Gamerama : message #488597
I guess the new video is at TGS.
The game's cloud effects use real physics calculations
* The world is an open field, and you can go everywhere except for the mountains
* The battles are seamless
* The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean?
* The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
* You can destroy objects that you find on the road.
* The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
* The staff is excited about making the game.
Nomura also confirms that the screens in the magazine are all realtime, captured off the PlayStation 3
I guess the new video is at TGS.
The game's cloud effects use real physics calculations
* The world is an open field, and you can go everywhere except for the mountains
* The battles are seamless
* The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean?
* The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
* You can destroy objects that you find on the road.
* The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
* The staff is excited about making the game.
Nomura also confirms that the screens in the magazine are all realtime, captured off the PlayStation 3
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