Re: So... Starcraft 2?
A higher ranked game than you, I'm sorry to say. Terran air dominance in BW was... ehh. If you say so. Valkyries are only used in very small numbers and generally considered weak unless you can glitch them out of their attack animation. Terran air is wayyyy better in SC2.
About BCs vs big groups: the funny thing about having a .225 attack interval (i.e. SHOOTING REALLY FUCKING FAST) is that you never overkill. As soon as one target dies, your attacks move over to the next. This is ideal for taking out large groups of weaker stuff.
As for unit counters: keep trying. Stalkers do great against hellions even w/out blink. They both have 6 range. But Hellions have a crap rate of fire (almost as big as siege tanks in siege mode) to go with mediocre damage vs Stalkers, while Stalkers deal decent damage very quickly. Carriers really are horrid against Thors, but it's the best option you have.
Remember not to get toooo hung up on the absolute perfect counter. Thors own mutas. But that doesn't mean it's smart to walk your thor into 6 mutas alone. Even if Vikings are the best response you have to your opponent having 4 colossi on the field doesn't mean you can instantly have a squad of vikings if you're going heavily bio ball. The point of the counter exercises is to know which of the units you already have built are the most efficient to send against your opponent. In a real battle, it'll take very-fast micro to make these decisions, but they'll help a lot. If it means scattering your army and having a few marauders take the colossus fire while stimming your army and moving in, so be it.
Originally posted by Malacite
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About BCs vs big groups: the funny thing about having a .225 attack interval (i.e. SHOOTING REALLY FUCKING FAST) is that you never overkill. As soon as one target dies, your attacks move over to the next. This is ideal for taking out large groups of weaker stuff.
As for unit counters: keep trying. Stalkers do great against hellions even w/out blink. They both have 6 range. But Hellions have a crap rate of fire (almost as big as siege tanks in siege mode) to go with mediocre damage vs Stalkers, while Stalkers deal decent damage very quickly. Carriers really are horrid against Thors, but it's the best option you have.
Remember not to get toooo hung up on the absolute perfect counter. Thors own mutas. But that doesn't mean it's smart to walk your thor into 6 mutas alone. Even if Vikings are the best response you have to your opponent having 4 colossi on the field doesn't mean you can instantly have a squad of vikings if you're going heavily bio ball. The point of the counter exercises is to know which of the units you already have built are the most efficient to send against your opponent. In a real battle, it'll take very-fast micro to make these decisions, but they'll help a lot. If it means scattering your army and having a few marauders take the colossus fire while stimming your army and moving in, so be it.
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