So I was totally getting ready to play ZOE2 (Damn you, defective Gamestop disks. I should've known better, but damn you to hell.), and I'm playing the original ZOE first so I have an idea of what the plot was.
So I'm going around, and it feels pretty familiar. My R(2) button is boosting me around, R(1) is blocking... minor attacks on Circle, primary attacks on square. R+square for special attacks. Lock-on managed with L.
And I'm thinking "man, why does it feel like I've played this recently? I haven't played ZOE in so long."
And then I realize, it has almost identical combat (moar flying, less matrix-y) to Dissidia. Dissidia even has almost the exact same controls.
ZOE wasn't exactly a common sort of game, where it's unsurprising when there's overlap. And Dissidia certainly isn't the direction most people would think to take a fighting game in. Unless maybe they were fans of ZOE's versus mode.
What the hell, SE.
So I'm going around, and it feels pretty familiar. My R(2) button is boosting me around, R(1) is blocking... minor attacks on Circle, primary attacks on square. R+square for special attacks. Lock-on managed with L.
And I'm thinking "man, why does it feel like I've played this recently? I haven't played ZOE in so long."
And then I realize, it has almost identical combat (moar flying, less matrix-y) to Dissidia. Dissidia even has almost the exact same controls.
ZOE wasn't exactly a common sort of game, where it's unsurprising when there's overlap. And Dissidia certainly isn't the direction most people would think to take a fighting game in. Unless maybe they were fans of ZOE's versus mode.
What the hell, SE.
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