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  • Dark Souls

    The successor to Demon's Souls (previously called "Project Dark") officially has a name.

    Demon's Souls Followup Officially "Dark Souls" (andriasang.com, 02.01.2011)

    The meat of the article, if you can't visit the site or don't want to or whatever:

    information

    Information


    • The difficulty has been increased greatly over Demon's Souls.
    • Dark Souls shares the same themes as Demon's Souls: learning from mistakes and the joy of discovery.
    • There's no connection with Demon's Souls in terms of story or world.
    • As with Demon's Souls, the basic gameplay is based off classic RPGs -- things like character creation, obtaining weapons and items, leveling up, etc.
    • The biggest change, according to Hidetaka, is in the area of exploration. The action battle component is an important element, but on top of this, exploration of a large, seamlessly connected field is an important element. You walk to areas that you can see far off in the distance.
    • All the maps are connected, rather than having you move to each area from a shrine. This time, you head off on a journey from a large base of operations, and find smaller bases along the way as you progress further and deeper into your adventure.
    • There are far more areas with complex land formations of varying height.
    • The goal in character development is to get rid of elements that may hinder freedom of play style. This is why there's no job concept during initial character creation.
    • Weapons have a great variety of motions and special capabilities, and there are a great number of magic and item types. This will allow players to play in their own style.
    • Regarding network play, Hidetaka said that he can't share too many details, but the game will have cooperative and competitive multiplayer elements. You'll be able to call upon people to help you out when you're stuck.
    • The game will also have indirect online elements like the original -- seeing the images of other players, messages from the dead, and so-forth. The game will not have its own servers this time, though, so elements like Soul Tendency from the original will not be here.
    • There are some other online elements that will be detailed in future updates.






    The game is scheduled for a 2011 release in Japan, and with Bamco handling localization I assume it will hit the states some time between 2015 and never. According to Kotaku it's supposed to be released in the West in 2011 as well, but I have no faith in Bamco actually managing that.


    500 hours in MS paint

  • #2
    Re: Dark Souls

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    • #3
      Re: Dark Souls

      Originally posted by Tickmeoff View Post
      The difficulty has been increased greatly over Demon's Souls.
      ... seriously!? I can't even get past the second damn boss!

      Comment


      • #4
        Re: Dark Souls

        You think From Software might own stock in a company that makes graph paper?

        All the same it sounds like something to look forward to. Missed out on the original game and I think Atlus is bringing down the servers in March, so there's really no point in playing it now and I don't think I'd have the money for a PS3 before then anyway.

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        • #5
          Re: Dark Souls

          Originally posted by Tickmeoff View Post
          The difficulty has been increased greatly over Demon's Souls.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: Dark Souls

            Demon's Souls is one of the greatest bestest games of all times, mew, and I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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            • #7
              Re: Dark Souls

              ^ Dak, you're scaring me...
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

              Comment


              • #8
                Re: Dark Souls

                There is now an official trailer.




                I came.


                500 hours in MS paint

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                • #9
                  Re: Dark Souls

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                  • #10
                    Re: Dark Souls

                    Looks like G4 (derp) did an interview with Takeshi Kajii, the producer of Dark Souls.

                    Dark Souls for Xbox 360 - Preview - G4tv.com


                    They go through a short demo of a few of the game's areas with a special character that's pretty much set to God Mode. The reason: they wouldn't make it through the entire presentation without dying repeatedly with a normal character.

                    Towards the end, Kajii mentions a new spell that allows you to disguise yourself as an inanimate object, like a vase. My body is not even ready for the amount of trolling that will ensue with this.

                    I cannot wait for this game. Please take all my money, From Software.


                    500 hours in MS paint

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                    • #11
                      Re: Dark Souls

                      Dak, didn't know you were hiding this side of you ... I guess you sold your soul to the Demon ...

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                      • #12
                        Re: Dark Souls

                        Dark Souls Q&A: Variety is the Spice of Death – PlayStation Blog


                        A more in-depth interview with Hidetaki Miyazaki, director of Demon's Souls and apparently Dark Souls as well.

                        There's a little more explanation about some similarities to Demon's Souls, where you respawn, dual wielding, character creation and some other things.


                        500 hours in MS paint

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                        • #13
                          Re: Dark Souls

                          Originally posted by Tickmeoff View Post
                          * The difficulty has been increased greatly over Demon's Souls.
                          USA Easy mode gogo.

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                          • #14
                            Re: Dark Souls

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