Re: So... Starcraft 2?
I wouldn't say Void rays are overpowered as they are, now. But they're certainly so good that they keep gravitating towards being the backbone of protoss play. I hate them.
Dak and counters: yes, it's true that if you have a mutalisk, I need something which can hit it. Does that make Sentries a counter to mutalisks? I certainly hope not. What you keep missing is that you cannot always have the perfect unit for the situation at hand. I can try to have a good mix of units to come up against your good mix of units, but sometimes your marauders end up shooting my marines instead of my tanks.
Imagine this scenario: you're T and I'm P. You have a mass of marines to fight off my early void rays while I built a bunch of gateways. Now I come in with Zealots. Your marines are still good against them. They're marines, they're cool like that. But I have warpgates. My whole next wave of units is High Templars. Your marine balls are very NOT good against psionic storm. You're not going to GG just because you're lacking tanks in siege mode to pick them off or banshees to snipe them, are you? You're going to Stim forward and take the losses.
I don't see why you keep wanting to argue this point. It's not making either of us any smarter. The counter challenges say "hey, sometimes you have to lead with a unit you didn't want to because that's what you still had when his next wave of units comes along." Just because you scouted that he has a bunch of barracks with tech labs doesn't mean it's nothing but marauders that are popping out of there. Learn to cope with the marines.
I wouldn't say Void rays are overpowered as they are, now. But they're certainly so good that they keep gravitating towards being the backbone of protoss play. I hate them.
Dak and counters: yes, it's true that if you have a mutalisk, I need something which can hit it. Does that make Sentries a counter to mutalisks? I certainly hope not. What you keep missing is that you cannot always have the perfect unit for the situation at hand. I can try to have a good mix of units to come up against your good mix of units, but sometimes your marauders end up shooting my marines instead of my tanks.
Imagine this scenario: you're T and I'm P. You have a mass of marines to fight off my early void rays while I built a bunch of gateways. Now I come in with Zealots. Your marines are still good against them. They're marines, they're cool like that. But I have warpgates. My whole next wave of units is High Templars. Your marine balls are very NOT good against psionic storm. You're not going to GG just because you're lacking tanks in siege mode to pick them off or banshees to snipe them, are you? You're going to Stim forward and take the losses.
I don't see why you keep wanting to argue this point. It's not making either of us any smarter. The counter challenges say "hey, sometimes you have to lead with a unit you didn't want to because that's what you still had when his next wave of units comes along." Just because you scouted that he has a bunch of barracks with tech labs doesn't mean it's nothing but marauders that are popping out of there. Learn to cope with the marines.
Comment