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  • HEAVENLY SWORD Demo Impressions

    Sony's Fall 2007 PS3 lineup shows one obvious characteristic: it's composed of a lot of new IPs. With the exception of Singstar, Hot Shots Golf 5, Ratchet & Clank Future: Tools of Destruction and Warhawk (which is a rather obscure game from the PSone anyhow), there are no other major first-party releases coming from established IPs.

    With Resistance: Fall of Man and MotorStorm behind us, Sony's moving on to establish a number of new IPs in Lair, Heavenly Sword, FolkLore, Uncharted: Drake's Fortune, The Eye of Judgement, and LittleBigPlanet.



    The most anticipated of which in the near future is arguably Ninja Theory and Sony Computer Entertainment Europe's Heavenly Sword. The game made its debut at E3 a couple years back and has since then garnered massive interest from publications. A lot of coverage has gone into the title's high production levels, no doubt bolstered by the fact that Andy Serkis (Lord of the Rings' Gollum) is serving as both animation director and acting in the game himself, as the antagonist King Bohan. WETA Workshops also played a large part in providing the technology that went into the game's art.

    This game is being hyped as Sony's first major title for the fall, highlighting the first set of releases from August to October including Lair, Hot Shots Golf 5, FolkLore, Warhawk and The Eye of Judgement. A lofty task for a brand new franchise from a rather obscure developer, especially when Sony absolutely must kick their software lineup into high gear if they want to have a decent holiday.

    Heavenly Sword tells the story of Nariko, a woman hellbent on vengeance. She was born into an ancient tribe tasked with guarding the Heavenly Sword, a blade crafted by and made for gods. Legend tells of a boy who will be born into the tribe with the ability to take up the blade, and who will lead his people to a new promised land. The time of the prophecy comes, but the tribe's chosen one is born a female, and looked upon with shame and disgrace. Nariko is seen as a curse upon her tribe, and in her adulthood, her people are slain and enslaved by the evil King Bohan, and she is blamed. Nariko takes up the Heavenly Sword, knowing full well that it will eventually kill her, ready to take revenge and murder Bohan.

    After a few tense weeks of anticipation, the demo was released today on the PlayStation Network across the world. Does it live up to the task?



    The first thing you notice when you start playing this game is, obviously, the production values. For a jumpstart franchise, Sony's definitely put a lot of money and work into making this game presentable. And it certainly is. The artistic composition is top-notch, blending western and eastern styles in its fantastic character work and environmental design. The music, while subtle in these early parts of the game, is exotic and beautiful. The voice work, while minimal in the demo, is acted extremely well, and the motion-captured animations, both movement and facial, are a spectacular sight to behold. Despite seeming a little bit jerky at times, movement and combat is extremely well animated. Shadow of the Colossus certainly comes to mind when you see Nariko running around.



    Next up are the controls, which are solid and easy to learn. The biggest skepticism the game received from me for the longest time was that the game looked like a God of War clone. After finally getting my hands on it, it would appear that the game is nothing like Sony's other massive action-adventure epic. Now, the game does control similarly in the basic levels. Square and Triangle for attack, right stick to dodge, etc., but that's where any similarities end. For one, you don't jump in this game. Two, combat is more defense-oriented than offense-oriented. Everything in this game comes down to blocking and countering, and while it may seem odd that Nariko blocks attacks automatically, it's actually quite challenging. She can't block an attack unless she's in the right stance.



    Which brings us down to stances: the game features a default "Speed Stance," a "Ranged Stance" triggered by holding L1, and a "Power Stance" triggered by holding R1. The titular Heavenly Sword alters its form to accompany each stance, and each stance features a wealth of different ground and aerial combos. Switching stances to match with your opponent is the key to surviving battle, and they can be changed on the fly to mix up your combos to a satisfying degree. When in the right stance, blocking is done automatically as I mentioned before, but counters can be performed. A regular counter can be used as an enemy is attacking you, but if you time it right, Nariko will perform a "Kill Counter," a marvelously portrayed act of overzealous violence initiated by the counter. There are quite a few of these for each stance, although there were reused animations once or twice throughout the time I spent with the demo. Either way, they're awesome to look at.



    Combat features a few other additions to make it an all-around deeper experience, such as "Style Points" seen in most action games, which can be expended with the Circle Button to unleash a devastating super attack on your opponents. In addition, combat isn't easy (thank god). It's not about button mashing like God of War (all respect to Kratos). In fact, button mashing will get you killed. The AI's smart, and they actually attack you, instead of standing there waiting to be pummelled.

