Re: Nintendo HD? Wii 1.5? WTF?
Using an example more rampant than DA2: Dawn of War 2 and the expansions had 4 maps (6 in the first expansion, 7 in the second expansion) used for the entire campaign that were constantly reused but with a slightly different camera angles and became critically acclaimed. Were the campaigns fun? Hell yes, turning an RTS into a Diablo style RPG for a single player campaign really does work, especially in the second expansion where each faction gets characters based on RPG class archetypes (Each faction gets a Tank, a healer, a Ranged Attacker with Stealth capabilities and a fourth member who can be built to do magic or physical damage). Did they have an excuse to constantly re-use the exact same environments across the campaigns of three separate games? No, not with the time and money that Relic put into the games.
Mass Effect were even worse for it. How often did you land on the exact same planet, with the exact same geography, with the exact same research stations or military instalments? The moon base was wa t worst one since you had to raid three identical buildings, with identical enemy placements and identical "puzzles" (for lack of a better term) and do the exact same thing in each one.
At least ME2 varied the environments a bit until you realised that "planetary exploration" in that game was watching a landing on a loading screen then appearing in the exact same two rooms/courtyards every single time.
None of the games I listed were clearly rushed or had a problem with budget but are as rife with copy and paste environments as DA2, what is their excuse?
Sorry, it just seemed like you were singling out DA2 when there are far worse examples from games that really have no excuse (or "PS2 limitations").
It was funnier in Oblivion where each city had buildings with identical interiors taken from a pool of about 4 different houses for each architecture, caves, ruins and forts were more or less made up of the same copy and pasted blocks and the Oblivion planes were one of seven randomly picked layouts.
Originally posted by DakAttack
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Mass Effect were even worse for it. How often did you land on the exact same planet, with the exact same geography, with the exact same research stations or military instalments? The moon base was wa t worst one since you had to raid three identical buildings, with identical enemy placements and identical "puzzles" (for lack of a better term) and do the exact same thing in each one.
At least ME2 varied the environments a bit until you realised that "planetary exploration" in that game was watching a landing on a loading screen then appearing in the exact same two rooms/courtyards every single time.
None of the games I listed were clearly rushed or had a problem with budget but are as rife with copy and paste environments as DA2, what is their excuse?
I assure you I have not missed the point, its just that Bioware were chronic copypasta artists before DA2, the fact that it stands out to people now goes to show just how rushed the game was. How many times did I talk to a Sith soldier or similar model in KOTOR voiced by Cam Clarke with a slightly different accent? At least a dozen.
It was funnier in Oblivion where each city had buildings with identical interiors taken from a pool of about 4 different houses for each architecture, caves, ruins and forts were more or less made up of the same copy and pasted blocks and the Oblivion planes were one of seven randomly picked layouts.
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