen + stylus setup for years, and it too has only seen limited amounts of breakthroughs in gameplay. Removing HUDs is cool, but games have been steadily stripping down HUDs to almost nothing anyway. I'd be more confident in the can't-see-what-other-players-are-doing thing if Nintendo had been able to show off any of their demo units with that capability; that's really the only WiiU feature I think is honestly cool.

            Other than that, the controller is a tethered iPhone with sticks and some buttons that can't make phone calls.

            Do I think there are some really unique games that could come out of the Wii U controller design? Of course. Something like Okamiden with better graphics would be awesome, for instance. But as we've seen with the Wiimote / Move / Kinect, there are limits to how much each of these input methods brings to the art of game design. Dance Central for Kinect is one of the most impressive uses of technology I've ever seen. I can admire it, as I admire Ruin's interesting re-purposing of cloud saves, without making a blanket statement.

            I'm not saying that every PS3 game will have a PS Vita equivalent and share saves; that's not why I think the feature is cool. I simply think that games which can intelligent use of that sort of feature are going to give me warm fuzzy feelings in all the right places, and seeing Sony make good use of such cross-platform capability would in turn make me happy. I can say that, can't I?


            Icemage

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            • Re: The E3 2011 thread

              Originally posted by Icemage View Post
              Saving a game on your handheld and resuming that same exact game with enemies still in those exact positions moments later on your home console, and vice versa. That is seriously cool tech.
              Kojima technically beat them to the punch on this with Transfarring, but yeah.

              Also, this was just awesome >.>


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              Last edited by Malacite; 06-09-2011, 05:10 PM.
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              • Re: The E3 2011 thread

                Originally posted by Absentia View Post
                Will there be any more survival-horror Resident Evil games, or are they all going to just be 3rd person shooters?
                Operation Raccoon City is more Resident Evil and survival horror than RE4 and RE5 combined, mew!!!!


                RE4 and RE5 doesn't even have zombies. And they haven't learned from Outbreak 2's practical move and shoot ability!


                Really RE games were always basically 3rd person shooters, just disguised with preset cameras and bad controls.

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                • Re: The E3 2011 thread

                  Originally posted by Malacite View Post
                  Bunch of interesting stuff today:

                  Nintendo stock loses another five percent | Joystiq
                  This is probably more to do with them veering away from the casual market slightly more than anything else. In other words, the opposite effect hardbore gamers kneejerked over when they expected a total return to traditional controls for some reason.

                  The investors will be back when Wii-U inevitably starts printing money. Til then, both extremes can go fuck themselves.
                  Last edited by Omgwtfbbqkitten; 06-10-2011, 11:32 AM.

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                  • Re: The E3 2011 thread

                    Originally posted by jenova_9 View Post
                    Operation Raccoon City is more Resident Evil and survival horror than RE4 and RE5 combined, mew!!!!
                    Looks about the same to me - just with more team mates.

                    Case in point, you find ammo/health off of downed zombies. Yeah that makes a whole lot of sense.

                    ---------- Post added at 12:13 PM ---------- Previous post was at 12:11 PM ----------

                    Originally posted by Omgwtfbbqkitten View Post
                    The investors will be back when Wii-U inevitably starts printing money. Til then, both extremes can go fuck themselves.
                    Eh you can't please everyone, but I would argue Nintendo really has been too casual-friendly with the Wii, because that market, as they discovered, is much more lucrative.
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                    • Re: The E3 2011 thread

                      Eh you can't please everyone, but I would argue Nintendo really has been too casual-friendly with the Wii, because that market, as they discovered, is much more lucrative.
                      Are you sure it's Nintendo and not all the 3rd parties that refuse to associate with the Wii?

                      Nintendo's continued to do the same thing they've always done: release Mario (more Mario than the GameCube and 64 saw for that matter), Zelda, Metroid (which skipped the 64 altogether), Fire Emblem, Pokemon, Smash, Kirby, Donkey Kong, and Mario Kart games. Hell, they brought back Punch-Out and Wario Land.

