IGN: Silent Hill 8
Trailer looks pretty good, hoping very much that this is an accurate description of the game. The series went to hell with 4 and on. It would be really nice if they could finally top SH2, which IMO is still the single greatest survival horror title of all time. Very, very happy that they are going back to a story-driven setting focusing on psychological terror. The last few games just haven't been that big of a mind screw, Shattered Memories was especially weak - While it had novel concepts, the implementation of that game was so bad it wasn't even scary.
No, I miss the heavy (almost over saturated really) symbolism that 2 had, and the uniqueness of the Town in that game. Ditch the evil, possessed by demons crap and go back to where the Town is some kind of mysterious entity that plays on the sins and personalities of it's visitors. It's far more interesting when SH is a unique and distinctly different hell for each and every person (or in the case of the little girl from SH2, just an abandoned old town with nothing remarkable)
Staying true to the franchise's original roots, this eighth installment of the Silent Hill franchise returns with an all new thought-provoking horror storyline. Players will once again find themselves face to face with their deepest sins and fears in the strange world of Silent Hill. The survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies. The natural response, fight or flight is left to the player as they unravel a dark, thought-provoking storyline which will appeal to fans of the early, classic Silent Hill series, as well as anyone who enjoys a deep, psychological horror experience. In addition to the main storyline, players will also be presented with variable side quests along the way that can change depending on their play style, revealing unknown evils within the town.
No, I miss the heavy (almost over saturated really) symbolism that 2 had, and the uniqueness of the Town in that game. Ditch the evil, possessed by demons crap and go back to where the Town is some kind of mysterious entity that plays on the sins and personalities of it's visitors. It's far more interesting when SH is a unique and distinctly different hell for each and every person (or in the case of the little girl from SH2, just an abandoned old town with nothing remarkable)
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