I had heard a Star Trek MMO was in the works from a friend who had a copy of the new Game Informer, so I ran a search when I got home about it and found the official site.
When I was thinking about it, there was just such a vast potential for how it could be done and also for roleplay. I'm not much for roleplay in FFXI since its a self-contained FF like many, no real consistancy in culture and we're still learning about much of it. Star Trek, on the other hand, is quite established in that regard.
I had daydreams of being a cranky doctor, a Vulcan engineeer or a Klingon science officer, but alas all hopes of that were dashed when I read the following words:
"Everyone is a captain."
You happen to be the entire crew as well
Talk about blowing it, hell, they "Jump-to-Lightspeed"ed it. Granted you don't start out with a big vessel, maybe just a dippy small ship, but you're always the captain and crew. They try to play it off with the classes they have available playing a role in how you'll act as a captain, but c'mon, Star Trek isn't only about the captains. We have MMOs out there where people do have to cooperate in a bigger group to coordinate things on a Star Trek-ish kind of scale, why couldn't Star Trek do it?
To be fair, though, I think this MMO would be able to identify and eliminate RMTs more quickly than most of the others out there. See, in Star Trek, the Federation has done away with money and the Klingon Empire isn't interested in currency either, just resources, so its a barter-and-trade system, as well as a reputation system. RMTs who wanted to manipulate the resources of a particular planet outside of the Neutral Zone would have to advertise in game and they'd be found out for it rather quickly. When that happens, hopefully GMs would would take out thier ability to refuse PvP so angry players can unleash photon torpedos on the fuckers.
You can be many of the known races or even make up one of your own with the character creator, but really, if I'm mostly just going to be seeing the outer hull of the ship, it doesn't really matter what race I am.
The setting is 40 years after the TNG era of Trek and the Klingon and Federation are at odds once more. New races under the rule of the Klingon Empire, such as the Nausicans, so yeah just as pleasant as WoW's Horde. And yeah, there's also the Borg out there, but you can't play as them.
But yeah, this reeks of the mistakes SoE made with SWG. Everyone can be a Jedi, even when there's not really supposed to be any and can have a Millenium Falcon even if its supposed to be hard to get one. ST:O reeks of similar design stupidity, except it will be Jump to Lightspeed from the start rather than dumbed down via an expansion.
When I was thinking about it, there was just such a vast potential for how it could be done and also for roleplay. I'm not much for roleplay in FFXI since its a self-contained FF like many, no real consistancy in culture and we're still learning about much of it. Star Trek, on the other hand, is quite established in that regard.
I had daydreams of being a cranky doctor, a Vulcan engineeer or a Klingon science officer, but alas all hopes of that were dashed when I read the following words:
"Everyone is a captain."
You happen to be the entire crew as well
Talk about blowing it, hell, they "Jump-to-Lightspeed"ed it. Granted you don't start out with a big vessel, maybe just a dippy small ship, but you're always the captain and crew. They try to play it off with the classes they have available playing a role in how you'll act as a captain, but c'mon, Star Trek isn't only about the captains. We have MMOs out there where people do have to cooperate in a bigger group to coordinate things on a Star Trek-ish kind of scale, why couldn't Star Trek do it?
To be fair, though, I think this MMO would be able to identify and eliminate RMTs more quickly than most of the others out there. See, in Star Trek, the Federation has done away with money and the Klingon Empire isn't interested in currency either, just resources, so its a barter-and-trade system, as well as a reputation system. RMTs who wanted to manipulate the resources of a particular planet outside of the Neutral Zone would have to advertise in game and they'd be found out for it rather quickly. When that happens, hopefully GMs would would take out thier ability to refuse PvP so angry players can unleash photon torpedos on the fuckers.
You can be many of the known races or even make up one of your own with the character creator, but really, if I'm mostly just going to be seeing the outer hull of the ship, it doesn't really matter what race I am.
The setting is 40 years after the TNG era of Trek and the Klingon and Federation are at odds once more. New races under the rule of the Klingon Empire, such as the Nausicans, so yeah just as pleasant as WoW's Horde. And yeah, there's also the Borg out there, but you can't play as them.
But yeah, this reeks of the mistakes SoE made with SWG. Everyone can be a Jedi, even when there's not really supposed to be any and can have a Millenium Falcon even if its supposed to be hard to get one. ST:O reeks of similar design stupidity, except it will be Jump to Lightspeed from the start rather than dumbed down via an expansion.
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