Re: Yoichi Wada calls the PS3 and 360 pieces of crap.
While it has been somewhat addressed. Cost has everything to do with the power of the hardware. Art assets are the most expensive thing to develop, and art assets are significantly cheaper to make for a game on the Wii than on the PS3/Xbox 360.
This is a valid comment, but neither does the PS3 or Xbox 360 escape from this criticism either. That being said, the Wii suffers more simply due to the fact that it caught everyone by surprise. A lot of developers liked the Wii but didn't expect it to do very well, and now that it is selling like hotcakes, developers are struggling to get games out fast enough.
In other words, it's like every other console, we'll start seeing some of the good stuff a year after its launched. It also needs to be said the PS3 is in some serious trouble right now.
Development costs are huge, but it doesn't really have to do with the console hardware. I'd wager that a Wii game costs nearly as much to make as a PS3 or 360 game (read: low to 7 digits in US dollars).
I'm not disputing the fact that it's easier to develop for the Wii since you don't have to do HD resolution (which simplifies a lot of things, such as models, shaders, not to mention engine source code itself), but there appears to be a hidden tradeoff of learning curve buried somewhere since the vast majority of Wii games are so milquetoast it's not even funny.
In other words, it's like every other console, we'll start seeing some of the good stuff a year after its launched. It also needs to be said the PS3 is in some serious trouble right now.
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