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Kitase strikes again - FFVII remake would be hard to remake

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  • #91
    Re: Kitase strikes again - FFVII remake would be hard to remake

    My point was that Zack triggered (though not deliberately) his decent into madness and you would have thought Sephiroth would have had a stronger will than that.
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    • #92
      Re: Kitase strikes again - FFVII remake would be hard to remake

      Originally posted by Malacite View Post
      My point was that Zack triggered (though not deliberately) his decent into madness and you would have thought Sephiroth would have had a stronger will than that.
      well that is one of the reasons he fails as a villain, and why Kefka, Golbez, and even the Cloud of Darkness would kick his ass ;p
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      • #93
        Re: Kitase strikes again - FFVII remake would be hard to remake

        Kefka was batshit crazy from the beginning though. That said, he was also arguably the most evil villain in the series and that's why I wuvs him so (that and the laugh)
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        • #94
          Re: Kitase strikes again - FFVII remake would be hard to remake

          SE is dumb. They only base it on the highest modern standards.

          They could just remake FFVII while keeping it exactly how it plays, and just update the world, cutscenes, field models, battle models, and replace the pre-rendered backgrounds with 3-D enviornments (which don't add any new areas). That would only take 1-2 years to do. And millions would still buy it.

          Resident Evil for gamecube is a fine example a remake doesn't need to take 14 years to make with next-gen graphics. It's not an rpg, but a straight FFVII remake without needing to reinvent the wheel, would be easier to do than coming up with the a new FF from scratch.

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          • #95
            Re: Kitase strikes again - FFVII remake would be hard to remake

            And Kitase spews forth yet more bullshit;


            Kitase: Final Fantasy VII remake 'unrealistic,' would take too long to develop


            Final Fantasy XIII producer Yoshinori Kitase recently gave what appears to be the final word on the possibility of a FFVII remake during an interview with TechDigest. "If we were to recreate Final Fantasy VII with the same level of graphical detail as you see in Final Fantasy XIII, we'd imagine that that would take as much as three or four times longer than the three and a half years it has taken to put this Final Fantasy together," Kitase explained, "so it's looking pretty unrealistic!"

            Ultimately, the chances of a remade FFVII getting developed are slim, but not non-existent. "If it were possible that we had all the right facilities and the right environment to be able to make and prepare a Final Fantasy VII remake within a year, we'd very much like a go at it," Kitase said. So, there you have it. If you want to see Cloud Strife in HD, all you have to do is recruit and bankroll a gargantuan Square Enix development team. Piece of cake!

            Total. Bullshit. I am not buying that for one second. not when they already have a template to work with... they can do HD RPGs now, like 13, 14 and 13 versus (never mind what other developers have done) but they can't HD a game they've already made before? Nice try Kitase. This is just sounding more and more like the worst PR scam ever.
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            • #96
              Re: Kitase strikes again - FFVII remake would be hard to remake

              I would love to know what you guys base the belief that this could be done by HD, full 3D standards on.

              How many times does it need to be said? RPGs are not the scope they were in prior generations this generation. If it were practical, why have there been so few of them and why has the market backed almost entirely into the PC and handheld markets.

              You have a handful of western and japanese RPGs to talk about on current gen consoles - and this is 4-5 years into the current console cycle. There has to be a reason for that.
              Last edited by Omgwtfbbqkitten; 02-21-2010, 07:58 AM.

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              • #97
                Re: Kitase strikes again - FFVII remake would be hard to remake

                You need to look at the development times alone for games on the scale of Assassin's Creed 1 and 2, FFXIII and Grand Theft Auto IV to see that making a HD FFVII remake in under even two years would very unrealistic and very expensive.

                Remember that not only do you need to rent studio and office space in a country as expensive to live in as Japan but you also have to pay an entire development team for say the four years it takes to make a large scale game in full HD (like FFVII). Then you have to add in marketing and PR costs and the costs to actually get the game printed and shipped. You will also need to pay to market it overseas then you also need to pay voice actors for every single region the game will come out in and you need different discs with different voice tracks on them and different packaging in different languages for different reasons. Different countries have different censorship policies so what might be fine to get a game a 12 rating in the UK (basically our T rating) might get the game an equivalent to a Mature rating in more strict countries like Germany or Australia. So that AGAIN involved recoding and re-printing copies of the game and reprinting the packaging to show all the right game rating info.

                All of this is very, very, VERY, VERY expensive when all of the costs are added up. The average video game nowdays has a similar budget of a fecking Hollywood movie. Why do you think that a lot of games made by indie studios rarely, if ever leave thier country of origin? And why do you think indie developers now use things such as Steam, PSN or XBox live to distribute and market thier games?

                Why can't you just face the face that it's more profitable for SE to just put up ports on PSN Malacite? If SE really wanted to milk FFVII all they have to do it make that port available on XBox Live and watch the money from the US market pour in but we all know how much Squeenix hates the west.
                Last edited by Firewind; 02-21-2010, 05:48 AM.
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                • #98
                  Re: Kitase strikes again - FFVII remake would be hard to remake

                  Originally posted by Omgwtfbbqkitten View Post
                  I would love to know what you guys base the belief that this could be done by HD, full 3D standards on.
                  Their own PS3 Tech Demo? FF7 Advent Children? Various other games that are in HD and have full cities & people?

                  I mean hell, the way Kitase is talking they may as well quit the business. Does he seriously expect us to believe it would be harder to remake a game then to come up with a new one from scratch? And that it would take four times as long to develop?

                  Like 1 of the comments @ joystiq said, it'd be the easiest $60 they ever got out of me.
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                  • #99
                    Re: Kitase strikes again - FFVII remake would be hard to remake

                    I'm sure that Kitase, who has been doing this professionally for nearly two decades and has inside information as to the costs of remaking FFVII with modern graphics, actually knows less than posters in this thread. I'm also sure he is more interested in pissing off fanboys than making a profit.

