Well it's out now on XBL, PSN gets it Feb 2.
My 1st impression was it was way too hard, but I got the hang of it after I checked out an FAQ.
As I predicted, the controls are a total bitch compared to Dead Space since Capcom still hasn't gotten it through their thick skulls that if the RE series is moving away from Survival Horror into Action (and it is, don't kid yourself) they could at least follow Dead Space's example and allow you to aim and fire while moving.
It's completely bullshit that you have to stand still and aim while being mauled from all sides and trying to help out your partner at the same time. It doesn't help build atmosphere, it's just bad gameplay.
The menu is a little weird too. Again, you have to sit still while using the menu (Dead Space had a live menu system as well but IIRC you could still move) and it's a little bit of a pain to try and give your partner an item in the midst of battle.
For some stupid reason you can't sort your menu either. I could not manually place an item into 1 of the 4 hotkey slots, something I hope the retail version will remedy.
The graphics are quite good at least, and the "zombies" are a little more merciful than in RE4 in that if you pop their heads and the los plagas (or w/e the hell it is this time) comes out you're not instantly fucked. They just seem to keep charging at you (though this is actually much rarer than in RE4; you can still bust their heads with the thing coming out but they will still die) rather than extending outward and strangling you or spiking your or w/e bullshit they did in RE4.
All griping aside the demo was still quite fun (the Chainsaw part was very intense) and the retail will undoubtedly be a smash. I'm just disappointed in Capcom for abandoning true survival horror for a more arcade style with ammo and power ups everywhere and shitty controls. I mean, they actually gave the Knife it's own button this time (speaking of which, the control scheme is quite annoying to get used to as there are a number of button combos)
The melee attacks are very cool. Chris and Sheva can even bounce an enemy back and forth with Chris landing a 3rd and final "finishing move" (I believe Sheva has her own as well if she starts the combo) and it's a nice way to conserve ammo. Too bad ammo is generally fairly plentiful though which makes it more for show/fun rather than a strategic attack (except in the case of the Chainsaw Guy or the Executioner; those bastards take a huge beating)
My 1st impression was it was way too hard, but I got the hang of it after I checked out an FAQ.
As I predicted, the controls are a total bitch compared to Dead Space since Capcom still hasn't gotten it through their thick skulls that if the RE series is moving away from Survival Horror into Action (and it is, don't kid yourself) they could at least follow Dead Space's example and allow you to aim and fire while moving.
It's completely bullshit that you have to stand still and aim while being mauled from all sides and trying to help out your partner at the same time. It doesn't help build atmosphere, it's just bad gameplay.
The menu is a little weird too. Again, you have to sit still while using the menu (Dead Space had a live menu system as well but IIRC you could still move) and it's a little bit of a pain to try and give your partner an item in the midst of battle.
For some stupid reason you can't sort your menu either. I could not manually place an item into 1 of the 4 hotkey slots, something I hope the retail version will remedy.
The graphics are quite good at least, and the "zombies" are a little more merciful than in RE4 in that if you pop their heads and the los plagas (or w/e the hell it is this time) comes out you're not instantly fucked. They just seem to keep charging at you (though this is actually much rarer than in RE4; you can still bust their heads with the thing coming out but they will still die) rather than extending outward and strangling you or spiking your or w/e bullshit they did in RE4.
All griping aside the demo was still quite fun (the Chainsaw part was very intense) and the retail will undoubtedly be a smash. I'm just disappointed in Capcom for abandoning true survival horror for a more arcade style with ammo and power ups everywhere and shitty controls. I mean, they actually gave the Knife it's own button this time (speaking of which, the control scheme is quite annoying to get used to as there are a number of button combos)
The melee attacks are very cool. Chris and Sheva can even bounce an enemy back and forth with Chris landing a 3rd and final "finishing move" (I believe Sheva has her own as well if she starts the combo) and it's a nice way to conserve ammo. Too bad ammo is generally fairly plentiful though which makes it more for show/fun rather than a strategic attack (except in the case of the Chainsaw Guy or the Executioner; those bastards take a huge beating)
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