    Unfortunately for anyone looking forward to spending some quality time with the game before its September 4th release, the demo is short. Ridiculously short. LUDICROUSLY short. It's all over in about 5 minutes, actually. There's a cutscene introducing the lovely heroine Nariko, explaining her conflict with the jerk-ass King Bohan, and talking about "twing-twang" or something with her oddball adopted sister Kai (who is also playable at some point in the game). You run down some ropes in style, land on an oddly placed platform, take out some enemies, destroy some stuff, take out some more enemies, and BAM. It's over in an instant. This was an extremely disappointing thing to behold, but that's only because I was loving the game. I played it a few times over again just to get a feel for the more complex nuances, such as Kill Counters and Aerial Combos, which really helped me appreciate it all the more.



    That said, it's still unknown if Heavenly Sword can be the killer-app to kick off Fall 2007 that Sony needs it to be. The story sounds fantastic, the art direction is superb, and the gameplay is solid and exciting. The question is if Ninja Theory can mix it up like SCEA did, and provide a varied gaming experience like God of War offers, even if the two games play very differently. Combat is loads of fun and the game is obviously story-driven, but it could end up a lot less realized if the battles are all there is to it. We've seen a few puzzles in action in some of the latest videos, so hopefully there's enough of it. But seeing as how everything so far is turning out very well for Heavenly Sword, I have faith that it will indeed be a fantastic title, which will certainly be known for its groundbreaking production values and art direction, backed by solid and fun gameplay.
    Last edited by Pai Pai Master; 07-26-2007, 03:33 PM.
    PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
    Rockman - Fairy

    WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41
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    Currently Playing:
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  • #2
    Re: HEAVENLY SWORD Demo Impressions

    pwetty lady got a big sword ^^


    >. > seriously though this game looks totally bitching. I just hope this and Lair will be enough to keep my happy until MGS4 is out in March next year.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

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    • #3
      Re: HEAVENLY SWORD Demo Impressions

      I'm so jealous! Why couldn't this thing have come out yesterday so I could have played it on my day off!!! Now I'm at work thinking about how badly I wanna play this when I get home.
      Odude
      PS2 Beta tester - Cactaur - Rank 4
      RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

      Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
      SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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      • #4
        Re: HEAVENLY SWORD Demo Impressions

        I downloaded and played the demo yesterday. Like Pai Pai said, the combat is deep, complex, but not too imposing for neophytes.

        I, too, originally worried that it was a God of War clone, but it doesn't play anything like God of War. I'd put the combat mechanics to be closer to Onimusha because of the lack of jumping + counters, but that's really doing Heavenly Sword a severe disservice since the combat is miles and away better than the chunky control scheme from Onimusha.

        The demo is disappointingly short. Basically two screenfuls of enemies, one scripted CGI scene, and two simple minigame scenes.

        Even though you don't really get much of a look at the game in the demo, what's there has huge promise. Combat is fast, fluid, and beautiful. You never feel like you don't have control of Nariko; her reaction speed is excellent, her recovery time is phenomenal, and the variety of attacks she can unleash is pretty good.

        The lack of jumping took some getting used to, but the counter system is really nice and makes up for it once you're aware. Air combos and air juggles are both incredibly powerful and are very satisfying. Oh, and let's not forget the charged supermoves she can do. Awesome stuff indeed.

        The demo doesn't really give any feel for character progression. There's some slots in the menus for locked supermoves, but nothing else as far as life or other upgrades, so that's a bit strange.

        Overall, the gameplay experience kicks butt, what little of it you actually get to see.


        Icemage

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        • #5
          Re: HEAVENLY SWORD Demo Impressions

          I'd sex her up. She'd have to kill me beforehand, otherwise, if she tried waiting till afterwards, she'd already have fallen in love.

          Seriously though, I'm playing this as soon as I get to my friend's house after work. It'll be a decent pit stop on the way home!
          The Tao of Ren
          FFXIV LowRes Benchmark - 5011

          If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
          Originally posted by Kaeko
          As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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          • #6
            Re: HEAVENLY SWORD Demo Impressions

            The demo is disappointingly short. Basically two screenfuls of enemies, one scripted CGI scene, and two simple minigame scenes.
            How short? That scares me, the max data size on a single blue ray is 50GB, seeing as how this demo came in at over 1GB, if you beat this in 15 mins. that would leave only about 12 hours of game on it (that is, if they even filled the disc to begin with).

            We shall see though.
            -Baka Inu!
            Nejiko - Mithra Current: [ 70 THF / 35 NIN ]
            Basic Jobs: [ 70 THF / 20 MNK / 11 WHM / 18 BLM / 22WAR / 05 RDM]
            Advance Jobs: [ 04 BST / 37 NIN / 02 SMN / 05RNG / 07 SAM / 07 PLD / 00 DRK / 31 BRD / 00 DRG]
            Aht Jobs: [07 COR / 00 BLU / 00 PUP]

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            • #7
              Re: HEAVENLY SWORD Demo Impressions

              15 Minutes if you're lucky.

              Wow.

