I know that this has been (over)done on some forums, but I haven't seen anything recently posted on this forum to this affect, so...
For you, what is it about FFXI that makes it stand out from other MMOs? What should SE carry over, and/or leave behind, to it's next MMO, Rapture?
For me, the best part of FFXI was a bit intangible. Looking past all the detailed explanations of Job Systems, community, gameplay, storyline, etc., there was some overall feeling to the game that I was attracted to. Perhaps it was just the sum total of all those miniscule details of the game. Perhaps it was simply the fact that it was my first MMO. Having tried a few other MMOs after FFXI, none of them satisfied me like the first. None of them had that aura of enjoyment that blanketed FFXI.
I mean, you can, to a certain degree, lose yourself in any game that is about mindless repitition, increasing stats, and leveling up. Yet I haven't been able to recreate that fervor that drove me to accomplish things in FFXI.
That being said, some things I would definately like to see carried over to Rapture:
edit: I guess this could have gone in General FFXI Discussion
For you, what is it about FFXI that makes it stand out from other MMOs? What should SE carry over, and/or leave behind, to it's next MMO, Rapture?
For me, the best part of FFXI was a bit intangible. Looking past all the detailed explanations of Job Systems, community, gameplay, storyline, etc., there was some overall feeling to the game that I was attracted to. Perhaps it was just the sum total of all those miniscule details of the game. Perhaps it was simply the fact that it was my first MMO. Having tried a few other MMOs after FFXI, none of them satisfied me like the first. None of them had that aura of enjoyment that blanketed FFXI.
I mean, you can, to a certain degree, lose yourself in any game that is about mindless repitition, increasing stats, and leveling up. Yet I haven't been able to recreate that fervor that drove me to accomplish things in FFXI.
That being said, some things I would definately like to see carried over to Rapture:
- sub jobs
- similar job system, mirrored after the early FFs
- multilingual servers
- similar control scheme, no skill bars or oversimplified menus
- comparably harsh death penalties. I sort of like an unforgiving world.
- comparably difficult/long journey to maximum level
- references and tie-ins to FF lore
- same enhanced feeling of community and teamwork
- an improvement on the auto-attack aspect of melee. perhaps having timing, positioning, stance, or technique of attack come in to play.
- visible change between day AND night.
- jumping would be nice, if done right, and not cartoonish.
- improved quests that have more of an effect on your character and the world.
- I would really like to see the entire world to be in a constant state of flux. monsters changing they're spawning/hunting patterns, environments changing with the seasons, etc. although this is probably a bit complex to ask for just yet.
- and of course more viable solo'ing. if it doesn't come at a cost to the teamwork aspect.
- of course, RMT, as much as is possible. and it looks like they've learned how to deal with them in XI^-^
- the overdependence of some jobs on specific subjobs/builds. it would be nice for every job to have a wider range of capability.
- can't really think of much else atm...
edit: I guess this could have gone in General FFXI Discussion
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