                      I'm not going to say everyone should like the Wii, or Nintendo's games, but I see a lot of statements along the lines of "Nintendo's betrayed the hardcore gamers" and I'm just not seeing it. Did Nintendo tap into the casual market in addition to catering to their usual fans? Yes. But Microsoft and Sony (and in the past, Sega) also tapped into a market of their own - what I like to call "serious business" or "manly" games. Gears of War, Assassin's Creed, Call of Duty, etc. Hyper-realistic, dark, gritty, gory games are what's all the rage now and no one wants to make that sort of game for the Wii.

                      That's my take on it at least.

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                      • Re: The E3 2011 thread

                        I think its more the end that they could get away with a lot more bullshit on PS3 and 360 than Wii.

                        When gaming went HD, in many respects, games got smaller due to cost of developing assets and the returns were so small they looked desperately for ways to bring in additional revenue by boosting the price of games to $59.99 and cutting content that was considered standard n the past for additional sales.

                        When the "hardcore" market realized this was all getting a tad expensive, they veered more heavily to the used market and expected revenue form DLC ended up being smaller. So they cut more content, this time as "free DLC" for people that bought new.

                        More and more games got smaller. Nintendo's game's haven't really sacrificed scope and you know they'd get shit if they started offering Samus' Screw Attack as a pre-order bonus or some shit.

                        Just look at Call of Duty, though - their single player campaigns are a fucking joke. People can rag on Halo for not being "original" (whatever that means to those butthurt that their favorite FPS doesn't get recognized the same way ), but it has a campaign and it lasts. GTAIV is dramatically smaller than GTV San Andreas and when Bioware was pressed for time on DA2, that game's world got smaller. I've probably seen more in my first five hours of DA:O than I'll see in that game.

                        Some developers can bring the sense of scope, but more and more it seems the industry as a whole is looking for quick buck and looking at making cuts to their games just to see if you're dumb enough to bite.

                        I'm hoping Nintendo 3DS is a sign Nintendo will continue to trend away with this. I have no beef with a proper expansion to a game or map packs several months down the road, but all this sharding of content needs to stop and I hope Nintendo steps up and says no to the majority of it.

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                        • Re: The E3 2011 thread

                          ^ they'll get my vote if they do that. Capcom in particular needs a swift kick in the balls for witholding/charging exuberant amounts for content that should be inclusive.

                          SE has been slacking with their content for years though, and if FF13 is any evidence, using the prettier, high-end graphics etc in lieu of good story telling. It makes me sad that to this day, there are still SNES titles that far outclass a good chunk of the shit I've played on Wii, 360 and PS3.

                          I'll say it again, I'm beyond sick of the large majority of developers not using Blu Ray and PS3 to it's fullest. PS3 is capable of some pretty amazing shit that you just can't do on the other 2, but only a handful of games really showcase this like Uncharted, Heavy Rain & Valkyria. Incidentally, this is why I'll keep supporting Sony - their 1st party stuff is the absolute best in my eyes. Nintendo and MS both offer some cool stuff, but Sony's been really stepping it up and I'd like to see the other two bring their A game as well.

                          Is too much to ask for another Mario game in the vein of Mario 64, rather than Galaxy? I like Galaxy, but it can be a little disorienting. Just give us a freaking HD remake of Super Mario Bros 3 on Wii-U already. I can just imagine how epic Giant world would be!

                          As for MS, I'm going to reserve judgment on Halo 4 for the time being. 343 has proven they can deliver the goods MP-wise with the Defiant Map Pack, but it remains to be seen how they handle the plot. I'm just glad Franky stayed behind with them. *sigh* if only Mike had stayed too.
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                          • Re: The E3 2011 thread

                            Is too much to ask for another Mario game in the vein of Mario 64, rather than Galaxy? I like Galaxy, but it can be a little disorienting. Just give us a freaking HD remake of Super Mario Bros 3 on Wii-U already. I can just imagine how epic Giant world would be!
                            Mario 3DS?

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                            • Re: The E3 2011 thread

                              It's about as close as we're gonna get I suppose :/
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