If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I was about to chew you out for talking trash about my mancrush, but then I remembered how he accidentally revealed his personal email and password live to several thousand streamers and then within less than a week told a story about how he just fell for a phishing scam and gave all his contact information and his girlfriend's cell number to a bunch of spammers. So .. dude knows his Starcraft but I guess I can't credibly argue that he is not a moron. ._. lol
I'm raging at the Terran Reactor, now. That and the Medivac. The Reactor should cost so much more, because it's not just halving the build time or Marines, but it's halving the time it takes to obtain a critical mass of them much earlier in the game. On top of that, it halves the building time for Hellions, Vikings, and Medivacs. If they need to tech switch to AA, it's way too easy for them to field a sizable counter.
HuK watches Day[9] and even participates in his silly weekly challenges. He's plugged the show in interviews and says he always learns something from it. Would you say that the #1 Protoss player on the NA server must not be very good then or did the grad student who couldn't afford to fix his glasses for nearly two months pay him off?
Btw, I haven't been tracking the thread. Do you play the game now?
Day9 was a former BW pro player, so he definitely knows his stuff. I watch his show whenever I get the chance, there's always good information in there.
I don't think Terran is imba at all. Once you learn the matchup, it's defnitely more managable. Early bio timing push is still annoying, but Protoss can definitely fight it. Just have to use your sentries intelligently and you'll get there. Force field + being light armor really helps you fend off early mauraders.
Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?
I'm raging at the Terran Reactor, now. That and the Medivac. The Reactor should cost so much more, because it's not just halving the build time or Marines, but it's halving the time it takes to obtain a critical mass of them much earlier in the game. On top of that, it halves the building time for Hellions, Vikings, and Medivacs. If they need to tech switch to AA, it's way too easy for them to field a sizable counter.
Medivacs just shouldn't heal as well as they do.
Is this TvT, Dak? TvT right now is arguably the toughest challenge (for Terran ... *snicker*) Either way, Terran always win this matchup. Always. Sheesh. Talk about OP.
Maybe he was awesome at BW, but some of the stuff he said/did in that video was just dumb. Like setting different rallies for workers - Blizzard fixed the AI so they're much more intelligent about it. You can click once & forget, even the micro-crazy Koreans don't do that.
And really? DT rushing? With just ONE stalker to defend yourself, without walling your ramp? Ok then. SC2 is a different animal from BW. And seriously Dak stop crying over Terran already.
Maybe he was awesome at BW, but some of the stuff he said/did in that video was just dumb. Like setting different rallies for workers - Blizzard fixed the AI so they're much more intelligent about it. You can click once & forget, even the micro-crazy Koreans don't do that.
And really? DT rushing? With just ONE stalker to defend yourself, without walling your ramp? Ok then. SC2 is a different animal from BW. And seriously Dak stop crying over Terran already.
Stop being a fanboy, already. Attempt a critical thought, already. Haters gonna hate, already.
I think Terran Reactor is necessary for T to keep up with the other races' macro in the mid to late game. Zerg has larva inject and Toss has warpgates. Without reactor, there's no way T can make enough units to fight the speed at which the other races can rebuild armies.
DT rushing is sometimes legit. It shouldn't outright win you the game, but it is a nice little gimmick that puts you ahead in economy. Especially if your opponent likes to fast expand or turtle up. Yah, it loses to timing push, but hopefully you can scout the timing push and tech switch. /shrug. I've tech rushed to DTs and shuttles and manage to win games with stupid DT warp-in drop lol.
Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?
Maybe he was awesome at BW, but some of the stuff he said/did in that video was just dumb. Like setting different rallies for workers - Blizzard fixed the AI so they're much more intelligent about it. You can click once & forget, even the micro-crazy Koreans don't do that.
And really? DT rushing? With just ONE stalker to defend yourself, without walling your ramp? Ok then. SC2 is a different animal from BW. And seriously Dak stop crying over Terran already.
If you watched actual replays instead of just commentaries you'd see that rallying workers individually is extremely common even among NA and EU players.
And really? The same person that was saying a few pages ago how playing Halo Wars and C&C made him more qualified to comment on the state of SC2 than people who had actually played the game thinks that playing BW at a high enough level to get paid for it doesn't carry over at all?
I think Terran Reactor is necessary for T to keep up with the other races' macro in the mid to late game. Zerg has larva inject and Toss has warpgates. Without reactor, there's no way T can make enough units to fight the speed at which the other races can rebuild armies.
DT rushing is sometimes legit. It shouldn't outright win you the game, but it is a nice little gimmick that puts you ahead in economy. Especially if your opponent likes to fast expand or turtle up. Yah, it loses to timing push, but hopefully you can scout the timing push and tech switch. /shrug. I've tech rushed to DTs and shuttles and manage to win games with stupid DT warp-in drop lol.
It's fine, mid to late game, but the reactor shouldn't be accessible off the bat or it needs to cost a little more to prevent a player from spamming them on Barracks and busting out huge armies once they're finished. All it takes to obtain Stim is a single tech lab, which is favorable to produce Marauders as well.
Of course there are a few counters for the bioball, but the reactor allows the player to quickly tech switch and field a new army. Attempting to counter the bioball with Collossi? Oh, now there's Vikings to counter your Collossi. Banelings? They've got Hellions to chase and burn them down before they reach a single Marine. It's going to take an insane amount of micro to keep Collossi and Banelings useful in the face of such quickly and easily produced hard/soft counters.
Protoss can't produce units equally or any faster, and, while Zerg pocesses that ability, their units are typically expensive, or inexpensive and woefully inadequate. Zergling can easily range from cost effective to cost ineffective, the former against late-game unit compositions.
Arguably, the bioball is the composition of units that most easily and most quickly reaches a critical mass. Once that point is reached, melee units are useless against them, and ranged units are easily overcome by Stim. Collossi can put a dent in their numbers with a first strike, but they're glass cannons and are also easily overwhelmed by Stim.
That's why unit comp is equally as important as unit numbers.
For Toss, Storm destroys the shit out of anything bio, and is decent against armor as well. Forcefield also splits armies. Vikings suck balls lol, but that's because I very rarely go air. Or Collosus for that matter. I like my gateway units.
Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?
Comment