Re: Mega Man Legends 3 Prototype coming to 3DS' eShop
MvC1 had 2 character teams instead of 3, no snapbacks, NPC assists instead of character assists and a pretty broken command to control both characters at the same time briefly. It doesn't matter how close MvC2 is to MvC1 timewise or how many assets got recycled, MvC2 is a different game because it plays completely differently.
MvC2 was also 2 years apart from MvC1, while UMvC3 is less than a year apart from MvC3. MvC2 also had more than twice the characters as MvC1 (and added more than twice the amount of characters UMvC3 adds to MvC3.) It's painfully obvious that moving from MvC1 to MvC2 required much more development time and much more new assets.
I'm sorry, but there's no middle ground here. MvC2 is a different game. Justified or not, Capcom is not doing the same thing they did back then.
MvC1 had 2 character teams instead of 3, no snapbacks, NPC assists instead of character assists and a pretty broken command to control both characters at the same time briefly. It doesn't matter how close MvC2 is to MvC1 timewise or how many assets got recycled, MvC2 is a different game because it plays completely differently.
MvC2 was also 2 years apart from MvC1, while UMvC3 is less than a year apart from MvC3. MvC2 also had more than twice the characters as MvC1 (and added more than twice the amount of characters UMvC3 adds to MvC3.) It's painfully obvious that moving from MvC1 to MvC2 required much more development time and much more new assets.
I'm sorry, but there's no middle ground here. MvC2 is a different game. Justified or not, Capcom is not doing the same thing they did back then.
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