Re: Sakurai and Nintendo are working on a new game?
Actually, I know all too well. I've witnessed the Melee competitive scene personally a couple of times before. Those were dark times.
We're not talking about the same bar.
In the example I used, the "melee-capable" bar is analogous to the "new player-friendly bar," White Mage being your Brawl+ and Black Mage being Melee, obviously. My point was, yeah, maybe your Brawl+ is, in fact, much more newbie-friendly than Melee; that wouldn't be exactly what I would call a difficult feat. That's like, of course White Mage can melee better than a Black Mage, every job barring Scholar can melee better than a Black Mage!
You keep mentioning something called "depth" when it comes to fighting games. To me, though, what you see as "depth" I plainly perceive as "height," as if on a mountain. Each new combo, technique, or maneuver to have to become familiar with is just another tall obstacle that I would have the scale in order to reach a level wherein the players who went before me are even visible. And the plateaus, Oh Good Lord the plateaus . . .
Just prove me wrong and show me how "+" doesn't just mean going from one extreme right back to the other again. Removal of the wavedash and auto-L-canceling are both a "good start," but I'm seeing you mention quite a few other things (hit lag and chain-whatever issues aside) being added to the game.
Originally posted by Armando
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Originally posted by Armando
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Originally posted by Yellow Mage
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You keep mentioning something called "depth" when it comes to fighting games. To me, though, what you see as "depth" I plainly perceive as "height," as if on a mountain. Each new combo, technique, or maneuver to have to become familiar with is just another tall obstacle that I would have the scale in order to reach a level wherein the players who went before me are even visible. And the plateaus, Oh Good Lord the plateaus . . .
Just prove me wrong and show me how "+" doesn't just mean going from one extreme right back to the other again. Removal of the wavedash and auto-L-canceling are both a "good start," but I'm seeing you mention quite a few other things (hit lag and chain-whatever issues aside) being added to the game.
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