[ame="http://www.youtube.com/watch?v=WvxdLvp5ILI"]YouTube - Invalid Tangram Official Trailer 01[/ame]
This game is addictive as crack. Credit goes to Lmnop for actually showing it to me. The premise of the game is that destroyed enemies leave behind blocks of their own color. If your ship is hovering over a set of 2 or more blocks of the same color, you can absorb them to get a power-up (Blue = harder shots, Red = rapid-fire, Yellow = three-way shot, Green = homing.) You can mix power-ups together any way you want (e.g. absorbing a set of green blocks and a set of red blocks gives you homing and rapidfire at the same time.) However, both the intensity and the duration of the power-up depends on how many blocks you absorbed at the same time, and you can't absorb any more of that color until the current set expires. Because of that, you have to absorb blocks strategically to try to make big clusters.
The object of the game is simply to last as long as you can. When you take a hit, the amount of time remaining on the clock drops. However, if you absorb large groups of blocks, you get time extensions. The enemies get progressively stronger as time goes on, but also start appearing in larger numbers, giving you more opportunities to create large block clusters.
I highly recommend any and all shoot-em-up fans to try it out. Also, it seems a (homebrew) DS port is in the works. I look forward to it very, very much.
Portfolio of Josh Szepietowski
This game is addictive as crack. Credit goes to Lmnop for actually showing it to me. The premise of the game is that destroyed enemies leave behind blocks of their own color. If your ship is hovering over a set of 2 or more blocks of the same color, you can absorb them to get a power-up (Blue = harder shots, Red = rapid-fire, Yellow = three-way shot, Green = homing.) You can mix power-ups together any way you want (e.g. absorbing a set of green blocks and a set of red blocks gives you homing and rapidfire at the same time.) However, both the intensity and the duration of the power-up depends on how many blocks you absorbed at the same time, and you can't absorb any more of that color until the current set expires. Because of that, you have to absorb blocks strategically to try to make big clusters.
The object of the game is simply to last as long as you can. When you take a hit, the amount of time remaining on the clock drops. However, if you absorb large groups of blocks, you get time extensions. The enemies get progressively stronger as time goes on, but also start appearing in larger numbers, giving you more opportunities to create large block clusters.
I highly recommend any and all shoot-em-up fans to try it out. Also, it seems a (homebrew) DS port is in the works. I look forward to it very, very much.
Portfolio of Josh Szepietowski
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