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Final Fantasy Type-0 the ultimate Final Fantasy story?

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  • #16
    Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

    Originally posted by jenova_9 View Post
    the PSP limitations.
    Wow, this sounds familiar, dunnit?
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    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
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    • #17
      Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

      update!!!!! Ace and Queen new scan!

      http://uproda.2ch-library.com/35394168f/lib353941.jpg

      Confirmed new screens and art!

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      • #18
        Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

        So after they run out of playing cards to name people after, will they resort to Uno or Tarot Cards?

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        • #19
          Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

          mew more info!

          clearer scans

          http://uproda.2ch-library.com/354310zt2/lib354310.jpg

          http://img846.imageshack.us/img846/7255/type0march3.jpg

          new cutscenes

          ump provides just one detail about your Suzaku Peristylium. The school is split into classes based off student ability.

          Two Suzaku students introduced in the magazine:

          Ace
          Ace is a young student at Suzaku. He has certain childish traits about him. While he has a cool look about him, he has a passionate fighter hidden within him. Ace wields cards.
          Queen
          An honest and pure student at Suzaku who wields a long, slender blade. She's the leader type, and like the straightness of her sword will not allow injustice.

          Jump provides just a couple of gameplay details. You'll be able to perform a variety of actions using button controls. You'll also be able to perform combo attacks. For Queen, the magazine shows "Mythril Saber."

          Famitsu is promising a look at Final Fantasy Type-0 in this week's issue. If past Jump/Famitsu cycles are any indication, we'll be getting a far more detailed report shortly.

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          • #20
            Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

            mew! new update! Tonberry included!

            Final Fantasy Type-0 Battle System Detailed (andriasang.com, 03.22.2011)

            Final Fantasy Type-0 Battle System Detailed
            Square Enix at long last begins to push the long awaited second entry in the Fabula Nova Crystallis series.
            Posted Mar 22, 2011 at 19:14, By Anoop Gantayat

            Ace and Queen, two playable characters in Type-0.
            We got a few high level battle system details for Final Fantasy Type-0 a couple of months back. Finally, we have something more specific, courtesy of Dengeki PlayStation (and Sokuho @ Houkanko, our source for Dengeki info).

            Type-0's battle system has players form parties of three and make use of weapons, magic and abilities. The key to the battle system lies in switching off between the three characters in your party.

            The system's face buttons (circle, triangle, square and x) correspond to abilities. When you make use of these abilities, you build up a gauge called your "Ability Gauge."

            This part is a bit unclear in the summary we've seen of the Dengeki article, but it seems that you can press circle and triangle to unleash some sort of attack, possibly depleting the Ability Gauge. We're going to have to wait for confirmation on this area.

            You'll encounter a variety of enemy types. Some will flee. Some will surrender, and by conversing with them you can get information. You'll also encounter a lead enemy. Kill this guy, and the battle ends.



            The magazine introduces the battle styles for three characters: Ace, Nine and Queen.

            Ace makes use of cards. Depending on the card type, you'll get different effects. In addition to attacker cards, some cards are for support and can heal and initiate status changes. Example attacks mentioned in the magazine include "Fire ST," a magic that sends out a high speed fire ball at the enemy, and "Deck Open," where Ace pulls out four cards.

            Nine uses a long lance. He can swing it around to take out enemies, and also perform a special jumping attack which damages the areas surrounding its strike point. He can also do combo attacks, finishing up with a slash that sends the enemy flying. His standard attack appears to be "Holy Lance."

            Queen uses a sword. She makes use of close range attacks -- the closest range of the three characters introduced here. Her standard attack is Mythryl Saber. She has a special attack called "Cross," where she holds up the sword to the sky and releases light out in the shape of a cross. This damages the enemies and heals ally characters.

            The magazine also introduces an additional support magic spell: Wall. Casting this will erect a magic wall which protects you from enemy attack, although if it incurs a certain amount of damage, it will disappear.



            Outside of the gameplay details, the magazine provides a few additional story details, mostly centered on characters. We heard most of the details earlier in the week through Jump.

            The characters in Type-0 are students in Class Zero of Suzaku, the Peristylium, or magic school, in the nation of Rubrum. Neighboring nations of Milites, Anaze or Kogai also have their own Peristyliums. The four nations have a fragile military balance that is broken when Milites invades Rubrum, sending all four into war.

