Re: Which console do you want?
And Samus always goes to a planet fully decked out, loses her powers, then you have to find them through a maze or sorts.
And Link always get's a Hookshot, upgraded swords and shields, travels from dungeon to dungeon so save a nation from a megalomanic.
And Mario is always selflessly hurling himself at a megalomanic in his own corner of the universe, some entity that has disturbed peace.
I said: " To argue that the leap in technology = innovation is a moot idea." Meaning that comparing the first Mario to the current Mario is like comparing a 1985 car to a 2006 car. We have certain standards on cars nowadays, because no one is going to want a new 2006 car wherin you have to wind the windows, or you don't have power locks, or you don't have AC.
You said: "Where was the leap in technology between SMB1 and SMB3? Didn't know that puzzles, overhead map, non-linear stages, a variety of specialized powerups was t he result of a technological leap. Oh wait, they were on the same system."
Totally missing the point. As time goes on, new ways of dealing with technology advance also. Perhaps this is us arguing the same point on this aspect, but GTA San Andreas was much better in terms of presentation and scale and scope than Liberty City.
Just like how time correlates with developer ability and knowledge, a game like God of War could not have come out in 2002.
Irregardless, what is your definition of innovation then?
I was going to comment on this, but then I saw
Which registered your arguments henceforth invalid.
Please, enjoy your overly-simple FPSs, your very bad RPGs and your overabundant RTS.
Oh look, I can make stupid generalizations as well. Huzzah for me.
Legend of Zelda 1 (NES) - Hyrule: Save Princess
Legend of Zelda 2 (NES) - Hyrule: Save Princess, fight your shadow
Legend of Zelda: Links Awakening (GBC) - Save Nation, save fish
Legend of Zelda: Link To the Past (SNES) - Hyrule: Save other people, but ultimately the princess (level 7) and beat Ganon. Again.
Legend of Zelda: Ocarina of time (N64) - Hyrule: Some stuff with Master Sword, but go to the future to save whom? Princess. Again. And fight Ganon. Again.
Legend of Zelda: Majora's Mask (N64) - Hyrule/Termina - Save a nation of people incapable of doing it themselves. Again
Legend of Zelda: Oracle of Ages (GBC) - (forgot nation name) Interesting concept that I enjoyed and thought was a healthy distraction from Zelda, but ultimately, collect items, beat uber boss at the end that sought to destroy/rule the world/nation.
Legen of Zelda: Oracle of Seasons (GBC) - (Same as above) Didn't play this one, but they were interexchangable, so I can bet safe money the concept is the same as every Zelda.
Legend of Zelda: CelShaded Adventures (GC) (Hyrule) (Yes, Hyrule somehow must've come in contact with horrible mid-90s Kevin Costner films and sought to emulate Waterworld) This was fun despite the look, but ultimately, as always, You had to dungeon crawl. End boss- Ganon. Again. This time, Zelda helps you. Marginally, but at least she's not totally helpless this time. And I could have sworn it was going to start out and not involve this chick.
Devil's Advocate: All Zelda games can be argued to be different, but are actually fundamentally the same. I have no problem with that, but don't try to bash Final Fantasy and assume that Zelda is without fault.
Mario has many iterations, and perhaps I'll go over them. But replace Hyrule with Mushroom Kingdom, Zelda with Peach, Items with Powers, Ganon with Bowser, and you have a rough outline of how the games are similar in their own respect.
The only thing different about Nintendo is that they PLANNED on making franchises. Other companies have hit titles and it just so turns out that the sequels are sucessful, so more are made.
Which is why there was a DMC3 and why there is a MGS4 and why there is a Splinter Cell 15.
Nintendo makes rehashes, they're just intentional.
FF is the same game. It's always about some king or emperor who wants to control or obtain elemental based crystals to rule the world. Or some madman who wants to be god-like. You lvl up go to the main villain's secret dungeon base and save the world. Same ole same ole, right?
And Link always get's a Hookshot, upgraded swords and shields, travels from dungeon to dungeon so save a nation from a megalomanic.
And Mario is always selflessly hurling himself at a megalomanic in his own corner of the universe, some entity that has disturbed peace.
I said: " To argue that the leap in technology = innovation is a moot idea." Meaning that comparing the first Mario to the current Mario is like comparing a 1985 car to a 2006 car. We have certain standards on cars nowadays, because no one is going to want a new 2006 car wherin you have to wind the windows, or you don't have power locks, or you don't have AC.
You said: "Where was the leap in technology between SMB1 and SMB3? Didn't know that puzzles, overhead map, non-linear stages, a variety of specialized powerups was t he result of a technological leap. Oh wait, they were on the same system."
Totally missing the point. As time goes on, new ways of dealing with technology advance also. Perhaps this is us arguing the same point on this aspect, but GTA San Andreas was much better in terms of presentation and scale and scope than Liberty City.
Just like how time correlates with developer ability and knowledge, a game like God of War could not have come out in 2002.
Irregardless, what is your definition of innovation then?
Did anyone claim that videogame was Nintendo's invention?
I'm more of a PC gamer.
Please, enjoy your overly-simple FPSs, your very bad RPGs and your overabundant RTS.
Oh look, I can make stupid generalizations as well. Huzzah for me.
Originally posted by Joester
Legend of Zelda 2 (NES) - Hyrule: Save Princess, fight your shadow
Legend of Zelda: Links Awakening (GBC) - Save Nation, save fish
Legend of Zelda: Link To the Past (SNES) - Hyrule: Save other people, but ultimately the princess (level 7) and beat Ganon. Again.
Legend of Zelda: Ocarina of time (N64) - Hyrule: Some stuff with Master Sword, but go to the future to save whom? Princess. Again. And fight Ganon. Again.
Legend of Zelda: Majora's Mask (N64) - Hyrule/Termina - Save a nation of people incapable of doing it themselves. Again
Legend of Zelda: Oracle of Ages (GBC) - (forgot nation name) Interesting concept that I enjoyed and thought was a healthy distraction from Zelda, but ultimately, collect items, beat uber boss at the end that sought to destroy/rule the world/nation.
Legen of Zelda: Oracle of Seasons (GBC) - (Same as above) Didn't play this one, but they were interexchangable, so I can bet safe money the concept is the same as every Zelda.
Legend of Zelda: CelShaded Adventures (GC) (Hyrule) (Yes, Hyrule somehow must've come in contact with horrible mid-90s Kevin Costner films and sought to emulate Waterworld) This was fun despite the look, but ultimately, as always, You had to dungeon crawl. End boss- Ganon. Again. This time, Zelda helps you. Marginally, but at least she's not totally helpless this time. And I could have sworn it was going to start out and not involve this chick.
Devil's Advocate: All Zelda games can be argued to be different, but are actually fundamentally the same. I have no problem with that, but don't try to bash Final Fantasy and assume that Zelda is without fault.
Mario has many iterations, and perhaps I'll go over them. But replace Hyrule with Mushroom Kingdom, Zelda with Peach, Items with Powers, Ganon with Bowser, and you have a rough outline of how the games are similar in their own respect.
The only thing different about Nintendo is that they PLANNED on making franchises. Other companies have hit titles and it just so turns out that the sequels are sucessful, so more are made.
Which is why there was a DMC3 and why there is a MGS4 and why there is a Splinter Cell 15.
Nintendo makes rehashes, they're just intentional.
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