It's late for me, and I thought I'd like to get this topic out there to hear people's responses about it in the morning(and to help me sleep). For this discussion to work properly, people are going to have to look at this realistically and probably make a few concessions or admissions to themselves.
Main Entry: Stock·holm syndrome
Pronunciation: 'stäk-"hO(l)m-
Function: noun
Etymology: from a 1973 robbery attempt in Stockholm, Sweden, during which bank employees held hostage developed sympathetic feelings toward their captors
: the psychological tendency of a hostage to bond with, identify with, or sympathize with his or her captor
The more I think about it the more I begin to see similarities. I'm more focused on MMORPGs than addictions in general, but what I'm thinking could probably be applied to both.
It seem like when we play MMORPGs we're living in these false worlds, and we become so involved within these false worlds that we become attached. This is obviously unhealthy, and is what constitutes the addiction. Even if you're not addicted, I believe this may affect you as well if you're one of those 'because there's nothing better to play' people. We know this is unhealthy, we know sitting in front of a computer for six hours at a time isn't what 'normal' people do, but we return to it time and time again.
The game becomes our captor, but why can't we see it? Even if we understand this unhealthy affixation to our computers or captors why don't we do anything about it? I think it's the lack of action we take that bends greatly to the will of Stockholm Syndrome.
Do we feel captured or chained? I know I didn't. I've been taking a long break from FFXI, and I can still feel it drawing me back in. I think comfort zones also play a large part in this, and how the syndrome can twist and warp comfort zones.
I really want to know what others think, so I know whether or not I'm crazy for thinking this.
Thanks.
Main Entry: Stock·holm syndrome
Pronunciation: 'stäk-"hO(l)m-
Function: noun
Etymology: from a 1973 robbery attempt in Stockholm, Sweden, during which bank employees held hostage developed sympathetic feelings toward their captors
: the psychological tendency of a hostage to bond with, identify with, or sympathize with his or her captor
The more I think about it the more I begin to see similarities. I'm more focused on MMORPGs than addictions in general, but what I'm thinking could probably be applied to both.
It seem like when we play MMORPGs we're living in these false worlds, and we become so involved within these false worlds that we become attached. This is obviously unhealthy, and is what constitutes the addiction. Even if you're not addicted, I believe this may affect you as well if you're one of those 'because there's nothing better to play' people. We know this is unhealthy, we know sitting in front of a computer for six hours at a time isn't what 'normal' people do, but we return to it time and time again.
The game becomes our captor, but why can't we see it? Even if we understand this unhealthy affixation to our computers or captors why don't we do anything about it? I think it's the lack of action we take that bends greatly to the will of Stockholm Syndrome.
Do we feel captured or chained? I know I didn't. I've been taking a long break from FFXI, and I can still feel it drawing me back in. I think comfort zones also play a large part in this, and how the syndrome can twist and warp comfort zones.
I really want to know what others think, so I know whether or not I'm crazy for thinking this.
Thanks.
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