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FFV and FFVI too awesome to fit on DS?

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  • #16
    Re: FFV and FFVI too awesome to fit on DS?

    Originally posted by Omgwtfbbqkitten View Post
    I don't think FFIII would have done well if it were just re-released with NES graphics. It was ugly even for its time, even compared to the games that preceded it. And the four generic heroes had to go. While the 16-bit generation aged better, I think Chrono Trigger's sluggish sales on DS have proven that not upgrading worked against it rather than in its favor.

    FFIII and FFIV play just like they're supposed to, though, so I don't really see a problem. a 3DS version of FFVI would have graphics on par with Gamecube so that would be even less to worry about.
    FF1-FF2 remake level of graphic is what I was thinking about >.>

    And yea FF4 was awesome. I have to say I didn't like a lot of the character design in FF3 DS. Especially the knight's rediculously large helmet....
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #17
      Re: FFV and FFVI too awesome to fit on DS?

      Originally posted by Jei View Post
      FF1-FF2 remake level of graphic is what I was thinking about >.>
      The visuals were mildly upgraded, the music was redone and scenarios were added on top of the additions made to the Wonderswan and GBA versions, but they were not remakes. They were enhanced ports.

      FFIII and FFIV on DS were remakes. Those two were rebuilt from the ground up for the DS.

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