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  • #16
    Re: Dead Space 2 walkthrough

    Originally posted by cidbahamut View Post
    Ugh...pop out scares? Really?

    It's not scary unless is fucking with my mind hardcore.
    I don't know many video games that can fuck with somebody's mind, but Dead Space basically conditions you to expect a startle at pretty much every step of the way. This causes your mind to pre-emptively generate possible scenarios or situations you where you might find a starte, essentially causing you to scare yourself.

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    • #17
      Re: Dead Space 2 walkthrough

      Silent Hill 2 would be the best example in recent memory. I was genuinely afraid of that game, nothing else has even come close to matching it. It didn't need pop out scares, it just kept handing you creepy scenery and soundtracks that slowly drove you into a paranoid frenzy despite a distinct lack of immediate dangers.
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      • #18
        Re: Dead Space 2 walkthrough

        Silent Hill 2
        Resident Evil remake (it was more psychological)
        The Fatal Frame games
        Siren
        Amnesia

        Rationing out supplies, ammo and such to rather thin levels also helps.

        Silent Hill had this way of inflicting a sense of dread in ways most survival horror don't too. That radio static letting you know something is there, but you really won't know what it is til you get there, you just know its probably waiting behind that door. And you know you have to get there, there's just no getting around the source of that static but all you may have is a few bullets and a crowbar.

        And you find out they're like half-pint demons that have knives. That or some freaky faceless nurse or dude wearing a metal pyramid on his head and carrying a large, heavy sword.

        Silent Hill really isn't about jumping out and scaring you, its more about showing you what its like to lose your mind in hell.

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        • #19
          Re: Dead Space 2 walkthrough

          Originally posted by Omgwtfbbqkitten View Post

          Silent Hill had this way of inflicting a sense of dread in ways most survival horror don't too. That radio static letting you know something is there, but you really won't know what it is til you get there, you just know its probably waiting behind that door. And you know you have to get there, there's just no getting around the source of that static but all you may have is a few bullets and a crowbar.
          Then they'll throw you a curve ball once every few hours where you'll encounter something that didn't trigger the static. So your early warning system is actually useless so as you wander around the streets thinking you're safe since the radio is quiet, but all the while slowly becoming more and more apprehensive because in the back of your mind you just know they're going to throw something at you.

          Originally posted by Omgwtfbbqkitten View Post
          Silent Hill really isn't about jumping out and scaring you, its more about showing you what its like to lose your mind in hell.
          Exactly, and that experience is far more terrifying.
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          • #20
            Re: Dead Space 2 walkthrough

            Siren is much scarier than Silent Hill 2, and harder. 0.0 Well it's made by creators of Silent Hill after all. ^.^

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            • #21
              Re: Dead Space 2 walkthrough

              Originally posted by jenova_9 View Post
              Siren is much scarier than Silent Hill 2, and harder. 0.0 Well it's made by creators of Silent Hill after all. ^.^
              I find that very difficult to believe, even if it wasn't coming from you.

              Care to elaborate on what it does better to improve on the masterwork that was Silent Hill 2?
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              • #22
                Re: Dead Space 2 walkthrough

                Originally posted by DakAttack View Post
                I don't know many video games that can fuck with somebody's mind, but Dead Space basically conditions you to expect a startle at pretty much every step of the way. This causes your mind to pre-emptively generate possible scenarios or situations you where you might find a starte, essentially causing you to scare yourself.

                Pretty much, and it's one of the reasons I love the series - it induces a near-constant state of Paranoia on the player. I LOVE playing DS2 with my new turtle beaches, I can hear everything... and some of it is fucking disturbing. Like this one dorm I ran by I could hear a baby crying behind one door, and a woman crying in another. Then a necromorph jumped out, I killed it, walked back before moving on and the background noises were gone...


                It's not the scariest series ever, but it's good enough for what it does. The game sure kicks off with a bang I gotta give it that much O_O; lol I died like 3 times during the opening run, though that was in part due to not having inverted my vertical controls (was looking up when I wanted to look down).


                As far as fucking with someone's head goes, Silent Hill 2 will probably hold onto the championship for that for some time still. I've never seen a game with so much symbolism in it.

                Originally posted by Omgwtfbbqkitten View Post
                Rationing out supplies, ammo and such to rather thin levels also helps.
                This is why I love the older RE games. Now, if you were good enough (especially in RE3 if you saved all the gunpowder you found to make magnum bullets) you could usually finish the game with much more firepower than necessary. But that typically doesn't kick in until at least 75% through the game and again only by skilled players who know how to pick their battles (or in Code Veronica, knife zombies in the kneecaps to make them fall down). It's just not quite as scary in SH games when you're running around with enough ammunition for a small army. Can't really be terribly scared when you know damn well you can just blow whatever jumps out at you to rat shit. Dead Space for some reason seems to be the exception to this though. Not sure if it's the aforementioned paranoia or the fact that you're killing people who were on a ship, some of whom could have conceivably been armed vs monsters or a city of infected civilians. Ammo is way more scarce on the higher difficulties too.


                I agree that the RE0 remake was so much better than the original. Before finding out about Lisa Trevor, the new area in the back of the main staircase with the chain-rattling was pretty disturbing. So was the Crimson Elder with that god damned Coffin that lowered every time you placed a mask. Though that ended up being a huge disappointment in the end, the anticipation drove my friend who was playing it and I nuts.


                Another aspect of Silent Hill is your flash light. It doesn't work so well in all the games, but in 3 if you knew the layout you could use that to your advantage by turning it off and trying your best to avoid bumping into the monsters. As long as your light is off, monsters are far less likely to notice you in Silent Hill - but then you're running around in Hell completely blind. So it's a damned if you do, damned if you don't scenario.

                ---------- Post added at 03:08 PM ---------- Previous post was at 02:54 PM ----------

                Originally posted by jenova_9 View Post
                Siren is much scarier than Silent Hill 2, and harder. 0.0 Well it's made by creators of Silent Hill after all. ^.^
                I call bullshit. SH2 is a masterpiece, a work of twisted psychological art. Again, the level of symbolism in virtually everything in the game is simply mind-blowing in retrospect.
                Last edited by Malacite; 01-26-2011, 03:07 PM.
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                • #23
                  Re: Dead Space 2 walkthrough

                  Alan Wake (though not as scary) was a great game as well, first game in a good while where I was excited about playing the DLC
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