Announcement

Collapse
No announcement yet.

God of War 3. next gen revolutionary presentation?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Re: God of War 3. next gen revolutionary presentation?

    Originally posted by Ziero View Post
    From what you described, you beat up the boss until it's dead, then do a QTE to finish it off. Which is pretty much exactly what happens with GoW finishers. The only difference is in one game you can fail and the other you can't.
    I haven't played the GoW games -- what happens if you fail the finishing move QTE? (In Shenmue, you could have the plot permanently diverted into a different branch if you failed a QTE, even one without warning. This was a notorious source of saveloading.)

    (BTW, the "finisher only" rule in KH2 can actually be a problem, if the boss keeps interrupting your combos before you reach the finisher. But usually that can be dealt with by better avoiding the boss's attack patterns.)

    ...wait, so the complaint is that the buttons you have to press during a QTE don't do the same thing during non-QTEs? How is that even a valid complaint? QTEs are a different aspect of the game then normal gameplay, as such the button's functions change to match the change in gameplay. It's just like how some parts of the game have you flying through the air or swinging and climbing, certain buttons will do different things in different situations within the game. The "arbitrary" button choices during finishing QTEs in GoW are just like a mini-game, press the matching button at the right time to keep advancing forward through the sequence. The button combination don't have to have any use or meaning outside of QTEs since QTEs are a change in the gameplay mechanics specifically tailored to the situation at hand.
    So you're talking about something like Auron's overdrive? That still works if you fail the extra button input, it's just less powerful. Also, since you can use it repeatedly in the game, you can eventually get more skilled at it.

    Even so, though, I can see how some people would prefer games without it.

    No one said QTEs were the only choice, but what is being said is that they're a good choice for this type of game.
    But that's a meaningless statement. It's just a disguised way of saying "I like QTEs, so you should too".

    In the end though, it's all about preference, so where as many of you don't particularly enjoy them, many other people do. It's not a case of right or wrong, or better or worse, because some ideas don't fit as well in some games as they do others. QTEs fit very well with God of War however which is why they've continued to use them in each and every game they've made in the series so far.

    So far the only real complaint about QTEs is "I don't like them, therefore they suck!". Well that's good and all, just don't play games you know are built around them.
    All of this argument applies equally well the other way around. There's no reason people *should* like QTE if they don't.
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

    Comment


    • #62
      Re: God of War 3. next gen revolutionary presentation?

      Missed this one

      Originally posted by cidbahamut
      Sorry BBQ, but even Okami's QTE were a pain in the ass. When I sit there trying to nail a single sequence for over 15 minutes, something has gone horribly wrong.
      Most of the celestial brush stuff wasn't QTE at all, as it was activated by the player most of the time and not the game itself. That's much more like Link's Ocarina, you just use the brush to do whatever needs to be done for a situation

      The stuff with Susan-o and other NPCs was a bit more "QTE" but it never pushed you to insta-fail or or lobbed softballs at you. Everything was telegraphing hints and no facet of it was arbitrary symbols, either. I seldom had difficulty finishing a sequence because - just like Zelda - the most useful brush strokes are what you start with and what you got most recently.

      All of that is practically un-QTE because nothing about it is arbitrary. I never had to endure much repetition because this is very much a Zelda-style game, so I just approach it as such.

      Its sad that the one of the real times you could truly compare another game to Zelda, Okami is overlooked while games that have nothing in common with Zelda - like Dark Cloud and Beyond Good and Evil - get compared because they use that archaic Z-targeting combat.

      Comment


      • #63
        Re: God of War 3. next gen revolutionary presentation?

        Shitty Wii controls and the game being overly picky about what constitutes a circle while having 5 or 6 events in a row and one mistake sending you back to the beginning was still fucking stupid no matter how you try to sugar coat it.
        Server: Midgardsormr -> Quetzalcoatl -> Valefor
        Occupation: Reckless Red Mage
        Name: Drjones
        Blog: Mediocre Mage

        Comment


        • #64
          Re: God of War 3. next gen revolutionary presentation?

          I played the PS2 version. I can't account for how the Wii sensor is set up.

          Comment


          • #65
            Re: God of War 3. next gen revolutionary presentation?

            Originally posted by Karinya View Post
            I haven't played the GoW games -- what happens if you fail the finishing move QTE? (In Shenmue, you could have the plot permanently diverted into a different branch if you failed a QTE, even one without warning. This was a notorious source of saveloading.)
            With QTE finishers, the monster knocks you back and you have to try and do it again from the start. Sometimes it may do damage to you to get knocked off, others it won't.

            But that's a meaningless statement. It's just a disguised way of saying "I like QTEs, so you should too".
            Actually it means that for this specific type of game, QTEs are the best way to blend the player controlled action sequences with the cinematic aspects of the game itself. As stated before, in this type of game, it gives players control during these overly graphic finishing scenes, without it being nothing more then a 5 minute movie you just sit back and watch. It keeps you engaged in the game while it does these things. As opposed to stopping the gameplay suddenly to show a movie, the QTE brings your character into the movie fluidly, giving you control between the transition. Even in the KH Finisher example, even if you win a fight using a super duper combo, in GoW, there still has to be an overly graphic, goriffic death scene, which won't happen from a simple super combo attack. For the devs, it was either make the boss fight jump from real time gameplay to FMV sequence instantly, or use a QTE finisher to seamlessly go from one to the other. It works well in this type of game, hence why it was used.

