Announcement

Collapse
No announcement yet.

So... Starcraft 2?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Re: So... Starcraft 2?

    Originally posted by Malacite View Post
    Can't take the constant split decisions?
    Nah, that's not it. It just the way things swarm on the screen and how many there are. I find it unsettling for some reason. Same thing with Dynasty Warriors, Pikmin and so on.

    Comment


    • #77
      Re: So... Starcraft 2?

      Let's see what I can remember to post on...

      -I actually don't like how fast-paced Starcraft is. It actually makes innovation slower than it should be because only the fastest and most capable players from a mechanical standpoint are really "allowed" to devise new strategies and such. I mean, try as I might to make use of mass reapers. I just can't. I'll need to wait 'til someone at the tip-top gives them the time of day.

      Incidentally, I can see a squad of reapers being more effective in 2v2, but you still need to remember that 8 reapers is 12 marines and 400 vespene. that's huge.

      -Tanks are potent, but i'm nowhere near as afraid of them as I was in brood war. Go watch BW 1v1 Protoss vs Terran. It makes you CRY. You go into battles with a plan of "I'll lose 60 food worth of units to break his 40 food army, forcing him to retreat and save about 15 food worth." It's nuts.

      In SC2, they feel like a obstacle; not a Hoover Dam.

      -Malacite, about the BC area ability - they lost it. It's still unlockable in the campaign but in multiplayer, they just have their normal attack and Yamato cannon. Worthy of note: their normal attack is bad ass with the best DPS in the game.

      -Also, Mal, you're right about Roaches. I see pro level games where a large squad of roaches is running away from an engagement (sayy, against a huge squad of siege tanks on high ground). They run away, taking fire the whole time and end up losing over a 3rd of their units. And I can't help but think "You could have just hit U and lost maybe 3 of your 30 roaches." Since Roaches move just as fast underground as above ground (with some exceptions), you have just as good of a chance to escape if he scans you. But hey! Each scan costs Terran 270 minerals! So that's its own gain.
      "And if he left off dreaming about you, where do you suppose you'd be?"

      Comment


      • #78
        Re: So... Starcraft 2?

        Had a funny game last night was a PvT (myself as T) on K-Ravine.

        My early scout found the base empty of anything but a nexus and some workers so i smelled a proxy gateway or cannon rush. After scoping the dark areas of my base and finding no pylons I assumed the former. To which was confirmed when 4 Zealots hit my wall. Having only 3 marines I held off long enough to lift my 2 barracks and CC to a rock blocked expansion sight near my main. I don't know if the guy thought I had no money but he said "Just GG...." I spent the next 15 minutes amassing a huge marine maruder tank force. (when watching the replay after my initial set back I had a 2-1 army count). Using a small strike force I took out his main base (which had 2 starports and a nexus). Reducing his worker count to under 10 (at which point I had nealry 3 times the economy as well.)

        Several minutes later he attacked with 4 void rays which my 30 man marine squad chewed up in seconds with Stimpack. Knowing I had an advantage but not 100% sure of where he was at yet, I built some banshees (4) and got them cloak. Having only seen void rays, zealots and stalkers I assumed he had not yet got observers. This proved true as I destroyed an expo and began killing pylons at his production facilities. Not only cutting his supply but powering off his key places (gateways).

        At around the 28 minute mark I moved to the gold minerals and sent my now 60 man army all in on his base. After a short lived battle on his front step my force crushed him and moved in for the kill.

        I received a message from him saying "You are trash", to which I could only reply with, "If trash just beat you what does that make you."

        sig courtesy tgm
        retired -08

        Comment


        • #79
          Re: So... Starcraft 2?

          If anyone is interested.
          Curse just released something called SC2replayed.com
          Apparently you can set criteria on races, maps, etc. and see how people played and won.
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

          Comment


          • #80
            Re: So... Starcraft 2?

            Originally posted by Lmnop View Post
            -Malacite, about the BC area ability - they lost it. It's still unlockable in the campaign but in multiplayer, they just have their normal attack and Yamato cannon. Worthy of note: their normal attack is bad ass with the best DPS in the game.
            Aww that's bullshit... Swarms are the one thing BC's can't deal with, I was so stoked when they introduced that ability on the old SC2 site... damn it.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

            Comment


            • #81
              Re: So... Starcraft 2?

              back to rank 1 in my silver division over 50 points ahead (record of 69-62)

              As for BC's they are awesome when combined with an appropriate ground force. Rines are always good support troops (and don't eat any gas for the big boys.

              Terran army comp needs several units combined to get the best effect. If you suspect o get swarmed by anti air (thor/muta/phoenix/stalker) a raven with Point Defense never hurts either it can often soak up enough damage to give you the advantage in mid fight.

              As for things like BC's and other tech heavy costly units (thors) sometimes I wish they gave us the new science vessel. In the campaign it has the ability to heal your mech units which was awesome. Combined force of rines medivacs scv's science vessel and BC's would be godly. (but majorly over powered.)

              sig courtesy tgm
              retired -08

              Comment


              • #82
                Re: So... Starcraft 2?

