If you saw it, the recent Penny Arcade was about some premium-type additional content for Oblivion. In the podcast that concept led to a much more interesting (imo) discussion about how MMOs have changed our perception of the value of single-player games. I transcribed the relevant part here, with some editing for readability.
I'm not sure where I am on this as it relates to MMOs, so I'll weigh in on it later. I will say that back in the day when multiplayer gaming was just becoming mainstream and I was playing Starcraft and Diablo with my friends every night, playing those games alone became kindof a cheap and empty experience. In retrospect, I have never spent as much time on consoles since then, other then for a few specific exceptional games.
I think it bears discussion.
Tycho: But yeah, I guess I could tool around on that horse- but no one would see it!
Gabe: Yeah. See that's—
T: That's a fundamental problem—
G: something really, I dunno if there's like a- you could write a post about this or something, but ... seems to me, like I been playing a lot of Kingdom Hearts, y'know? And, MMOs have sortof ruined single player gaming for me. Like I'm investing all this time in Kingdom Hearts, but I feel like it's a—
T: It's wasted.
G: A waste. It's wasted time because no one else sees it. And it's not ...
T: There's two things. It isn't just that other people aren't seeing it, it's that it's not accruing in a permanent way.
G: I put so much time into WoW, and now I have my rank 10 armor I can walk around and people'd be like "Dude, check him out in his rank 10 armor," right? Like all that time I invested has this—
T: It's real. As real as anything virtual is.
G: Right, but I've been playing Kingdom Hearts every night and I'm—what am I now? Probably 25-26 hours into it?—and I love the game but I feel weird playing it.
T: Yeah. No, I totally understand it. And it's really crazy. Raph Koster: Do you remember meeting him? He was at one of those E3's. He the guy that designed Galaxies.
G: Oh, yeah.
T: So, he said—it was in some kinda speech, it mighta been at GDC, I don't remeber the context of it, but he said that—he called single player games an abberation.
G: Yeah.
T: Which most people took to mean that he was some kind of idiot, but it's sortof an interesting statement. Like, this was just this phase. Playing games by ourselves was just this phase, and we went through it like adolecents, and now we have graduated to connected social experiences that are persistent.
G: Right.
T: I mean, it's sortof a weird, broad-brush thing to say and the terminology was definately inflammatory.
G: Well yeah, he obviously said it to get a reaction.
T: And he did, but that is an interesting way to think about it.
G: There's something to that, yeah. I feel like, sitting there playing Kingdom Hearts, if I'm gonna spend four hours in a night playing a game, I should invest it in WoW where—
T: You can keep it.
G: I can get that rep with Erithor ...
T: So accruing abilities in an RPG context, that is not enough, like that is not satisfying enough for you?
G: No.
T: Like getting the new key blades and stuff like that ...
G: Well I mean like last night I got the new form, I got Wisdom, which is HOT.
T: What does it look like? W- Actually, maybe you shouldn't say it.
G: I don't want to spoil anything, but yeah. It's more of a magic form. He fucking flips out and does this crazy magic shit.
T: Like apprentice type shit?
G: Yeah. And ... it's awesome, but it's not the same feeling as getting the Krol Blade or something or ...
T: The rarity! Y'see that's the other thing. There is something that is dangerous, I think, and addictive about the rare drop. That just obliterates other types of gaming experiences.
G: Yeah. And I'm enjoying it for the story which I guess is what a single player game has to offer. This narrative, right?
T: Yeah. A richer narrative.
G: Yeah. I'm loving the story, but I do feel like my time— I feel guilty after a night of playing Kingdom Hearts, rather. Maybe that's just my own sickness ...
T: That might be it, but I mean it's just—
G: I can't be the only one that feels that way.
T: That time. That four hour block. And I know exactly what you're talking about ...
G: Yeah, I mean we both have kids.
T: ... is sooo valuable.
G: Yeah. I can play games from 8 to maybe 11:30 or midnight.
T: And when we're here, we've got shit to do. Y'know, we're actually doing shit. In some cases literally.
G: I think about that block of time ...
T: It must be invested in a way that will continue to pertain to your life.
Gabe: Yeah. See that's—
T: That's a fundamental problem—
G: something really, I dunno if there's like a- you could write a post about this or something, but ... seems to me, like I been playing a lot of Kingdom Hearts, y'know? And, MMOs have sortof ruined single player gaming for me. Like I'm investing all this time in Kingdom Hearts, but I feel like it's a—
T: It's wasted.
G: A waste. It's wasted time because no one else sees it. And it's not ...
T: There's two things. It isn't just that other people aren't seeing it, it's that it's not accruing in a permanent way.
G: I put so much time into WoW, and now I have my rank 10 armor I can walk around and people'd be like "Dude, check him out in his rank 10 armor," right? Like all that time I invested has this—
T: It's real. As real as anything virtual is.
G: Right, but I've been playing Kingdom Hearts every night and I'm—what am I now? Probably 25-26 hours into it?—and I love the game but I feel weird playing it.
T: Yeah. No, I totally understand it. And it's really crazy. Raph Koster: Do you remember meeting him? He was at one of those E3's. He the guy that designed Galaxies.
G: Oh, yeah.
T: So, he said—it was in some kinda speech, it mighta been at GDC, I don't remeber the context of it, but he said that—he called single player games an abberation.
G: Yeah.
T: Which most people took to mean that he was some kind of idiot, but it's sortof an interesting statement. Like, this was just this phase. Playing games by ourselves was just this phase, and we went through it like adolecents, and now we have graduated to connected social experiences that are persistent.
G: Right.
T: I mean, it's sortof a weird, broad-brush thing to say and the terminology was definately inflammatory.
G: Well yeah, he obviously said it to get a reaction.
T: And he did, but that is an interesting way to think about it.
G: There's something to that, yeah. I feel like, sitting there playing Kingdom Hearts, if I'm gonna spend four hours in a night playing a game, I should invest it in WoW where—
T: You can keep it.
G: I can get that rep with Erithor ...
T: So accruing abilities in an RPG context, that is not enough, like that is not satisfying enough for you?
G: No.
T: Like getting the new key blades and stuff like that ...
G: Well I mean like last night I got the new form, I got Wisdom, which is HOT.
T: What does it look like? W- Actually, maybe you shouldn't say it.
G: I don't want to spoil anything, but yeah. It's more of a magic form. He fucking flips out and does this crazy magic shit.
T: Like apprentice type shit?
G: Yeah. And ... it's awesome, but it's not the same feeling as getting the Krol Blade or something or ...
T: The rarity! Y'see that's the other thing. There is something that is dangerous, I think, and addictive about the rare drop. That just obliterates other types of gaming experiences.
G: Yeah. And I'm enjoying it for the story which I guess is what a single player game has to offer. This narrative, right?
T: Yeah. A richer narrative.
G: Yeah. I'm loving the story, but I do feel like my time— I feel guilty after a night of playing Kingdom Hearts, rather. Maybe that's just my own sickness ...
T: That might be it, but I mean it's just—
G: I can't be the only one that feels that way.
T: That time. That four hour block. And I know exactly what you're talking about ...
G: Yeah, I mean we both have kids.
T: ... is sooo valuable.
G: Yeah. I can play games from 8 to maybe 11:30 or midnight.
T: And when we're here, we've got shit to do. Y'know, we're actually doing shit. In some cases literally.
G: I think about that block of time ...
T: It must be invested in a way that will continue to pertain to your life.
I think it bears discussion.
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