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FFXII general strategies (SPOILERS)

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  • #16
    Re: FFXII general strategies (SPOILERS)

    Yes, and the channeling augmentations (I think that's what they are... Lower mp consumption by 10%) are essential for your mages. MP is so precious in this game.

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    • #17
      Re: FFXII general strategies (SPOILERS)

      Originally posted by oO EZ Oo View Post
      Def. look into purchasing Augmentations for your characters. Probably the best LP's i have spent so far in the game. Such as attack lore (sp) for example bumping up your characters physical attacks and other for other for HP+ and Mag atk+ << they make a very noticable difference.
      I have to agree with this. Some of the Augmentations are so very vital to specialized tactics. For instance:

      SPOILER: A new combination I discovered last night



      Icemage

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      • #18
        Re: FFXII general strategies (SPOILERS)

        Excellent general-use gambits:

        1. Ally:any -> Phoenix Down
        2. Ally:Status - Critical HP -> Hi-Potion

        Purchase all three Potion Lores and both Phoenix Lores and set these two gambits on all your party members. When one person gets HP critical, boom 1800 HP restored, and both phoenix lores restore quite a generous portion of HP when one of you falls. All you really have to do with your main character is direct your party members and toss Curas out when you see Blizzaja coming.

        By this point I had Haste and Regen set as gambits, so my entire party regenerated HP and hit a mile a minute.

        Channeling is a necessity, and so are Headhunter, Martyr and Inquisitor. Consider finding all the Magick Lores for your main healer.

        With the 3 MP regeneration augmentations and Channeling, my party members regenerate MP fast enough that they can permanently keep themselves under a state of Haste and Bravery.

        -sam
        "And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin

        My job levels and goals.

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        • #19
          Re: FFXII general strategies (SPOILERS)

          I think I unlocked all augments/gambits slots for all characters now. I just run around auto killing mobs in circle while PTing in FF11 >.>
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

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          • #20
            Re: FFXII general strategies (SPOILERS)

            Originally posted by Jei View Post
            I think I unlocked all augments/gambits slots for all characters now. I just run around auto killing mobs in circle while PTing in FF11 >.>
            Oh wow, grinding in FFXI has gotten so routine that you grind in FFXII to take the boredom away?

            -sam
            "And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin

            My job levels and goals.

            Comment


            • #21
              Re: FFXII general strategies (SPOILERS)

              I was joking with someone earlier that it's funny that FFXI is considered by most to be the less addictive of the two games


              Wii code: 6851 9579 6989 9039

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              • #22
                Re: FFXII general strategies (SPOILERS)

                Originally posted by eticket109 View Post
                I was joking with someone earlier that it's funny that FFXI is considered by most to be the less addictive of the two games
                i would agree with this as well

                Thanks Yyg!

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                • #23
                  Re: FFXII general strategies (SPOILERS)

                  FFXII is almost like playing FFXI with your "dream team" of characters for XP parties and missions. I'm not sure that it's necessarily more addictive, but it just is a lot of fun.

                  Here's some more general notes:

                  - Gambit slots are plentiful beyond belief on the board. Don't go out of your way to get one - chances are sooner or later you'll be forced to traverse some Gambit slots to get to a License that you need.

                  - In case some people haven't noticed, you can't tell what hidden effects armor and weapons have in the shop - you have to buy them (or check the strategy guide if that's what you like).

                  Generally speaking, mystic armors improve magic potency, light armors improve speed, and heavy armors improve strength. I don't really see much of a difference in Defense ratings between them


                  Icemage

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                  • #24
                    Re: FFXII general strategies (SPOILERS)

                    That boss with ice elementals... I ran into him with my normal gambit setup at first. Then after a couple phoenix was thrown on the dead, I realized my set up wasn't going to work. So I turn off auto attack and try casting fire (no fira >.>) on those ice and fire couldn't even scratch them

                    So I threw out quickening.... not sure how much I got connected but it killed all ice elementals in 1 shot.
                    Then the boss got really easy afterwards o_O;;
                    There are painters who transform the sun into a yellow spot,
                    but there are others who with the help of their art and their intelligence
                    transform a yellow spot into the sun.

                    - Pablo Picasso

                    Comment


                    • #25
                      Re: FFXII general strategies (SPOILERS)

                      Defense between Light and Mystic armors are very close. Heavy Armors, however, really start to pull ahead in the end. For comparison, I'll use license levels

                      Light 6 = Heavy 4 = Mystic 6 (~20-25 Def)
                      Light 9 = Heavy 6 = Mystic 9 (~35-40 Def)
                      Light 11 = Heavy 7 > Mystic 12 (~45-47 Def)

                      Thanks Yyg!

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                      • #26
                        Re: FFXII general strategies (SPOILERS)

                        Once you reach Archades you have the option of purchasing an accessory called Pheasant Netsuke. I put it on all my characters, and wow.

                        3x Hi-Potion from HP critical restores a whopping 2700 HP with all 3 potion lores.

                        Phoenix Down now revives me with 100% HP.

                        The most effective way to play this game, for the most part, is to just beat everything the hell down with two-handed weapons, or have one guy with a shield and Decoy. Magic is strong but the recovery time is murder, not to mention you'll run out of MP unless you're whacking away. I can hit 3 times with the Zodiac Spear (15000+ damage) in the time it takes to cast and recover from one -ga spell.

                        Naturally monsters with Paling up are the exception, in which case you have elemental staves and Faith, but FFXI-like roles like archer and black mage don't necessarily apply. Bows are slow and miss frequently, and dedicated mages will run out of MP so fast your head will spin (particularly on undead -- can't syphon 'em). Get 3 bows to take down flying creatures, stack up haste and bravery (when you get it) and just watch 'em fall down.

                        -sam
                        "And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin

                        My job levels and goals.

                        Comment

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