                As far as AA goes, I really miss the Valkyrie...
                sigpic


                "BLAH BLAH BLAH TIDAL WAVE!!!"

                Comment


                • #83
                  Re: So... Starcraft 2?

                  Originally posted by Malacite View Post
                  As far as AA goes, I really miss the Valkyrie...
                  Are you even playing?

                  This game is pretty ridiculous. The challenges are plainly RETARDED. Stalkers are NOT counters to Hellions. Nothing ground is going to be a counter for Hellions, ESPECIALLY Stalkers, since their blink ability causes them to clump together allowing the Hellion's attacks to be more effective. Carriers are NOT counters to Thors, they're not really counters to anything. Void Rays would be the preferred counter if you're playing Protoss.

                  I tried using the zealots in the challenge, their AI was horrible. Terrible. They, literally, ran around the Marauders doing NOTHING but running. So useless. So fucking useless.
                  Last edited by DakAttack; 08-06-2010, 04:03 PM.

                  Comment


                  • #84
                    Re: So... Starcraft 2?

                    Valkyrie was poop. anything it could do a wraith or marines could do better. Now in SC2 terran get a decent AA air unit in the Transformer (aka the Viking) it has a range of 9, and it has devastating power in groups. Not only that but it can drop down and has great power in a ground unit role too.

                    This is very potent against Zerg as it can out range Queens early on and kill many many overlords with ease. Supply blocking the zerg. Against toss it is not as effective, however it is more powerful than a phoenix, and can out range void rays, making it an excellent AA choice against them if you have good micro.

                    sig courtesy tgm
                    retired -08

                    Comment


                    • #85
                      Re: So... Starcraft 2?

                      Originally posted by MrMageo View Post
                      Valkyrie was poop. anything it could do a wraith or marines could do better.
                      What fucking Starcraft were YOU playing? Yeah marines were really freaking effective against Carriers, Guardians & BC's... Terran dominated the skies in Brood War, but SC2 seems to be more balanced across the board. As for Stalkers vs Helions... well, I guess it comes down to terrain? If you can blink up to high ground they can't touch you.
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

                      Comment


                      • #86
                        Re: So... Starcraft 2?

                        Originally posted by Malacite View Post
                        What fucking Starcraft were YOU playing? Yeah marines were really freaking effective against Carriers, Guardians & BC's... Terran dominated the skies in Brood War, but SC2 seems to be more balanced across the board. As for Stalkers vs Helions... well, I guess it comes down to terrain? If you can blink up to high ground they can't touch you.
                        And then they drive away.

                        Comment


                        • #87
                          Re: So... Starcraft 2?

                          wooohooo promoted I a now Rank 1 (tied with a bunch of people) in what I assume is a newly formed Gold League (1v1)

                          sig courtesy tgm
                          retired -08

                          Comment


                          • #88
                            Re: So... Starcraft 2?

                            Of course they'll drive away, but you should have time to get off at least 1 volley no? Anyway Helions aren't that great, at least unupgraded. I've seen them get torn to shreds with ease.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

                            Comment


                            • #89
                              Re: So... Starcraft 2?

                              um even a group of 5 or so hellions can wipe a group of zerglings that is double the size, they can still shred worker lines solo as well. They are fast and good for scouting expos, and cheap units since they do not require gas. For a guy who has a hard on for reapers you bash on the reaper +1.

                              With the upgrade 4-5 hellions can wipe an entire mineral line in one shot usually.

                              The reason they suck against stalkers is because stakers are not light units (like lings, or rines, or zerglings). They are considered armor and they will not take as much damage. The game kind of lies anyhow, while stalkers can counter them most Human players will just drive them past the stalkers using the speed and make them useless. However in the challenge, the AI stops to fight your units. While it is technically a counter, in all intents and purposes, it is not, simply do to maneuverability.

                              ---------- Post added at 08:45 PM ---------- Previous post was at 08:42 PM ----------

                              just an another point. Rines have a better survival rate (an higher K-D ratio) simply because they do not require a surround like lots and lings to effectively kill something. This means even if the hellions are clumped (to avoid a surround) marines can still hit them effectively. Not to mention Stim further increases the K-D rate. While hellions will likely win the day the losses will be higher against rines than any other light infantry groups.

                              sig courtesy tgm
                              retired -08

                              Comment


                              • #90
                                Re: So... Starcraft 2?

                                I played a long match last night, with a friend of mine. It lasted over an hour long. The other team was Zerg and Protoss, and, though my amassed a large amount of resources, they didn't build much with them. Zerg went Mutas, which I countered with Hydras to great effect. Protoss went ground, for some reason, which I was also able to counter with Hydras and Roaches. My friend played Terran, and built siege tanks to blow through the wall of cannons the protoss player had built.

                                Also, infestors are awesome. They're the zerg's Ravens, but better. They're able to burrow and move through the ground to the back of a player's base and spam infested terrans into their supply lines, ruining their economy. It's a very potent way to harass if they don't have any detectors.

                                Comment

                                Working...
                                X