There's not much to go on, but there was a lot of rumors of PSP2 coming out of Gamescon this uear.
- Same overall design as PSP
- Disc media format
- Touch sensitivity on the backside of the unit
That was pretty much it. We'll probably know more from TGS.
But I gotta say, Sony has their work cut out for them. The problem with PSP was always the arrogance behind the pricing and the lack of a vision for the system.
This year has actually been PSP's strongest year in terms of new software, but you wouldn't know that because they've turned so many people off with weak support in prior years, not to mention horrible pricing for games on PSN and weak updates to PSOne classics.
The next three weeks have three games I've been looking forward to and the last two months Persona 3 Portable and MGS Peace Walker have taken up most of my attention on PSP, so I can't say I'm displeased. There's also God of War: Ghost of Sparta coming up, Ys Seven last week.
All I can say is if Sony treats the next PSP like an accessory, they can expect the lose the next round, too. That's the thing about Nintendo's handhelds - they've never been treated like that, they're treated just like a console in terms of attention and support.
I do believe that it would look similar, though I find the concept of touch sensitivity on the back of the unit to be a bit strange. I've come to be partial to the clamshell design of NIntendo handhelds since the GBA SP, as it serves to protect the screen when not in use. The dual screens of the DS was a gamble that paid off and I do think the placement of DS' touch screen is more natural
I think the problem with the alleged touch scheme is that it would draw your fingers away from the L and R buttons. In the case of the DS this would be purely intentional anyway, but for PSP I would think that's taking away two more options from your controls. And 3DS seems to be stepping things up by using accelerometers for tilt and motion control, in addition to the cameras, as additional options for controls.
Guess we'll have to wait and see.
- Same overall design as PSP
- Disc media format
- Touch sensitivity on the backside of the unit
That was pretty much it. We'll probably know more from TGS.
But I gotta say, Sony has their work cut out for them. The problem with PSP was always the arrogance behind the pricing and the lack of a vision for the system.
This year has actually been PSP's strongest year in terms of new software, but you wouldn't know that because they've turned so many people off with weak support in prior years, not to mention horrible pricing for games on PSN and weak updates to PSOne classics.
The next three weeks have three games I've been looking forward to and the last two months Persona 3 Portable and MGS Peace Walker have taken up most of my attention on PSP, so I can't say I'm displeased. There's also God of War: Ghost of Sparta coming up, Ys Seven last week.
All I can say is if Sony treats the next PSP like an accessory, they can expect the lose the next round, too. That's the thing about Nintendo's handhelds - they've never been treated like that, they're treated just like a console in terms of attention and support.
I do believe that it would look similar, though I find the concept of touch sensitivity on the back of the unit to be a bit strange. I've come to be partial to the clamshell design of NIntendo handhelds since the GBA SP, as it serves to protect the screen when not in use. The dual screens of the DS was a gamble that paid off and I do think the placement of DS' touch screen is more natural
I think the problem with the alleged touch scheme is that it would draw your fingers away from the L and R buttons. In the case of the DS this would be purely intentional anyway, but for PSP I would think that's taking away two more options from your controls. And 3DS seems to be stepping things up by using accelerometers for tilt and motion control, in addition to the cameras, as additional options for controls.
Guess we'll have to wait and see.
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