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My desire for a PS3 is now <10 (E3 2008)

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  • #31
    Re: My desire for a PS3 is now &lt;10 (E3 2008)

    They might have the game developed with 360 quality in mind from the beginning. Who knows.
    Plus, there are more things that make a game look good, besides more polygons and higher resolution.
    I still think God of War 2's PS2 quality graphic beat the crap out of a lot of 360's games...

    You could also sign this silly little petition
    Final Fantasy - Remain loyal to your fans! Petition
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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    • #32
      Re: My desire for a PS3 is now &lt;10 (E3 2008)

      I don't particularly understand what people have against FFXIII going to another platform. Its not like it hasn't happened before.

      Famicom and Super Famicom: Final Fantasy though Final Fantasy VI
      PSX to PS2: FFVII through FFXII

      When GBA came along, SE wanted in on its success. Sony totally botched the HDD concept and backed out on supporting it, which meant directly backing out on support for FFXI. This burned SE badly, as they saw HDD as part of the future of gaming. When Sony backed out, SE had no choice but to put FFXI on PC as well, to ensure thier investment wasn't totally wasted. Then they struck a deal with Nintendo and Crystal Chronicles and all these GBA updated ports came about.

      Then came DS, the Wii. FFXI was released on Xbox 360 and SE has published 360 titles for other companies. Then there's the fact that SE's handheld focus remains dominantly DS.

      Then Sony and MS had the brilliant idea to make next generation consoles fucktardedly expensive. Oh yes, this was a great idea. Not only make new and needless formats, but make the consoles so expensive companies have to go multiplatform to stay afloat.

      All third parties are affected by that. There's even less incentive to make exclusives for a console now. Smaller companies have diverted thier attentions to PSP, DS, PC or making downloadable content for the consoles.

      Oh and I'm not just singling out Sony here, MS and Nintendo have made thier fair share of stupid decisions this generation. Sony and MS just made the bigger moves of sheer idiocy. Dumbest thing Nintendo did was make a add-on for the Wiimote to improve what it was originally supposed to be doing. Otherwise, Nintendo is tapping a large market of non-gamers Sony and MS seem content to ignore.

      FFXIII was already multi-platform, it had a fricken cell phone game. Nobody in the west will ever touch it, most likely. We didn't touch Before Crisis:FFVII, either.

      PS3 doesn't even have a good selection of japanese RPGs yet. 360 actually has more and they've mostly been fairly good once you get past Enchanted Arms. I suppose PS3 coming out behind 360 is somewhat affected by this, but still Mistwalker's games and Eternal Sonata seemed very good.

      Altus is still off making PS2 games and DS titles, they're another one of the big RPG companies out there. A lot of other RPG companies are undecided on a console and many tend to follow SE's lead. Until they see what happens with FFXIII, they probably won't move beyond PS2, DS and PSP.

      While I do believe console exclusives are important, I cannot blame SE for seeing exclusivity this generation as a sinking ship. The cost of making an exclusive is just too high and too risky this time. Sign of the times. Most console exclusives this time around will be first or second party exclusives, meaning companies contracted by the big three or companies owned by the big three.

      There's no reason to make games exclusive when two of the three consoles are too expensive and fewer people are buying them than they had hoped.

      Technology isn't a reason to keep FFXIII exclusive. The visual difference between what is on PS3 and 360 is negligable at best. Blu-Ray having more storage does not mean FFXIII could have filled out the disc. While SE is one of the few companies out there that really loads on the content, most companies out there will be lucky to even tap half the storage space.

      It's not because 360 or the Wii are "holding back" PS3, its because less goes into storage than people sometimes think.

      In short (well, too late for short), this is the consequence of several events and now anyone that's a sane gamer can see who the pathetic console fanboys are.

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      • #33
        Re: My desire for a PS3 is now &lt;10 (E3 2008)

        People have to understand the problem is dev teams, when going multi-platform, ALWAYS do the bare-minimum required so that the games are roughly the same across all platforms.

        They don't go into the extra time and money it takes to get the most out the console because it's just more hassle for no real gains most of the time, and the proof is in the pudding. And this time around there are some pretty significant differences between the3 consoles.
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        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • #34
          Re: My desire for a PS3 is now &lt;10 (E3 2008)

          Originally posted by IGN
          The first question on the floor was one to clarify how, if at all, the Xbox 360 release would affect the PS3 version. The short answer is that it won't. Final Fantasy XIII is being developed first for the PS3 in Japan, a region that won't see an Xbox 360 release. The Xbox 360 iteration is a port of the PS3 build...

