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Hopefully, but is this the only issue? I mean its not a game breaker but what the hell how did they let that go.. its annoying just watching the movie.
signatures are for pussies mew mew mew, here's mine
alt tab? ctrl alt del? hold down your PC power button?
There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
I just got the game for PC today. Works great, no problems at all. I like it a lot.^^ And the quitting game isn't even that annoying. Truth is, it's actually impossible to close it down properly. It goes as far back as to the Profile Select menu, and from there, there isn't any "Exit Game" button. So Alt+F4 anyway. The game auto-saves on almost every noticable thing you do, so you don't have to Save it yourself, ever. It's really actually kind of user-friendly when it comes to that.
A few negative things though that bother me personally:
-> Fighting is awesome.
However, even though it's historically correct, I miss the Crossbow that was in the trailer and even in the intro of the game.
-> Replaying "memory's"
This is a bit hard to explain if you haven't played it. Anyhow, i'll try, maybe someone else who has the game can explain it better than me. The game's storyline is divided in several "memory's." In each memory, you have several objectives(save civilians for example) you can do next to the main storyline. What bothers me is that when you finished the main storyline in a memory and exit it, if you want to replay it again and complete the other objectives, you also have to replay through the whole storyline of this memory. This is annoying because, during several occassions the game automatically "Fast-forwards" the memory to a more important part of the story. Why can't we do that if we want to replay the memory? >.<
that is pretty sad, but at the same time pretty funny ;] I haven't played that game yet, any good?
The game's very good ina short burst yea. It has very cool idea and control, interesting finishing moves, amazing environments and all. The problem is, there's not a lot to do. You only have 9 assasinating missions and after all the excitement dies out (after 1 or 2 missions?) the rest are just repeating stuff.... very little to do in a huge ass world almost a waste imo...
Later missions you don't even get to sneak up to your targets anymore, they all turn into a big messy sword fights which kinda destroy the charm of the game.
There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
I was just about to post something similiar Jei.
Just finished Memory Block 3, Jerusalem part, and got a rank up. So then I did finished the Acre part 100%, and got nothing. No point at all in doing that. Seems that after Block 3, all there really is left is for Xbox 360... Xbox 360 achievements. So extremely dissappointing.
Makes me appreciate Zelda so much more...
It's kind of like.. GTA Vice City, but you start out with all weapons available and all area's and the only reward for collecting 100 secret packages is a dialogue message popping up saying "Nice! You collected 100 secret packages. " and nothing else. But the thing is, even then, it's still fun to mess around in the game.
Seriously though, I really wish this game was made by another company than Ubisoft. It could have been a whole lot better with only a little more effort.
assassin's creed is slightly less historically accurate than the Life of Brian. And that's including the musical parts.
I was just pointing out the reason why the Crossbows aren't in the game, I couldn't care less for the history.
At least there are throwing knifes, but you can carry only 5. You have to pickpocket thug's refills.
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