            Joining students Nine, Queen and Ace, the magazine introduces Kurasame, the teacher of Class Zero. In his prime, he was a skilled warrior himself, and was known as something along the lines of "death god of the ice blade." He apparently has a Tonberry (a classic Final Fantasy series monster) in his company, although it's unclear what this is for.



            Famitsu is also going to be delivering a Type-0 report in its upcoming issue, which hits news stands on Thursday. With all this magazine coverage, it looks like Square Enix is finally ready to begin the hype machine for the next entry in the Fabula Nova Crystallis series.

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            • #21
              Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

              This game looks fucking awful and you should feel terrible for even telling people about it.

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              • #22
                Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                Originally posted by Murphie View Post
                This game looks fucking awful and you should feel terrible for even telling people about it.
                Not seeing how this one "looks awful," really. it seems like a pretty interesting title, its just they're taking the card theme a bit far with naming characters after them.

                J9 should just feel ashamed for pretending to like PSP when she's just hopping on to see what people on various forums are gushing about.

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                • #23
                  Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                  Originally posted by Omgwtfbbqkitten View Post
                  Not seeing how this one "looks awful," really. it seems like a pretty interesting title, its just they're taking the card theme a bit far with naming characters after them.

                  .
                  They are not taking card theme far I heard characters can be renamed with their real names (based on player choice), but in the story, those card-related names are very likely to be their codenames they will use during the war, and I'm sure there is a reasonable explanation in the story why they use names based on cards.

                  Also, two of the characters don't have card-related codenames (Rem and Machina, and the teacher, Kurasame.) So really, it's still a unique naming concept for a Final Fantasy, mew.

                  The 12 main students appear to have known each other and trained with each other for years, so maybe the card names express some type of bond they all share?

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                  • #24
                    Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                    From what I'm seeing it looks fucking awful to me. Hey, everyone has different tastes. I'm mostly just tired of J9 pretending every upcoming game is going to be OMGawesome, and then as soon as it comes out it's dead to him or her, or it, and then the cycle starts all over again, with people actually seriously replying while J9 just ignores their complaints or tells them that they are totally wrong and it's going to be awesome and mew or what the fuck ever.

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                    • #25
                      Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                      Well, all that I expect, but she does like a good game every now and then. Most of her picks are usually not only niche, but extreme niche to a point no one really cares for it.

                      The fellow in charge of Type-0 is Hajime Tabata, who's also known for Crisis Core: Final Fantasy VII, Kingdom Hearts Re:coded and Before Crisis:FFVII (a game that was cell-phone only in Japan, but if he gets his way will be remade for 3DS). Given I still consider CC one of PSP's best, I'm willing to give this a shot.

                      Can't be any worse than FFXIII.

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                      • #26
                        Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                        Originally posted by Omgwtfbbqkitten View Post
                        Can't be any worse than FFXIII.
                        That's not saying a whole lot.
                        Server: Midgardsormr -> Quetzalcoatl -> Valefor
                        Occupation: Reckless Red Mage
                        Name: Drjones
                        Blog: Mediocre Mage

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                        • #27
                          Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                          I didn't loathe XIII. I mean, I didn't love it either but it was certainly a distraction for a few days. And then I stopped thinking about it altogether.

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                          • #28
                            Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                            Originally posted by jenova_9 View Post
                            They are not taking card theme far I heard characters can be renamed with their real names (based on player choice), but in the story, those card-related names are very likely to be their codenames they will use during the war, and I'm sure there is a reasonable explanation in the story why they use names based on cards.

                            Also, two of the characters don't have card-related codenames (Rem and Machina, and the teacher, Kurasame.) So really, it's still a unique naming concept for a Final Fantasy, mew.

                            The 12 main students appear to have known each other and trained with each other for years, so maybe the card names express some type of bond they all share?
                            First, learn to count. Second, how could card names possibly express a bond?

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                            • #29
                              Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                              Maybe it's a joint savings bond?
                              Server: Midgardsormr -> Quetzalcoatl -> Valefor
                              Occupation: Reckless Red Mage
                              Name: Drjones
                              Blog: Mediocre Mage

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                              • #30
                                Re: Final Fantasy Type-0 the ultimate Final Fantasy story?

                                Maybe they grew up in an orphanage but lost their memories when they started to use GF.

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