          There also are no plans to have the games be different on Xbox 360 and PS3. Nothing has been decided for sure yet, but the team is looking at ways to compress the audio and pre-rendered cutscenes that take up a lot of data without affecting the quality when bringing the game from a blu-ray format to the DVDs that Xbox 360 reads.
          Oh cruel world! Those of us with a 360 must suffer with... compressed FMVs.

          They also seem to reiterate what I thought was pretty obvious: FFXIII is a PS3 game being ported to the 360 for NA/EU release. As of right now, there's no ground to say that SE will scale down the PS3 version to accommodate the 360. If I make a movie to be released on both DVD and on the net, I know the net version needs to be a fairly small file size, but that doesn't mean I'll make the movie shorter or less thrilling; I'll simply compress it more for the net while keeping the DVD version at the highest possible quality. That's likely to be SE's approach: build for the PS3 and do what you need to do to make it fit on the 360. Perhaps the PS3 version will suffer in the end, but there's no reason to assume that yet. Let's just wait and see, and be happy that more people (like myself) will get to play the game.

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          • #35
            Re: My desire for a PS3 is now &lt;10 (E3 2008)

            I don't recall this much crying when FFXI was ported over on to the 360. Who knows, there may have been a deal struck at the time stating that if the 360 helped out by giving an old MMO title a new platform for sub generation then they would gain equal access to future FF titles.

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            • #36
              Re: My desire for a PS3 is now &lt;10 (E3 2008)

              Originally posted by Omgwtfbbqkitten View Post
              Dumbest thing Nintendo did was make a add-on for the Wiimote to improve what it was originally supposed to be doing.
              I just wanted to qualify my thanks by saying I agree with pretty much everything except this.

              WiiMotionPlus is very much acceptable, IMO-- it won't be out for over two years after the console is out, and it will not require people to replace their controllers (Looking at you, DUALSHOCK3). This seems to be to genuinely be Nintendo trying to create a superior experience with the Wii remote, without forcing users to spend a ton of money (either through complete controller replacement or through purchasing a new console), and not simply doing what they should've done in the first place (it seems more than reasonable to me that they needed more time and R&D in order to get their motion control to this point)

              The dumbest thing Nintendo has done this generation is the alienation of their fanbase, as well as 'hardcore' gamers in general. I'm not talking about a 'lack' of hardcore games, the console is actually very good for that. I'm talking about Nintendo's actions concerning things like Online (especially online multiplayer-- we didn't get this for a LONG time, and when we do it has many problems), storage space (primarily the 'geeks and otaku' comment, but also their apparent lack of realization that WE WANT TO GIVE THEM MONEY, and suggesting that we just "redownload" it (read: never see it, and thus never play it again)), and other things (like Reggie's confusion over why gamers aren't excited to see Animal Crossing on Wii, or GTA on DS without any screenshots and extremely little info) that suggest they either don't care, or are simply out of touch. This obviously doesn't make much difference to the CASUAL market, but it has really hurt their reputation (or rather, after the Gamecube, not helped to restore it) amongst many gamers who have a hard time looking past the first party.

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              • #37
                Re: My desire for a PS3 is now &lt;10 (E3 2008)

                Originally posted by Malacite View Post
                People have to understand the problem is dev teams, when going multi-platform, ALWAYS do the bare-minimum required so that the games are roughly the same across all platforms.

                They don't go into the extra time and money it takes to get the most out the console because it's just more hassle for no real gains most of the time, and the proof is in the pudding. And this time around there are some pretty significant differences between the3 consoles.
                When all three versions of Soul Calibur II came out, I bought them all. All of them were perfectly fine in terms of playablity and quality. I was a hardcore Soul Calibur fan. Dumped $200+ in the arcade on it, to boot. Imported the GC version as soon as it was availablew. Namco did a damn good job with it on all three systems, particularly considering the game was based on a PS2 arcade board.

                I'd say Namco got lazy when they had to make Soul Calibur III straight to PS2 exclusively. Not only was the game not arcade tested, it tried to fix things that weren't broken about the previous game. When Namco did arcades and multi-platform with SCII, the game was good. The only real problem is they couldn't top what they had already done with the Dreamcast version, only smooth it out and refine it. SCII wasn't the leap that Soul Edge to Soul Calibur was - that's all. SCIII was a heap of shit.

