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Took you long enough to respond Mal. Once I looked up who the VA was and posted first thing I though was, "Mal is going to go ape shit crazy." But nearly a day and a half...
Final Fantasy XI's Prishe, first revealed to be playable in a trailer that aired at Square Enix's 1st Production Department Premier event, has the battle concept of "Combo Maker." She makes use of magic and weapon skills from FFXI. The "combo maker" part comes from how players can chain these moves together.
Players create combos in advance in the ability screen. The amount of variety for these combinations is high, making Takahashi say that the character is at the top level of the Dissidia characters in terms of customization.
Some Prishe moves mentioned in Dengeki include: Banishga, which send opponents flying when it connects, the weapon skill Asuran Fists, and the EX Burst "Itsutsu no Kagayaki" (Radiance of the Five). The EX Burst apparently requires that players input commands quickly.
During the game's story mode, Prishe has a guest-like role. Her stage is the final battle area from the Chains of Promathia expansion pack, Empyreal Paradox. Her another form (this one didn't leak out, did it) is a long tailed jacket, with a priests hat.
The choice of Aya Hirano as Prishe's voice actress caused some amounts of nerd rage last week. According to Takahashi, Hirano was chosen after consultations with the FFXI team on who would fit the character.
Bit more from the Dissidia Forums
- Prishe will appear in the Story Mode, will be similar to Shantotto and Gabranth in the last game. However her role is much more important.
And some non Prishe stuffs
Dungeon and Field
Dungeon
-is entered through the gates on the Field.
-Dungeon is/has KP Bonus' chance setting, Bonus Line Level, Rule and skills could also be set. (sorry, I have spend long time here and still couldn't get this make sense XD)
-KP Bonus and Bonus Line are different things, entering a dungeon while your level is lower than the Bonus Line, KP would be rewarded immediately.
-interior of dungeon is the same as the board in the last game, contacting with the imititations (crystal colour characters) will start a battle.
Gathering KP (Kupo)
-winning a battle
-using the "Chain Skill" in dungeon, for example, KP bonus is rewarded when fighting consecutive enemies in the "å" shape area when you are under "Straight Chain" effect.
-"Chain skill" can be acquired by collecting the sphere "éºå¿—ã®åŠ›" on the Field.
-Skills such as "Straight chain" or "Cure" can be generated by collecting 4 spheres.
Spending KP
-saved KP could be used in Moogle Shops on the Field.
-Moogle Shop sells Chain Skills, Skills usable on Fields and Accessories.
Field
-The Field contains enemy and Treasure chest.
-Party is organised in Story Mode, chat events also happen.
Map
-FF6's "Phantom Train", very narrow.
-"Empyreal Paradox" has a very big crystal in the center.
Director Interview
-Party Battle could be 1 on 1, or up to a maximum of 10 people. Players who are not your turn fighting, could join as spectators.
-Because of the new Assist System, strategies that are heavily used in the last game may not work here. Although the battle theory is the same, I want to give you a new fresh feeling. This time, EX vs Assist is really interesting. Especially when fighting against humans players, timing on using which gauge would be the key. New terms will be made, if there are too much to memorize, just remember "EX oppose Assist" as a start.
-Accessories that boost EX will have a negative effect on Assist, and vice versa.
-Nothing from the last game is dropped. Colloseum's treasure items are changed. Look forward to our info. New summons appear, Battle BGM is about twice as much.
-There will be more than one option on Data Transfer. Item and Accessory will not be transferred. Character Levels will be transferred.
-3P costume is bought from PP shop. Assist characters' costume could be changed as well. This time there are many naked characters, try to make a naked party for fun (laugh)
If SE know what was good for the game, they'd reduce the cutscenes in the game for even more music options
Figures we'd lose something in the data transfer, but here's hoping everyone can have at least a few expandable combos this time out. It was kinda lame out only a handful of characters had moves that comboed into something else.
