Just wow...
I heard the game was supposed to be 'hardcore' because it's super difficult. It sure is, if by difficult you mean losing hours of hard work because the boss you know nothing about killed you in two hits from across the courtyard, and the next few hours of hard work were pointless because you're too weak to ever reclaim the stuff you lost sitting at the boss' feet. Is that difficulty? Does it help that directly before this boss are two enemies that can both kill you in two hits as well? And before them is a giant fire breathing dragon forcing you into them.
I've never played a game that was so frustrating in my entire life. You progress through what are basically dungeon-like areas defeating enemies, and gaining souls from those enemies. If you happen to die, and you will for even the smallest of reasons, all your souls are dropped right there and you must work your way back through all the same enemies you just killed. The first stage is so long you'll be doing this three or four times.
The rest of the game is great. The combat, while slow, is fluid and you can take advantage of parrying and riposting an enemy or striking them from behind for a critical hit. You can hold a sword and shield, press triangle to two-hand the sword for extra damage, or press the right and left d-pad buttons to switch which weapon you're using the shield with or dual-wield on the fly.
It's all very impressive. But so god damn frustrating.
I heard the game was supposed to be 'hardcore' because it's super difficult. It sure is, if by difficult you mean losing hours of hard work because the boss you know nothing about killed you in two hits from across the courtyard, and the next few hours of hard work were pointless because you're too weak to ever reclaim the stuff you lost sitting at the boss' feet. Is that difficulty? Does it help that directly before this boss are two enemies that can both kill you in two hits as well? And before them is a giant fire breathing dragon forcing you into them.
I've never played a game that was so frustrating in my entire life. You progress through what are basically dungeon-like areas defeating enemies, and gaining souls from those enemies. If you happen to die, and you will for even the smallest of reasons, all your souls are dropped right there and you must work your way back through all the same enemies you just killed. The first stage is so long you'll be doing this three or four times.
The rest of the game is great. The combat, while slow, is fluid and you can take advantage of parrying and riposting an enemy or striking them from behind for a critical hit. You can hold a sword and shield, press triangle to two-hand the sword for extra damage, or press the right and left d-pad buttons to switch which weapon you're using the shield with or dual-wield on the fly.
It's all very impressive. But so god damn frustrating.
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