                So there's proof a multiplatform effort can be great and an exclusive can suck, within the same series, at that.

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                • #38
                  Re: My desire for a PS3 is now &lt;10 (E3 2008)

                  [ame=http://www.gametrailers.com/player/36920.html]Gametrailers.com - The Force Unleashed - E3 2008: The TFU Experience[/ame]


                  Also very much relevant. Of course, there's no way to tell yet if TFU is any GOOD; but it does show that developers can put a lot of effort into making multiplatform games.

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                  • #39
                    Re: My desire for a PS3 is now &lt;10 (E3 2008)

                    Metal Gear Solid 4: Kojima Disappointed With Metal Gear Solid 4


                    Something worth noting in here that's kinda scary.

                    Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.

                    Apparently Kojima thought he could get a lot more out of the PS3 than he did. To be honest, I'm pretty confident he could have, and that MGS4 was released too early. Despite that though the game is still a masterpiece. But damn, Kojima was't satisfied with the detail in MGS4... strikes me as a tad insane.
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                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #40
                      Re: My desire for a PS3 is now &lt;10 (E3 2008)

                      Originally posted by Malacite View Post
                      Metal Gear Solid 4: Kojima Disappointed With Metal Gear Solid 4


                      Something worth noting in here that's kinda scary.




                      Apparently Kojima thought he could get a lot more out of the PS3 than he did. To be honest, I'm pretty confident he could have, and that MGS4 was released too early. Despite that though the game is still a masterpiece. But damn, Kojima was't satisfied with the detail in MGS4... strikes me as a tad insane.
                      You should really not quote from Kotaku; that entire article was later refuted by Kojima and Kotaku confirmed that it was a translation error by the fault of Edge, who's even less credible than Kotaku.

                      Originally posted by Hideo Kojima
                      On the internet, there's stuff saying "Hideo Kojima" isn't satisfied with the PS3. I'd like to talk about that today. I just got back from Paris and did 15 interviews and everyone asked me about it, did I say that. The meaning of what I said has totally been changed, made totally different. Today, I'd like to talk about that. Why did it turn into that? When I'm doing an interview, I answer in Japanese, and I can't control how the writer will interpret that into English... What I say is then translated in English, and the writer then changes that into their own words and writes that. So, right there, the meaning of what I say changes a lot.

                      I am Japanese, so I try to be modest. I'm an especially modest person. I dont wish to brag about it to say "I am the amazing Metal Gear guy" or to say "This is the best one", just like how Americans brag stuff like this... That's why i interview in Japanese, and Mr. Sai (translator) translates my side of the inteviews very well in English. Westerners do not have a tradition of modesty. And so, the statements are translated correctly, but the original meaning is totally different. And those statements are on a totally different website and the meaning totally changes. Regarding my recent comment about my disappointment with MGS4, the comments derived from the article "MGS4, Inside The Biggest PS3 Game" to the post "Hideo Disappointed with MGS4." It's become totally different. This was in English, and here's where it gets strange. Japanese readers then translated that in Japanese and put it on their websites, writing things like "Oh, the PS3 is dead." Then that spread through the internet and now people are writing things like "Hideo Kojima Is Making MGS4 on the PS3." This is no good... It's funny how others think "Did Hideo really say that?" then ask me, and my answer is obviously "No" but then... I guess I am responsible for all of the articles...

                      Now I'm going to say what I really wanted to say, and this is what I told those 15 reporters:

                      Let's say this developer is making hardware, in this case a game, and that hardware is at the level of a car. And when looking at the specs, the developer claims the car is able to fly. Now there is no stopping when you say, "This is a car that can fly." When you claim that it can fly, the speculation grows from "oh so it can FLY?!!!" And the developer would set his goals higher. The specualtion is that if the car flies, then it should reach a MACH speed...but it doesnt stop there...it'd go beyond the specualtion of then "it should go into space!" with all the excitement around, and the developer would go deeply into making the car going into space... however, he'll come up to the public and say the car reaches the MACH speed, but it fails to go into the space. But he shouldn't give up, because for a car to even reach a mach speed and go into air is revolutionary. I wished to convey my thoughts like that, but I guess it didn't work very well.

