Re: Square Enix To Announce New MMO Title This Year
Clean for about 17 months now, but I don't see what that has to do with anything.
FFXI could do anything it wanted with the story of WotG, which seems to suggest your role was to make sure Lady Lilith didn't get her way and change the future, but was assuming the timelines was linear. Abyssea seems to be in a divergent timeline.
Its still totally linear storytelling though. Players have no choice in where it goes and have to meet the same criteria to progress it. I assume fairies and shit are affected by things before the split.
Chrono Trigger and Cross deal in multiple potential outcomes. CT had several different endings, even one more in the DS version. And all of this based on making certain choices in certain timelines and/or choosing to engage Lavos in any of the timelines before/after a particular event occurs.
MMOs being ongoing, its critical to keep everyone on the same page, in the same stories meeting the same criteria. Sure, we could let them experience a dozen outcomes, but then you have to write the outcomes for the expansion, the outcome of those outcomes and you're headed to one massive clusterfuck at that point. And if you cherry pick one of the dozen outcomes as canon and discard the rest, expect unrest with your fans.
However, if you do assume all endings are true and canonize them all, you're asking for a massive clusterfuck the deeper you go in. This is why you don't make direct sequels to these games. Or expansions because at some point someone's going to see something that doesn't add up if you keep moving forward.
Originally posted by cidbahamut
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FFXI could do anything it wanted with the story of WotG, which seems to suggest your role was to make sure Lady Lilith didn't get her way and change the future, but was assuming the timelines was linear. Abyssea seems to be in a divergent timeline.
Its still totally linear storytelling though. Players have no choice in where it goes and have to meet the same criteria to progress it. I assume fairies and shit are affected by things before the split.
Chrono Trigger and Cross deal in multiple potential outcomes. CT had several different endings, even one more in the DS version. And all of this based on making certain choices in certain timelines and/or choosing to engage Lavos in any of the timelines before/after a particular event occurs.
MMOs being ongoing, its critical to keep everyone on the same page, in the same stories meeting the same criteria. Sure, we could let them experience a dozen outcomes, but then you have to write the outcomes for the expansion, the outcome of those outcomes and you're headed to one massive clusterfuck at that point. And if you cherry pick one of the dozen outcomes as canon and discard the rest, expect unrest with your fans.
However, if you do assume all endings are true and canonize them all, you're asking for a massive clusterfuck the deeper you go in. This is why you don't make direct sequels to these games. Or expansions because at some point someone's going to see something that doesn't add up if you keep moving forward.
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