David Cage: We Own The Interactive Story-Telling Genre - News
Really, now, Mr. Cage?
Really?








I think these games would like a word with you, sir.
Also, did he forget he made Indigo Prophecy?
By Svend Joscelyne
So, there I was at the BAFTAs last night, and who did I bump into but Quantic Dream's David Cage, obviously happy about how well Heavy Rain had done. I asked him the following question:
"What’s next for you? Will you continue try push barriers of interactive storytelling or build more bridges in other genres?] We want to build on what we have discovered with Heavy Rain?"
And boy, did he let rip:
"We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on.
"But at the same time I didn’t want to make a sequel. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that it’s really a genre. Which means that you can use a similar drama to tell any type of story in any genre and in any style.
"So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. That’s our challenge."
So, there I was at the BAFTAs last night, and who did I bump into but Quantic Dream's David Cage, obviously happy about how well Heavy Rain had done. I asked him the following question:
"What’s next for you? Will you continue try push barriers of interactive storytelling or build more bridges in other genres?] We want to build on what we have discovered with Heavy Rain?"
And boy, did he let rip:
"We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on.
"But at the same time I didn’t want to make a sequel. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that it’s really a genre. Which means that you can use a similar drama to tell any type of story in any genre and in any style.
"So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. That’s our challenge."
Really?








I think these games would like a word with you, sir.
Also, did he forget he made Indigo Prophecy?
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