              I mean it was fun, it was nice, but WOW. Are they serious? There isn't like a part II coming later?

              That was so short it was bad.
              The Tao of Ren
              FFXIV LowRes Benchmark - 5011

              If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
              Originally posted by Kaeko
              As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

              Comment


              • #8
                Re: HEAVENLY SWORD Demo Impressions

                After playing it like 10 times (Was trying to get a better feel for the counter system), I got good enough that I ripped through it in what felt like less than 5 minutes of actual game play. Think of it as a teaser trailer and after you've finished watching it, you really wanna see the movie. I think I'll pick this one up right off the bat.
                Odude
                PS2 Beta tester - Cactaur - Rank 4
                RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                • #9
                  Re: HEAVENLY SWORD Demo Impressions

                  So we're lucky if we get 8 hours of it?
                  -Baka Inu!
                  Nejiko - Mithra Current: [ 70 THF / 35 NIN ]
                  Basic Jobs: [ 70 THF / 20 MNK / 11 WHM / 18 BLM / 22WAR / 05 RDM]
                  Advance Jobs: [ 04 BST / 37 NIN / 02 SMN / 05RNG / 07 SAM / 07 PLD / 00 DRK / 31 BRD / 00 DRG]
                  Aht Jobs: [07 COR / 00 BLU / 00 PUP]

                  Comment


                  • #10
                    Re: HEAVENLY SWORD Demo Impressions

                    Oh Yeah, I'm DEFINITELY getting the game, but got danging, that demo was a COCK TEASE to the nth degree. At least it was background downloading the whole time..
                    The Tao of Ren
                    FFXIV LowRes Benchmark - 5011

                    If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                    Originally posted by Kaeko
                    As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                    Comment


                    • #11
                      Re: HEAVENLY SWORD Demo Impressions

                      Originally posted by InuTrunks View Post
                      So we're lucky if we get 8 hours of it?
                      No one knows for sure, but someone at Kotaku just received an expanded demo (lucky stiff!!!).

                      http://kotaku.com/gaming/justintv-ko...ord-283378.php

                      As you can see in the above link, he says the version on disc that he was sent has 10 levels of chapter 2, whereas the PSN demo is only 2 levels ~ roughly 1.5 hours of gameplay.


                      Icemage

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                      • #12
                        Re: HEAVENLY SWORD Demo Impressions

                        Originally posted by WishMaster3K View Post
                        Oh Yeah, I'm DEFINITELY getting the game, but got danging, that demo was a COCK TEASE to the nth degree. At least it was background downloading the whole time..
                        You noticed the loading thing too, huh? I went to replay it the 2nd time, and figured "Why the hell do I need to see this CS of her crazy sister again?" Hit all the buttons and then spent like 2 minutes waiting for the damn thing to load for 5 minutes of destruction.

                        Just finished playing it another 3 times, trying to check out some more of the counter combos. Thems are fun!
                        Odude
                        PS2 Beta tester - Cactaur - Rank 4
                        RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                        Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                        SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                        • #13
                          Re: HEAVENLY SWORD Demo Impressions

                          Yeah, waaaay too short, combat was nice and fortunately different from God of War.

                          Although, I don't think Nariko will beat Kratos any time soon, GoW and GoW II were just too good and from what I saw on this demo even if combat is somewhat less button mashing (kinda) GoW is more my style.

                          And now I'm more interested than ever in hearing about GoWIII, but I guess HS will have to keep me entertained till 2009.
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

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                          • #14
                            Re: HEAVENLY SWORD Demo Impressions

                            The demo was oversized because the opening cutscene was pre-recorded, in the final game it will be real time. In addition, it also included an earlier trailer for the game (which is already included on the PSN store, so I don't know why they had it in the demo as well). Add over 10 different languages to that, and a 1GB demo is understandable.

                            Ninja Theory said the game should clock in at about 15-18 hours of gameplay, which is pretty average for your standard action/adventure title.
                            PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master
                            Rockman - Fairy

                            WAR75/SMN75/PLD68/NIN37/THF37/SAM37/WHM41
                            WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1
                            Currently Playing:
                            FINAL FANTASY XIII, Starcraft 2 Beta

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                            • #15
                              Re: HEAVENLY SWORD Demo Impressions

                              Nariko needs a Colossus of Rhodes kinda demo. This just wasn't enough.
                              sigpic
                              "In this world, the one who has the most fun is the winner!" C.B.
                              Prishe's Knight 2004-Forever.

                              その目だれの目。

                              Comment

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