There are a lot of things in gaming that could've been done long ago, but only became popular in the past few years, or long after they could've.
What do you feel these are, and what, if any, do you think there are in modern times?
Personally, built in system memory seems like a no-brainer. Less-so in an age when buying multiple memory cards isn't outrageous, but still having it hard wired to the console with cards for backups seems so obvious that not having it before seems weird.
Much the same for wireless controllers. The fact that we're only getting these official and standard in the past few years is astounding. Even the Wavebird was far too late (should've been built into the console). I understand technological limitations to a point, but again just seems weird.
Same for internet connections. Even the SNES had some form of internet support, and yet it only started to form in the last few years of last gen, and take off with this gen. Even if internet play isn't feasible, it can be used as a demo service, as well as more mundane things.
Also, I think all handhelds past (the technology has existed since at least the Newton) present and future should include a touch screen. Whether you like it's uses in traditional games or not, or whether you like the dual screens, the DS has shown a tremendous amount of utility in the touch screen. Plus, if touch screen handhelds are common, they can only enhance the usability of the consoles they connect to.
What do you feel these are, and what, if any, do you think there are in modern times?
Personally, built in system memory seems like a no-brainer. Less-so in an age when buying multiple memory cards isn't outrageous, but still having it hard wired to the console with cards for backups seems so obvious that not having it before seems weird.
Much the same for wireless controllers. The fact that we're only getting these official and standard in the past few years is astounding. Even the Wavebird was far too late (should've been built into the console). I understand technological limitations to a point, but again just seems weird.
Same for internet connections. Even the SNES had some form of internet support, and yet it only started to form in the last few years of last gen, and take off with this gen. Even if internet play isn't feasible, it can be used as a demo service, as well as more mundane things.
Also, I think all handhelds past (the technology has existed since at least the Newton) present and future should include a touch screen. Whether you like it's uses in traditional games or not, or whether you like the dual screens, the DS has shown a tremendous amount of utility in the touch screen. Plus, if touch screen handhelds are common, they can only enhance the usability of the consoles they connect to.
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