Re: Starcrat 2 Battle Report 3
These people need meds lol >. >
Hi2u arthritis and carpel tunnel.
Also, most SC games I've been in didn't last all that long. I'm hoping they adjust the Hydralisk somewhat so that it's not the godly killing machine it was in SC1. It honestly doesn't take much to get a huge swarm of them rolling early game and just keep sending in wave after wave until the enemy relents.
As for terrans not being aggressive, that's a load of crap as well. All hail the Siege Tank & Goliath push. very hard to stop if the Terran player knows what they're doing. Ditto to a well thought out Zealot & Dragoon Push.
Speaking of the siege tank we still haven't seen the new model in action yet and that's honestly bugging me. I'd like to know just how much more expensive it is now and how effective the main cannons are vs the shock cannon. I'm betting an early combo of Siege Tank + Banshees for ridiculous long-range ground assaults (God I love how artillery based the Terrans are this time around)
Either that or Siege Tank + Vikings, which could prove to be even more effective since they can switch from land to air & back again.
Originally posted by Maju
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These people need meds lol >. >
Hi2u arthritis and carpel tunnel.
Also, most SC games I've been in didn't last all that long. I'm hoping they adjust the Hydralisk somewhat so that it's not the godly killing machine it was in SC1. It honestly doesn't take much to get a huge swarm of them rolling early game and just keep sending in wave after wave until the enemy relents.
As for terrans not being aggressive, that's a load of crap as well. All hail the Siege Tank & Goliath push. very hard to stop if the Terran player knows what they're doing. Ditto to a well thought out Zealot & Dragoon Push.
Speaking of the siege tank we still haven't seen the new model in action yet and that's honestly bugging me. I'd like to know just how much more expensive it is now and how effective the main cannons are vs the shock cannon. I'm betting an early combo of Siege Tank + Banshees for ridiculous long-range ground assaults (God I love how artillery based the Terrans are this time around)
Either that or Siege Tank + Vikings, which could prove to be even more effective since they can switch from land to air & back again.
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