            All of this argument applies equally well the other way around. There's no reason people *should* like QTE if they don't.
            And I never once said people should like them. But it's not a case of people just saying whether they like them or not, it's a case of people calling all QTEs terrible and labeling them as bad gameplay elements regardless of the situation, execution or even the game they're in. I'm not saying in any way shape or form that people should like QTEs, all I'm saying is that they have their place in certain video games, and when done well can be very enjoyable. If you don't like it, that's all fine and dandy, you're more then welcome to not like it. But why bother even discussing the game if you don't like it's main features. I honestly question the intent of purchasing this game from all the QTE haters. Chances are, most won't...so why bother complaining about something in a game they won't even play?

            Hell, to be honest, after seeing some of the arguments here I wonder if some of these people have even played the original two games at all.
            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

            Comment


            • #66
              Re: God of War 3. next gen revolutionary presentation?

              Originally posted by Ziero View Post
              Chances are, most won't...so why bother complaining about something in a game they won't even play?
              Because it's becoming a very prevalent trend in the gaming industry, and one which many people feel is unhealthy. If someone feels QTEs are going to degrade game design across the industry, why shouldn't they be getting fired up over it?
              Server: Midgardsormr -> Quetzalcoatl -> Valefor
              Occupation: Reckless Red Mage
              Name: Drjones
              Blog: Mediocre Mage

              Comment


              • #67
                Re: God of War 3. next gen revolutionary presentation?

                The only game genre I've really seen QTEs in is cinematic action games. Games like God of War, Dante's Inferno, Darksiders, and a slight dabbling in Uncharted 2 etc etc. It's not like it's becoming some wide spread epidemic infecting every and all video games and genres. It's generally only in specific games which end up having a lot in common.

                Most of the games I have, which are mainly action games btw, don't really have QTEs. Those that do...they're generally the same type of game, which would make sense for them to share a common gameplay element.
                "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                Comment


                • #68
                  Re: God of War 3. next gen revolutionary presentation?

                  I was browsing GT Mature, and they had videos of the GoW3 sex scenes. They were QTE. It seemed like they decided to throw nudity into their game for the lulz and tossed a QTE on top of it so it didn't seem so much like an attention grabber or a shameless nude scene. Having to press stupid buttons would probably ruin the whole nudity thing, anyways.

                  Comment


                  • #69
                    Re: God of War 3. next gen revolutionary presentation?

                    It's not an epidemic, but it is slowly spreading across more genres and in my experience it is often in ways that detract from the game.

                    ---------- Post added at 03:42 PM ---------- Previous post was at 03:41 PM ----------

                    Originally posted by DakAttack View Post
                    Having to press stupid buttons would probably ruin the whole nudity thing, anyways.
                    Yes, yes it would.
                    Server: Midgardsormr -> Quetzalcoatl -> Valefor
                    Occupation: Reckless Red Mage
                    Name: Drjones
                    Blog: Mediocre Mage

                    Comment


                    • #70
                      Re: God of War 3. next gen revolutionary presentation?

                      Originally posted by cidbahamut View Post
                      Yes, yes it would.
                      The Heavy Rain sex scene was creepy.........very creepy.........
                      Originally posted by Feba
                      But I mean I do not mind a good looking man so long as I do not have to view his penis.
                      Originally posted by Taskmage
                      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                      Originally posted by DakAttack
                      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                      Comment


                      • #71
                        Re: God of War 3. next gen revolutionary presentation?

                        "I bet you want to press the triangle button, don't you, you dirty boy?"

                        *Press the Triangle Button to put it in her butt*

                        Comment


                        • #72
                          Re: God of War 3. next gen revolutionary presentation?

                          I'm so glad I didn't play the first two GoW before getting this one. I enjoyed the demo and if the rest of the game is pretty much the same Devil May Cry style, then I don't mind. Just something different for me to play.

                          On a side note I didn't play the following games.

                          Grand Theft Auto (any of them)
                          God of War (any of them)

                          So, hopefully I'll get some more time to play them this comming summer. I mean that as in , go back and play them.
                          Hacked on 9/9/09
                          FFXIAH - Omniblast

                          Comment


                          • #73
                            Re: God of War 3. next gen revolutionary presentation?

                            ....aren't all video games QTE? like....you have to press buttons properly to complete actions in certain order? I'm confused...

                            Comment


                            • #74
                              Re: God of War 3. next gen revolutionary presentation?

                              You should be a stand-up comedian.

                              Comment


                              • #75
                                Re: God of War 3. next gen revolutionary presentation?

                                lol, seriously, I think people just get upset that their passion is reduced to it's fundamentals so easily lol. The interactions between the game and the human playing it are pretty simple, you can't get to much more complicated than pressing a bunch of buttons in a certain way/order.

                                ...


                                INB4THEWII

                                Comment

                                Working...
                                X