I also tire of them not really being that forthcoming about online play. They say "online" but a lot of things in the original said "online" that were not online at all, just ad hoc.
Dissidia is coming out the same week two other handheld fighters go active and they WILL be online in the US.
There do seem to be a number of online features for Dissidia Duodecim and they seem fun enough to warrant a purchase, such as the quest maker, but online play would sweeten the deal. I don't want to have to wait til the next version (wherever it goes) to play people online.
US site has been update with some new vids, plus Yuna and Laguna's Bio. In the new system vids are Vaan's, Yuna's and Laguna's English exbursts. And since I like you all so much, here it is
Famitsu also got updated with lots of pics, many of Prishe
(they have been not so nice about hot linking in the past)
And here is some more Prishe info
Prishe
-崑崙八象脚=Nullifying Dropkick has the exact same animation as in FFXI.
-Holy has good tracking, Banishga sends opponent flying. No recovery type magics, focus on offensive.
-SkillChain "Fusion" and "Gravitation" were shown.
-EX Burst: some rapid punches and kicks, followed by tossing 5 light spear thingy. Pressing the correct button shown on screen will increase damage. Finally, a big magicite is thrown.
Play Impression
-obviously Mnk/Whm, fighting with hand2hand and white magic.
-only offensive white magics have been seen.
-She has all Weapon Skills that are available to a Lv75 Monk in FFXI
-Asuran Fists is HP attack
-on her Brv attacks, performing 2x Weapon Skills will result in a SkillChain that does additional damage.
-different Weaponskills produce different SkillChains, you will need FFXI's SkillChain element knowledge.
-have not seen any Brv>HP link.
-certain conditions have to be met before unlocking Prishe, although it seems not to be difficult.
Interview with Battle Director
-Prishe has 4 ground Weapon Skills and 4 in the air, and each has 8 follow up Brv attacks. Player can pick
1 from these 8 follow ups and combine that to 2 Weaponskills.
-In picking which skills to use, consider the followings: range and startup on Starters, knock back direction, chase/wall rush properties on Finishers. Also the amount of EX Force produces differs, and some attacks are charge-able.
-SkillChain is performed by doing Brv attacks in specific order, it provides a bonus damage. It won't alter the properties on the attacks, its sole purpose is for the additional damage. The only thing that's different from FFXI is the amount of damage bonus. Anyway SkillChain is not the focus in DDFF, the main point is to combine different attacks for combos.
-Too bad Magic Burst is not available.
-In Ex Mode, the "Finisher" could be done 1 more time (hence combo of 3 attacks).
-EX Burst occurs in a very fast tempo.
Map
-In the Omega version of Empyreal Paradox, the light from underground is absorbed by the large crystal, sitting in the center of the map.
-Players that's close to the crystal will gradually lose Brave, absorbed by the crystal too.
-The absorbed Brave is added to the map brave.
-Damaging or Breaking part of the crystal could give you the map brave.
-Phantom Train is a narrow map, but the camera won't be bound, it can go outside of the train and the walls will become transparent.
-Seats could be destroyed.
-The camera will slightly shake, just like you are in a moving train.
And the translated info from the Famitsu page
As you explore RPG mode's world map, you'll come upon gates known as "Warps" or "Distortions." These take you to dungeons, which are played out in the board-like fashion of the original Dissidia. Your goal is to reach the goal point at the end of the dungeon. Along the way, you'll encounter enemies, treasure boxes and conversation scenes with allies.
You earn KP, or Kupo, when you engage in battle during these dungeons. The KP can be used as currency for purchasing items from Mogles on the world map.
When entering the dungeon via the gate, you'll see an information screen showing the dungeon's name and other parameters. One of these is "Bonus Level." If you challenge the dungeon at or below this level, you'll receive bonuses such as extra KP. If you find yourself above the Bonus Level, the game allows you to drop your level temporarily as you challenge the dungeon.
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