Re: Arguing about the NDA
I have no idea what you mean with the bolded part. Are you suggesting that reporting a leaker somehow helps those who would have wanted in the beta and would not have leaked? The opposite is true: All of those people were watching Pooky's stream and they loved every minute of it.
The purpose of the NDA is to protect SE and unless you for some incomprehensible reason feel loyalty towards them, there is no benefit to enforcing it yourself. Whether the NDA holds doesn't even matter as long as leaked material doesn't spread to large publications like major gaming news sites, which it won't because SE would likely take legal action if that happened.
You can't seriously be making this argument! So someone stops for a few seconds to take a nice screenshot and it's somehow making the testing less effective? Are you kidding me? Running a stream or a video capture program requires no effort from the player and you can just let it run in the background. There are hundreds of testers in the alpha and a tiny fraction of them spending a tiny fraction of their time editing material to leakable form is insignificant and will not show in the final product.
Besides, at least Pooky reported every single bug he found.
SE is absolutely horrendous at releasing information about their games. I know this, you know this. There is nothing wrong with the community trying to influence SE's decision-making in this regard. Also, marketing departments are the bane of video game companies. They're often out of touch with development and tend to make awful decisions when it comes to releasing tidbits about unfinished games.
Originally posted by Aksannyi
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The purpose of the NDA is to protect SE and unless you for some incomprehensible reason feel loyalty towards them, there is no benefit to enforcing it yourself. Whether the NDA holds doesn't even matter as long as leaked material doesn't spread to large publications like major gaming news sites, which it won't because SE would likely take legal action if that happened.
Also, I think that it encourages players in the testing to be concerned more with actually finding and reporting bugs than with their own e-peen and 15 minutes of fame. I'd much rather hear that a tester was working hard to find issues within the game than to spend his time sharing stuff he shouldn't be. It only takes about two minutes to black out names in a pic and post them somewhere, but in that two minutes he may have done something productive within the test atmosphere that could affect how the game is played when it goes live.
Sure, in the grand scheme of things, it doesn't amount to much, but you have say, 500 testers taking breaks to save screenshots or create map composites or haXXor the soundtrack, that's time they were spending that could have helped the game.
Sure, in the grand scheme of things, it doesn't amount to much, but you have say, 500 testers taking breaks to save screenshots or create map composites or haXXor the soundtrack, that's time they were spending that could have helped the game.
Besides, at least Pooky reported every single bug he found.
There are other reasons, but that's a big one. I know how much people want to see new stuff. And I know that SE really sucks at communication a lot of times. But that doesn't mean it's really fair for people to take what they don't want to give just yet. SE, like any huge company, has a marketing department, and they're probably busy doing market research right now, deciding what tidbits of information to release next, whether it be on the official site, or on Famistu (sp?) or to IGN or whatever. My point, though, is they know what they want to release. NDA breaches kind of screw with that, and it makes marketing's job that much harder. Working around leaks, and trying to keep things that they wanted to make "big reveals" secret.
Again, I understand people want info about the game, but really, patience is a virtue.
Again, I understand people want info about the game, but really, patience is a virtue.
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