Announcement

Collapse
No announcement yet.

FF12 first impressions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • FF12 first impressions

    OK, now there maybe be very few like me, but personally, I was growing very tired of the standard RPG system. Run around a dungeon and do random battles, wait for tiring load screen before each fight, stop and select minor attacks and such for advance ment in combat and dealing with every minor detail of each fight, hear the same cliche battle music, etc. I was also growing very tired of the rehashed theme music in general.

    Then FF12 comes out. Now I could be slightly Biased. I used to be an avid FFXI player, I'm a Huge fan of the Vagrant Story and Final Fantasy tactics, and I absolutely love Akihiko Yoshida and Hiroshi Minagawa's artistic styles. May I say, what a powerful, and well balanced walk on the edge of taking a franchise, that in my opinion was severely suffering from overly used tired themes and systems, and creating something that can truely be considered, a great homogenization of what truely great and compeling games are made of.

    The plot is filled with powerful undertones, and creative plot twists. The music is very well suited to the games image and style. The characters are well thought out and very easy to understand and the voice actors, in my humble opinion, were very well chosen for the english adaption. The European, accents are kind of niche but hey, what would you rather have, a Jamaican, or Asian accent? how about nice southern accent and we can have all the imperials running around screamin " Make way Yall, the govner's a comin!" I've read alot of reviews complaining about the voice adaptions and I simply fail to see what there complaining about. The empire appears by all looks and Appearances to be very European.

    and now for my favorite parts "The battle System" and "Class Development System" aka Liscencing. Awsome, well thought out, challenging and great for all types. It's has a slight learning curve but anyone with a recordable IQ can figure it out with the ver, easy to understand tutorials. Your characters are completely customizable with the liscencing system, allowing you to have complete control over your play style. The battle system is also very fun and unique. Gambits allow you to focus actions in the party, and can be changed on the fly, as the menu system can be accessed at anytime during battle. Some will find this reduces the challenge, as you can fix any errors, in equipment or character AI, durring battle rather than tediously prep all your characters before each fight. My favorite use for gambits right now is LP/gil/level grinding. Just plunk your characters in a zone you know they can handle and just let them go to town. No more annoying hours of grinding, having to watch every minor repetive event unfold as you, pretty much, just tap X over and over, telling your character to attack over and over, and having to heal outside of every battle "over and over". Also if you want the extra challenge of micromanaging each and every character, you can just simply turn the gambits off.

    This was definetly worth wait, and in my opinion truely lived up to it's hype.

    Anyone else get thrashed the first time they fought the flaming horse boss?
    "how broken everything about ToAU is."
    "Do you have Haruhi in your daily anime diet?"
    "ok... I've quit 5 times... and failed each time miserably... they need a patch for FFXI like those nicotine ones...."
    "Finally Quit this game"

  • #2
    Re: FF12 first impressions

    I'm about 4 hours in and haven't left the two surrounding deserts. I've played FFXI too long and I'm just grinding. lol I love it so far though, even though I haven't even scraped the surface of the story yet.


    Wii code: 6851 9579 6989 9039

    Comment


    • #3
      Re: FF12 first impressions

      Once you get Gambit, grinding will be much much faster
      There are painters who transform the sun into a yellow spot,
      but there are others who with the help of their art and their intelligence
      transform a yellow spot into the sun.

      - Pablo Picasso

      Comment


      • #4
        Re: FF12 first impressions

        This game should be in my mail box today after work. I was insanely happy they added Wide Screen support since I just got a 55in HDTV a month ago. Can anyone comment on what it looks like in 16:9?

        NIN75/RNG75/RDM75
        SMN66/COR66/WAR55/BRD55/DRK51

        Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

        Comment


        • #5
          Re: FF12 first impressions

          SPOILER: Tidbit about mid-game boss.
          My buddy is already level 40.....and he's had it for a month ><

          Moreover, gil is very hard to come by in this game, so spend it wisely. :p
          Last edited by Icemage; 11-02-2006, 09:16 AM. Reason: Please only include spoilers by using the spoiler tags
          ~~~BLM SAM RNG NIN PLD~~~

          Comment


          • #6
            Re: FF12 first impressions

            yeah, I find it little hard to not spend my gil, Still getting the hang of the gambit system but overall I'm Very pleased with S-E's work done on this.

