Re: Breaking news: Sony gamers continue to fail at gaming
I like Persona in that it goes against the grain and strays from Tolkein or industry-meet-magic RPG just by being set in the modern day. There's still magic and a mix of swords and other weapons, but its more for strategic purpose than to fit the theme. Then for all the talk there is about "mature" games, here's one that actually fits the meaning by behaving in a mature way.
These feel like kids with realistic problems and face the issues within themselves more than pin everything on some evil empire. The characters also feel quite supportive of each other and this is reflected not only from within the story, but combat as well. They also boldly thrust the structure of a dating sim in there and tied it to other facets of the gameplay to make it feel more natural. You choose the friendships the hero will build and it affects how party members contribute to combat or can strengthen they kinds of Personas you take on. Here the story is a huge part of the game rather than something external placed on top of the game.
It still has it way out-there concepts. There's always a weird "The Ring" -like urban legend that the story spins out from.
SMT game also just have a habit of meeting Japanese and Western RPG conventions right in the middle. You get these nice story driven games that you can have multiple outcomes to or different experiences with in each playthrough. Sometimes these choices lead to totally different endgames, too.
I like Persona in that it goes against the grain and strays from Tolkein or industry-meet-magic RPG just by being set in the modern day. There's still magic and a mix of swords and other weapons, but its more for strategic purpose than to fit the theme. Then for all the talk there is about "mature" games, here's one that actually fits the meaning by behaving in a mature way.
These feel like kids with realistic problems and face the issues within themselves more than pin everything on some evil empire. The characters also feel quite supportive of each other and this is reflected not only from within the story, but combat as well. They also boldly thrust the structure of a dating sim in there and tied it to other facets of the gameplay to make it feel more natural. You choose the friendships the hero will build and it affects how party members contribute to combat or can strengthen they kinds of Personas you take on. Here the story is a huge part of the game rather than something external placed on top of the game.
It still has it way out-there concepts. There's always a weird "The Ring" -like urban legend that the story spins out from.
SMT game also just have a habit of meeting Japanese and Western RPG conventions right in the middle. You get these nice story driven games that you can have multiple outcomes to or different experiences with in each playthrough. Sometimes these choices lead to totally different endgames, too.
Comment