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Prototype vs. Infamous

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  • #31
    Re: Prototype vs. Infamous

    The more I play Prototype the more I dislike it.

    The plot is weak. You jump from point to point with little explanation of how you came to that conclusion, and worse yet, the plot is fed to you in tiny pieces. You can find specially marked people in the city who somehow know something about you, though it's never clear how, or you can progress with the storyline. The whole game is being told in retrospect, which I thought was neat, but it's weak. Enemies are unimaginative. There's the top secret special ops, the military, some genetically mutated monster that looks a lot like a normal person but bigger and slimy, and some giant tentacles that pop out of the ground without any explanation.

    The controls are terrible. Hold the run button, and you begin hopping over obstacles or cliffs and adhering to walls. To do this manually would alleviate a lot of the movement problems, especially when you're attempting to be precise, because simply by attempting to move faster you're shooting all over the place without any sort of direction or control. Sure, it looks nice when you're running through the city, but it's major frustration that persists throughout the entire game. Locking onto to targets is a hassle because it seems to randomly decide which target, on screen or off, it should adhere to.

    The combat can be pretty enjoyable. You have a nice selection of weapons to choose from, per se. There's a simple combo system that isn't too repetitive, and you have special attacks you can unleash as well. Enemies are extremely accurate, and the hunters can not be interrupted during their attacks making them a frustrating opponent and potentially deadly if you happen to be overcome by more than one. The soldiers are weak compared to the hunters, but travel in groups. Helicopters are harmless unless they're firing missiles that track you down. Missiles seemingly fall from the sky, one at a time, from some super accurate artillery strike.

    The gameplay is inconsistent and nonsensical. The entire armed forces, including the Blackwatch, are out to get you, yet most of the time they don't seem to mind that you're passing through, or that you even exist. Hopping through the city, and pass by a patrol? Oh, they notice you a little bit, but not enough to convince them you're who they're looking for. Climbing a building? Flying through the sky? The helicopters are sure to spot you, but you've got a lot more convincing to do. The same applies while you're in disguise. Is he climbing up the side of our base? Nothing out of the ordinary, there. Did you just grab that other soldier and absorb him, thus becoming him? I've been watching too much TV! Only extremely specific actions set them off, and once they do it's easy enough to get them off your back by running around the corner and switching disguises a few times. They never catch on.

    Another problem is that hunters rarely attack targets other than yourself, even if you're in disguise they'll still seek you out en masse when there are plenty of other targets. You'll seldom find yourself engaging only hunters, because the Blackwatch are always attacking their nests, meaning unless you want catch hell from every fucking person on the street you've got to side with the Blackwatch in a disguise until you take down the nest. Meaning, of course, you've got to find a gun somewhere and use it. Guns are fun, but they don't reload and have very limited ammo. Fortunately, when in disguise the Blackwatch will help kill the hunters, but, unfortunately, they can still hurt you in the process. Though, for the most part, it's always two to one. At times, there's just no winning.

    I wouldn't have written this long post if I simply disliked the game. There's a lot to like, which is why I'm feeling conflicted. The variety of ways you can achieve your objectives leaves a lot up to choice, unless you're playing through a challenge, which can be restricting for the sake of the challenge. The way the plot is presented is weak, but it's still interesting. Oddly, there are a lot of parallels with inFamous.

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    • #32
      Re: Prototype vs. Infamous

      Not much else to add there Dak, exactly how I feel about the game and I've only played for a couple of hours.
      signatures are for pussies mew mew mew, here's mine

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      • #33
        Re: Prototype vs. Infamous

        Originally posted by DakAttack View Post

        Is he climbing up the side of our base? Nothing out of the ordinary, there.
        This made me LOL. Forget climbing over the wall, "Did that guy just jump over the wall into our base?" 50 Guys run over and then turn around and walk away. If it wasn't for the damn sensors they'd be clueless half the time.

        Originally posted by DakAttack View Post
        Did you just grab that other soldier and absorb him, thus becoming him?
        Nope you didn't see that, it was a stealth kill.

        Originally posted by DakAttack View Post
        Hunters
        OMG THE DAMN HUNTERS! I'll just say I felt really confident after playing the first level and killing them. Then the next time they showed up I tried to H2H them and died.

        I really like the mini games, mainly the ones that you have to kill all the infecteds.
        {New Sig in the works}
        -----------------------
        "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

        Originally posted by Aksannyi
        "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
        Originally posted by Solymir
        What do you have against Ants? Is iVirus some new Apple product?

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        • #34
          Re: Prototype vs. Infamous

          Hm.. you know Mercer gets his info whenever he consumes people so that's how he knows where to go all the time.

          Combat is a bit of a mess but im getting the hang of it and throwing stuff around, punching tanks and kicking choppers.

          Woot
          signatures are for pussies mew mew mew, here's mine

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          • #35
            Re: Prototype vs. Infamous

            So let's say I rather not spend on 2 PS3 games that are relatively the same.

            Infamous or Prototype?
            sigpic
            "In this world, the one who has the most fun is the winner!" C.B.
            Prishe's Knight 2004-Forever.

            その目だれの目。

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            • #36
              Re: Prototype vs. Infamous

              Go with inFamous. It's infinitely more solid than Prototype. I'm trying to justify Prototype's purchase by beating the game, but it's taking all my patience not to bomb toss my PS3 controller, and even my brother who was really enjoying the game is coming to a conclusion similar to mine.

              I'm currently at what I believe to be the last boss, and I have fallen completely in hate with this game. Right before you fight him, they attempt to drop like, maybe, five plot twists on you? A few you see coming because you're not dumb, and the others don't exactly come out of left field, but it's based on plot revealed in a few missions prior. The fight would be a simple battle of attrition it it weren't for the timer they pop up onto your screen when he's at half health. He swings through your swings, and you can't roll far enough to move away from his slams. He can easily negate any healing you might attempt to do by staying hot on your heels and catching you during a consume animation. If you jump into a helicopter he'll fly right up through the sky to knock you out of it. It seems like it's supposed to be ja brawl but it'd difficult to stay toe-to-toe.

              What pisses me off the most is that they continuously pop the same hints onto my screen telling me to use Overkill to dodge attacks. First of all, it's just a roll out of the way, there's no killing involved. Second, it doesn't get you nearly far enough away from anybody you need to use it on. Most of the time it doesn't even go in the right direction. How many times have I rolled INTO the enemy I was attempting to roll AWAY from, getting me nowhere? More than I care to keep track of. DO AN OVERKILL.

              Vent over.
              Last edited by DakAttack; 06-15-2009, 07:45 PM.

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