Re: What Makes FFXI great; or, Rapture Hopes
What he said. The head of the Freeport Militia was some ex-Knight of Truth that turned evil and then undead. You gotta kill him for the Paladin epic, which basically makes you an enemy of South and West Freeport ("Your faction standing with the Freeport Militia cannot get any worse") which means the only way to get to North Freeport is through those secret sewers.
Just throwing it out there but EQ1 had merits long before FF11.
I would like to see no gear swapping in the next MMO though. I'm all for having multiple sets of armor, but it would be nice to keep my clothes on while I fight.
If you did the Paladin epic quests in EQI you find out that Freeport actually is evil on every side except the one with the Paladin guild.
Not that I ever played EQII or support it at all, but they didn't really change anything in that regard.
Not that I ever played EQII or support it at all, but they didn't really change anything in that regard.
4) Merits. These were just brilliant. Being able to increase the abilities of your character without increasing the level cap(and consequently obsoleting all the equipment you worked for?) Sheer brilliance.
I would like to see no gear swapping in the next MMO though. I'm all for having multiple sets of armor, but it would be nice to keep my clothes on while I fight.
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