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So... Starcraft 2?

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  • Re: So... Starcraft 2?

    Originally posted by MrMageo View Post
    First time I see a stalker and collosi with my op scan Ill just mass marauders + vikings and counter you =)
    I'll ante up and put down a bunch of high templars to your marauders.

    ---------- Post added at 10:40 AM ---------- Previous post was at 10:39 AM ----------

    Originally posted by Lmnop View Post
    A marauder is 100 minerals and 25 gas. 2 marines is only 100 minerals. Both combinations costs 2 supply. And yet, the marines have better DPS, even against armored targets. With the modified clumping of SC2, their "critical mass effect" is crazy. Obviously, marauders are still fucking potent. Just worth noting that marines are no pushover.
    Marauders gain access to stim and with concussive shot and the fact they out range marines makes them better.

    ---------- Post added at 10:41 AM ---------- Previous post was at 10:40 AM ----------

    Well I've been hearing zerg players pissing and moaning about being under powered especially against terrans and that they aren't able to stop the reaper cheese rush.

    [nomedia="http://www.youtube.com/watch?v=lgcfjTONnho&hd=1"]YouTube- THE BEST ANTI CHEESE EVER! StarCraft 2[/nomedia]

    That was a damn good game.

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    • Re: So... Starcraft 2?

      Originally posted by Aeni View Post
      Marauders gain access to stim and with concussive shot and the fact they out range marines makes them better.
      You still need Marines to deal with air though, and they're quite beefy if you research shields.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • Re: So... Starcraft 2?

        Originally posted by Malacite View Post
        You still need Marines to deal with air though, and they're quite beefy if you research shields.
        Not really.

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        • Re: So... Starcraft 2?

          10 more HP for a 40 HP unit is pretty significant.
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • Re: So... Starcraft 2?

            They're the best tier one unit, hands down, but once you're into tier two and three you need units that specialize. Marines don't specialize in anything, and lose their luster.

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            • Re: So... Starcraft 2?

              True; not much point having marines out when you have crap like Carriers and Ultralisks on the field.

              But I've also seen some pretty epic, desperate Marine pushes that turned what was a sure-loss into a victory.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • Re: So... Starcraft 2?

                Originally posted by Malacite View Post
                True; not much point having marines out when you have crap like Carriers and Ultralisks on the field.

                But I've also seen some pretty epic, desperate Marine pushes that turned what was a sure-loss into a victory.
                Unless you play against TLO ... he'll just nuke them off the map

                I'm bored as hell waiting for WoW to finish patching up. I really didn't want to go back but I had to because I was the guild master in one of the guilds (a raiding guild) and I forgot to hand over the reins before leaving the game. I guess a few other officers quit and they need new ones. Sigh.

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                • Re: So... Starcraft 2?

                  GomTV Global SC2 League Announced!

                  $85,000 .... for the winner. Jesus.

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                  • Re: So... Starcraft 2?

                    Tactical Nukes so much.
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • Re: So... Starcraft 2?

                      Listen,

                      Marines are awesome. They're ridiculously cost-effective and large numbers of them stay relevant all through the game. Going up in tech is great and all, and you'll need it to win a macro game. But there never comes a magical moment where a bioballing terran simply stops making marines.

                      And marines have stim, too. 2 Stimmed marine DPS > 1 stimmed marauder DPS.

                      I will not stand for this marine hate. And I don't feel like explaining any more about the situation than that.
                      "And if he left off dreaming about you, where do you suppose you'd be?"

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                      • Re: So... Starcraft 2?

                        Originally posted by Aeni View Post
                        Quote:
                        Originally Posted by MrMageo View Post
                        First time I see a stalker and collosi with my op scan Ill just mass marauders + vikings and counter you =)
                        I'll ante up and put down a bunch of high templars to your marauders.
                        Ghosts =) EMP helps against all your units. Delicious I know but thats the way it goes.

                        sig courtesy tgm
                        retired -08

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                        • Re: So... Starcraft 2?

                          Originally posted by Lmnop View Post
                          Listen,

                          Marines are awesome. They're ridiculously cost-effective and large numbers of them stay relevant all through the game. Going up in tech is great and all, and you'll need it to win a macro game. But there never comes a magical moment where a bioballing terran simply stops making marines.

                          And marines have stim, too. 2 Stimmed marine DPS > 1 stimmed marauder DPS.

                          I will not stand for this marine hate. And I don't feel like explaining any more about the situation than that.
                          I respectfully disagree. Sure, they're great, but I wouldn't go so far as to say they're awesome. Void Rays are awesome.

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                          • Re: So... Starcraft 2?

                            except 4 marines can kill a void ray. 3 stimmed.

                            sig courtesy tgm
                            retired -08

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                            • Re: So... Starcraft 2?

                              Not in my experience, but I upgrade my Void Rays.

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                              • Re: So... Starcraft 2?

                                Originally posted by MrMageo View Post
                                Ghosts =) EMP helps against all your units. Delicious I know but thats the way it goes.
                                EMP helps but Colossi outranges your marines and they'll die either way (psi storm at their range and the colossi can stay out) Feedback can one shot Ravens so no PDD for you and dispose of my HTs into archons.

                                The problem is early game ... marauders are too strong in early game. Marines are nice Lmnop, but in the early game, your marauders are your best bet in a PvT for a quick victory.

                                Video Proof of why Marauders own early game in PvT:

                                [nomedia="http://www.youtube.com/watch?v=w_J9eo5RPUI&HD=1"]YouTube- Why Marauders Are Hard To Stop Early Game PvT[/nomedia]

                                If that doesn't prove that marauders are valuable in their own manner than I don't know what will.

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