Re: Square Enix cut a game's worth of content from Final Fantasy XIII
Well, yes, but I'm including those in the casual games category, because they're aimed at the general audience and because so many people give Nintendo shit for toning things down this generation. I know we don't agree with it, but from the larger perspective many people are considering the Wii and Nintendo's first party games to be casual gaming.
So just how much bullshit do you have to go through when you die in order for it to be a proper gaming experience? Do you have to redo the last five minutes? ten? Thirty? I know I've lost well over an hour in some roguelikes by dying right after I finish a dungeon. Should I have to conserve the number of saves I get while I'm playing, so I can't stop too many times without screwing myself over later? Where do you draw the line between being too simple (Restarting the battle when you die is CLEARLY too easy, but how is just going back to a save point and going in again any harder? Why not force you to do the ENTIRE DUNGEON OVER AGAIN like a MAN'S game?) and too hard (You're opposed to deleting save files and permanent character death. Why do you hate realism?)?
Originally posted by Omgwtfbbqkitten
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Originally posted by Kailea
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