                    FFVII is a big game. Even borrowing assets from other FFVII-related projects, I don't doubt that it would cost an enormous amount and require a long production time to remake the game. I also think a new Final Fantasy game would sell much better than a remake of any game.

                    Let FFVII go. I'd love to see FFVI given the next-gen treatment, but I'm perfectly happy with it the way it is.

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                    • Re: Kitase strikes again - FFVII remake would be hard to remake

                      Originally posted by Malacite View Post
                      Their own PS3 Tech Demo? FF7 Advent Children? Various other games that are in HD and have full cities & people?

                      I mean hell, the way Kitase is talking they may as well quit the business. Does he seriously expect us to believe it would be harder to remake a game then to come up with a new one from scratch? And that it would take four times as long to develop?

                      Like 1 of the comments @ joystiq said, it'd be the easiest $60 they ever got out of me.
                      I am with Malacite on this one, all that guy is spwering is total BS.... but honestly, the game would not even have to be "uber #D HD OMG sauce". Make it with graphics of similar quality to FFX or FFXII, and it would be fine, look at the PHantasy Star remakes and Final Fantasy remakes, they went from 8bit to 16bit and looked great.
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                      • Re: Kitase strikes again - FFVII remake would be hard to remake

                        Originally posted by Malacite View Post
                        Their own PS3 Tech Demo?
                        Yes, because that FFVI tech demo for N64 turned out to be real, too. Just like the "realiztic Zelda" tech demo turned out to he real. Oh right, they didn't.

                        FF7 Advent Children?
                        Yes, because this was built from Crystal Tools and the kind of graphics PS3 can put out, right?

                        Various other games that are in HD and have full cities & people?
                        Yes, and did GTA IV even come close to the scale of GTA:SA? Oblivion to the scale of Morrowind? I can keep going. They're quite a bit smaller, even for all their recycled assets.

                        Where are the games on the scale of GTA:SA, FFXII, FFXI and others from last generation? Show me one from this generation that qualifies. Not on that feels almost as big, but is as big or bigger.

                        Good luck with that, by the way.

                        I mean hell, the way Kitase is talking they may as well quit the business. Does he seriously expect us to believe it would be harder to remake a game then to come up with a new one from scratch? And that it would take four times as long to develop?
                        Because Sony fanboys are retarded and because of the way they'd want that remake to be done, to realize it in full 3D, HD graphics and converted to the scale of something like FFXII. This is before even considering new scenarios and plot holes to fill.

                        Yeah, it could take that long considering new technical limitations or forcing them to think smaller. Again, ask yourself "Why isn't PS3 the RPG powerhouse PS2 was four years into its life?"

                        They have Junon, some internal Midgar areas, Wutai and Junon assets from Crisis Core they could draw on, but that's still going to have to be rebuilt and converted from PSP and PS2 assets from Crisis Core and Dirge of Cerberus.

                        I have four RPGs I'm buying next month - two of them are remakes, three of them as content rich as a game from last generation, if not moreso. And every last one is an a handheld. The sheer amount of things to do in Pokemon alone could beast most RPGs and that's even before I get to Infinite Space.
                        Last edited by Omgwtfbbqkitten; 02-21-2010, 03:04 PM.

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                        • Re: Kitase strikes again - FFVII remake would be hard to remake

                          Originally posted by Malacite View Post
                          I mean hell, the way Kitase is talking they may as well quit the business. Does he seriously expect us to believe it would be harder to remake a game then to come up with a new one from scratch? And that it would take four times as long to develop?
                          You are aware that it will have to be more les less made from scratch if you want it in full HD graphics right? Do you have any idea how long it would actually take to re-create say every single detail in HD graphics of say Tifa's bar? All of the different colours and textures and the lighting, all of it needs to be done in an extremely high definition and because the backgrounds won't be pre-rendered as a bitmap drawing like in FFVII. Every single texture for each individual item will need to be mapped out so it can be seen from all angles.

                          Take a single item, say a tree. See how long it will take for you to draw a texture for it in full glorious HD with the level of quality you would need for it to be in a modern game. Now repeat that several hundred thousand times with every single fucking object type in the game.

                          Honestly do you really expect Squeenix to drop the time and money into remaking FFVII at the expense of other projects? What if the time and money came out of FFXIV development? Other non-FF RPGs? Other ports and remakes? Maybe a new series altogether?

                          And in all honesty knowing the average Final Fantasy fan they which whine bitch and moan about how terrible this remake is once it comes out because they changed the name of a spell or a weapon got renames or Cloud has one too many spikes on his head or Tifa's breats are an inch too small or whatever stupid whiny, anal reason the average FF fan uses to completely write off a new FF game.

                          (EDIT: My favourite reason for writing off a new FF game has to be: "The airships are named after summons so it sucks." though the "It's boring to watch other people play it so it sucks" is very close.)
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                          • Re: Kitase strikes again - FFVII remake would be hard to remake

                            Originally posted by Firewind View Post
                            or Tifa's breats are an inch too small
                            This would indeed be a travesty worth complaining about.
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                            • Re: Kitase strikes again - FFVII remake would be hard to remake

                              Originally posted by Mhurron View Post
                              This would indeed be a travesty worth complaining about.
                              They are to big to begin with, they need to be shrunk a size anyway, let the girl's back have a break for god's sake.
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                              • Re: Kitase strikes again - FFVII remake would be hard to remake

                                Originally posted by Kailea View Post
                                They are to big to begin with, they need to be shrunk a size anyway, let the girl's back have a break for god's sake.
                                I'm sure she's on her back enough as it is.

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