Re: Guide: How to send event/Pokesav'd Pokemon to your legit D/P/Pt/HG/SS w/o piracy
The ideal natures are the ones that boost your most important stat at the expense of the attack stat you're not using: Bold, Calm, Modest, Timid (gimp Attack); Adamant, Careful, Impish, Jolly (gimp Sp.Attack.) This allows you to boost a stat "for free." However, there are some exceptions to this rule. When you have a mixed sweeper or a mixed wall breaker, you use both attack stats (this is why they're called "mixed"), so you have to sacrifice something else.
A sweeper is a fast, often fragile Pokemon that hits hard and attempts to KO what's left of the opponent's team before they can damage you back. When you have a mixed sweeper, you have 3 stats that are indispensable: both attack stats and Speed. That leaves only Defense (Hasty, Lonely, Mild) and Special Defense (Naive, Naughty, Rash) to sacrifice. Generally you'll sacrifice the defense you're least likely to get hit from if both of them are roughly equal, or the lowest one if there's a big difference (since it's a lost cause.)
Wall breakers only care about hitting as hard as possible in order to severely damage high defense Pokemon; they're usually slow with pretty good defensive stats. When you have a mixed wall breaker, you need both Attack stats but you can usually sacrifice the Speed since they can afford to take hits and you don't want to worsen their defenses; so you use Brave or Quiet.
Natures that don't affect any stat are useless and undesirable.
Note that when spreading EVs across more than 2 stats you almost always want your nature to boost the highest one; since the nature is a % boost, you'll get a bigger increase that way and save EVs. Speed is the exception to the rule because a single Speed point can make or break you; either you go second or you go first, no in-betweens.
When in doubt, reference Smogon.
The ideal natures are the ones that boost your most important stat at the expense of the attack stat you're not using: Bold, Calm, Modest, Timid (gimp Attack); Adamant, Careful, Impish, Jolly (gimp Sp.Attack.) This allows you to boost a stat "for free." However, there are some exceptions to this rule. When you have a mixed sweeper or a mixed wall breaker, you use both attack stats (this is why they're called "mixed"), so you have to sacrifice something else.
A sweeper is a fast, often fragile Pokemon that hits hard and attempts to KO what's left of the opponent's team before they can damage you back. When you have a mixed sweeper, you have 3 stats that are indispensable: both attack stats and Speed. That leaves only Defense (Hasty, Lonely, Mild) and Special Defense (Naive, Naughty, Rash) to sacrifice. Generally you'll sacrifice the defense you're least likely to get hit from if both of them are roughly equal, or the lowest one if there's a big difference (since it's a lost cause.)
Wall breakers only care about hitting as hard as possible in order to severely damage high defense Pokemon; they're usually slow with pretty good defensive stats. When you have a mixed wall breaker, you need both Attack stats but you can usually sacrifice the Speed since they can afford to take hits and you don't want to worsen their defenses; so you use Brave or Quiet.
Natures that don't affect any stat are useless and undesirable.
Note that when spreading EVs across more than 2 stats you almost always want your nature to boost the highest one; since the nature is a % boost, you'll get a bigger increase that way and save EVs. Speed is the exception to the rule because a single Speed point can make or break you; either you go second or you go first, no in-betweens.
When in doubt, reference Smogon.
Comment