                      Recently I've been thinking about not giving interviews. That's not my job. My job is making games... The next time I interview in America, I will just say "MGS4 is the best, the end." It's not cool for a Japanese to speak so blatantly, and I don't want to say that. But if I don't, things like this [above] can happen... If you look at MGS4, I think you'll understand... MGS4 isn't exactly my property, so I don't have a total control over it and sometimes I get confused with it. Some may be disappointed the way I say things, but I do release the game with confidence. In fact that what I have been doing, not just this PS3 game, but my previous PS2 titles. I always reached for the higher goal and I try to go for it... Things like this often happen with Japanese newspapers. Where they take only the choice quotes. They don't change what you say, but the meaning's different, and the meaning changes. I'm always careful while giving interviews. Even in my company, im learning a lot about media training, but I wanted to do more than just that and here i am with the interview, but if things like above keep happening, I won't do anymore interviews. I don't get paid for these interviews at all. [jokingly] I won't do them anymore! I've decided! I'll stop doing my podcast! Like that..
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                      • #41
                        Re: My desire for a PS3 is now &lt;10 (E3 2008)

                        Here's some interesting stuff from Joystiq;

                        Square to squeeze FFXIII onto 360 with little compromise - Joystiq

                        When it comes to porting Final Fantasy XIII to Xbox 360, Square's of the opinion that it's not the size of the disc that matters; it's how you use it. FFXIII producer Yoshinori Kitase says that his team will "work on trying to find ways to compress the pre-rendered movies and voice that take up a lot of data in ways that don't affect the final product."

                        Kitase is also looking to the arcane arts of graphics programming "to ensure that the quality [of in-game visuals] remains the same between the two versions," as well. We suggest he trademark the name "Squeaze" for whatever method the team eventually settles on for cramming a Blu-ray based game onto (a number of) DVDs. Such a catchy name will certainly make the tech more marketable to other developers bringing their PS3 exclusives to 360.

                        That is going to be one amazing feat if they can pull that off. It still won't be as nice as it will be on PS3, but this is what I want to see; no compromise in quality. It's going to cost SE more time and money, but at least they're fucking putting in the effort to keep the quality up, rather than dumbing it down to make it the same on both platforms like most developers do (since it costs hella $$$)

                        Props to SE for having the guts to try this. I am very doubtful, but we'll see.
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                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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                        • #42
                          Re: My desire for a PS3 is now &lt;10 (E3 2008)

                          Wow you're such an ignorant person malacite...

                          Its like you're not getting the part where THEY'RE PORTING THE 360 VERSION FROM THE PS3 VERSION. WTF don't you get? You're not going to get a dumbed down version...we already know you're going to mainly play it on the PS3 so we already know in a way you get the "master" or "unedited". "uncompressed" "malacites bestest best version in the world" version so to speak. If there is any dumbing down we're going to see it on the 360 but will be made up in downloadable content, hopefully. With the flawed trophy system PS3 has now maybe they'll do they same for Dled content...

                          Just stop with the disapointment act like you have millions of dollars invested in the company or a controlling stake...You're not convincing anyone that it was a bad move for SE to do this...

                          I can see this happening thou...Sony getting pissed that it lost an exclusive title and pulling out on SE thus making FF13 an exclusive for 360! lol


                          Keeping Purgonorgo Isle clothing optional sine 2004

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                          • #43
                            Re: My desire for a PS3 is now &lt;10 (E3 2008)

                            Malevolent, either you are replying to a post in another thread or somehow you didn't understand a word in Mal's post there.
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                            • #44
                              Re: My desire for a PS3 is now &lt;10 (E3 2008)

                              *sigh* you're the ignoramus here.


                              But I've already made my point, and that announcement from SE I posted is good knews. While I have my doubts they'll pull it off, it looks like they really are going to try and fill the BD Disc, and then find a way to compress it onto a DVD. That is no easy feat (50 GB vs 8 GB) but if anyone can do it SE can.


                              EDIT: Ty Ray.
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                              "BLAH BLAH BLAH TIDAL WAVE!!!"

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                              • #45
                                Re: My desire for a PS3 is now &lt;10 (E3 2008)

                                Are they not allowed to use multiple discs or something? Not many people had a problem with Lost Odyssey's 4 disc set. With 32GB of space available there isn't that much compression to be done, and that's if Square Enix uses the full 50GB, which Kojima Productions didn't do.
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