Re: God of War 3. next gen revolutionary presentation?
I haven't played the GoW games -- what happens if you fail the finishing move QTE? (In Shenmue, you could have the plot permanently diverted into a different branch if you failed a QTE, even one without warning. This was a notorious source of saveloading.)
(BTW, the "finisher only" rule in KH2 can actually be a problem, if the boss keeps interrupting your combos before you reach the finisher. But usually that can be dealt with by better avoiding the boss's attack patterns.)
So you're talking about something like Auron's overdrive? That still works if you fail the extra button input, it's just less powerful. Also, since you can use it repeatedly in the game, you can eventually get more skilled at it.
Even so, though, I can see how some people would prefer games without it.
But that's a meaningless statement. It's just a disguised way of saying "I like QTEs, so you should too".
All of this argument applies equally well the other way around. There's no reason people *should* like QTE if they don't.
Originally posted by Ziero
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(BTW, the "finisher only" rule in KH2 can actually be a problem, if the boss keeps interrupting your combos before you reach the finisher. But usually that can be dealt with by better avoiding the boss's attack patterns.)
...wait, so the complaint is that the buttons you have to press during a QTE don't do the same thing during non-QTEs? How is that even a valid complaint? QTEs are a different aspect of the game then normal gameplay, as such the button's functions change to match the change in gameplay. It's just like how some parts of the game have you flying through the air or swinging and climbing, certain buttons will do different things in different situations within the game. The "arbitrary" button choices during finishing QTEs in GoW are just like a mini-game, press the matching button at the right time to keep advancing forward through the sequence. The button combination don't have to have any use or meaning outside of QTEs since QTEs are a change in the gameplay mechanics specifically tailored to the situation at hand.
Even so, though, I can see how some people would prefer games without it.
No one said QTEs were the only choice, but what is being said is that they're a good choice for this type of game.
In the end though, it's all about preference, so where as many of you don't particularly enjoy them, many other people do. It's not a case of right or wrong, or better or worse, because some ideas don't fit as well in some games as they do others. QTEs fit very well with God of War however which is why they've continued to use them in each and every game they've made in the series so far.
So far the only real complaint about QTEs is "I don't like them, therefore they suck!". Well that's good and all, just don't play games you know are built around them.
So far the only real complaint about QTEs is "I don't like them, therefore they suck!". Well that's good and all, just don't play games you know are built around them.
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