            Comment


            • #7
              Re: FF12 first impressions

              Eh money is never a problem, set steal and poach gambits and just start running around haha

              I'm Playing in 16:9 right now, and it's simply stunning to say the least
              Last edited by Khevn; 11-01-2006, 02:13 PM. Reason: added 16:9 comment
              "how broken everything about ToAU is."
              "Do you have Haruhi in your daily anime diet?"
              "ok... I've quit 5 times... and failed each time miserably... they need a patch for FFXI like those nicotine ones...."
              "Finally Quit this game"

              Comment


              • #8
                Re: FF12 first impressions

                Originally posted by Intensity View Post
                I was insanely happy they added Wide Screen support since I just got a 55in HDTV a month ago.
                Damn, 55 inch. I wish I could have that kind of big screen. My apartment is typical Japanese apartment being too small to occupy that sort of size. W/ only 32 inch I'm aready crawling to move around.

                As for 16:9, I only played Japanese version so I can't comment on that

                Comment


                • #9
                  Re: FF12 first impressions

                  Originally posted by bside View Post
                  Damn, 55 inch. I wish I could have that kind of big screen. My apartment is typical Japanese apartment being too small to occupy that sort of size. W/ only 32 inch I'm aready crawling to move around.

                  As for 16:9, I only played Japanese version so I can't comment on that
                  Yeah, 11 looks gorgeous even without being true High Def. Although I wish they'd up the rez to 1280 instead of 1024 but I can't complain.
                  Last edited by Intensity; 11-01-2006, 02:38 PM. Reason: Grammar

                  NIN75/RNG75/RDM75
                  SMN66/COR66/WAR55/BRD55/DRK51

                  Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve.

                  Comment


                  • #10
                    Re: FF12 first impressions

                    It gets so addicting once you get your party members....

                    I read somewhere that you can manaburn this FF12... o_O;; I think I'll give it a shot.
                    There are painters who transform the sun into a yellow spot,
                    but there are others who with the help of their art and their intelligence
                    transform a yellow spot into the sun.

                    - Pablo Picasso

                    Comment


                    • #11
                      Re: FF12 first impressions

                      If this game get's any better in my eyes I might actually hang up FFXI perminately.

                      Great use of party play, similar combat style, no complaining people to worry about. No elitism, I can build my characters how I want, to work together in a team that functions in the fassion I design, instead of having to conform to a staple settup that I may or may not agree with, depending on the situation.

                      And I can progress rather fast so I dont have to worry about it consuming my life too much. Seems to be the perfect replacement thus far. But I dont think I'll be giving FFXI up so quickily.

                      I like how it compiles alot of what I found good in many games, and placed it together. The only thing I possibly beleive could be improved would be the weapon customization part of it, it was an aspect of Vagrant Story I liked, being able to craft and name your weapons. But hey, no game is perfect, and I really like how diverse this game is, and how much beyond the storyline you can go.

                      First Impression: Very very good. If you havent gotten this game yet, go to Game Stop or EB, get the collector's edition if you still can. Those who are just joining the FF bandwagon can get caught up on alot of what the basics of each game was about and like simply by looking at some of the extra features. And the metal casing looks cool to boot.

                      Art done by Fred Perry.

                      Comment


                      • #12
                        Re: FF12 first impressions

                        I've never played any FF game apart from FFXI, so are they any good? After playing FFXI I'm not sure I could do the same sort of thing all on my own in single player >.>

                        Comment


                        • #13
                          Re: FF12 first impressions

                          FFXII makes me feel like playing FFXI....FFXI makes me feel like playing FFXII...I'm stuck >o<

                          Seriously though, it would be like, the perfect perfect MMORPG if it wasn't, you know, impossible to replicate online with technology restrictions XD
                          "In just refusing to retreat from something one gains the strength of two men" -Shungaku
                          Sig by Tsuko~

                          Comment


                          • #14
                            Re: FF12 first impressions

                            Trust me, offline RPG's are a totally different breed to MMORPG's. So don't worry.

                            The other FF's are a lot more fun, and are great RPG's.

                            "... and so I close, realizing that perhaps the ending has not yet been written."

                            Comment


                            • #15
                              Re: FF12 first impressions

                              Originally posted by Omecle View Post
                              Trust me, offline RPG's are a totally different breed to MMORPG's. So don't worry.

                              The other FF's are a lot more fun, and are great RPG's.
                              Yeah I love RPG's such as KoTOR, Jade Empire, Fable etc.
                              I might look more into this game and if I like what I hear I'll pick it up

                              Comment

                              Working...
                              X